2010-01-26 22:37:48 +00:00
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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System.Collections.Generic;
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2010-08-12 20:53:27 +00:00
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using System.Globalization;
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2010-02-08 20:23:24 +00:00
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using System.Text;
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2010-01-26 22:37:48 +00:00
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namespace OpenHardwareMonitor.Hardware.Nvidia {
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2010-08-08 13:57:26 +00:00
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internal class NvidiaGroup : IGroup {
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2010-02-08 20:23:24 +00:00
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2010-09-21 20:32:36 +00:00
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private readonly List<IHardware> hardware = new List<IHardware>();
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private readonly StringBuilder report = new StringBuilder();
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2010-01-26 22:37:48 +00:00
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2010-08-08 13:57:26 +00:00
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public NvidiaGroup(ISettings settings) {
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2010-01-26 22:37:48 +00:00
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if (!NVAPI.IsAvailable)
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return;
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2010-02-08 20:23:24 +00:00
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report.AppendLine("NVAPI");
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report.AppendLine();
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2010-06-27 10:24:27 +00:00
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string version;
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if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) {
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report.Append("Version: ");
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report.AppendLine(version);
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}
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2010-01-26 22:37:48 +00:00
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NvPhysicalGpuHandle[] handles =
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new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
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2010-06-27 10:24:27 +00:00
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int count;
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2010-05-15 11:20:50 +00:00
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if (NVAPI.NvAPI_EnumPhysicalGPUs == null) {
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report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available");
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report.AppendLine();
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return;
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2010-06-27 10:24:27 +00:00
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} else {
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NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
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if (status != NvStatus.OK) {
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2010-09-21 20:32:36 +00:00
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report.AppendLine("Status: " + status);
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2010-06-27 10:24:27 +00:00
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report.AppendLine();
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return;
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}
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2010-05-15 11:20:50 +00:00
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}
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2010-06-27 10:24:27 +00:00
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IDictionary<NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
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new Dictionary<NvPhysicalGpuHandle, NvDisplayHandle>();
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if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
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NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null)
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{
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NvStatus status = NvStatus.OK;
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int i = 0;
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while (status == NvStatus.OK) {
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NvDisplayHandle displayHandle = new NvDisplayHandle();
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status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
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i++;
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if (status == NvStatus.OK) {
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NvPhysicalGpuHandle[] handlesFromDisplay =
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new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
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uint countFromDisplay;
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if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
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handlesFromDisplay, out countFromDisplay) == NvStatus.OK) {
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for (int j = 0; j < countFromDisplay; j++) {
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if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
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displayHandles.Add(handlesFromDisplay[j], displayHandle);
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}
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}
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}
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}
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}
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2010-01-26 22:37:48 +00:00
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2010-02-08 20:23:24 +00:00
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report.Append("Number of GPUs: ");
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2010-09-21 20:32:36 +00:00
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report.AppendLine(count.ToString(CultureInfo.InvariantCulture));
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for (int i = 0; i < count; i++) {
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2010-06-27 10:24:27 +00:00
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NvDisplayHandle displayHandle;
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2010-09-21 20:32:36 +00:00
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displayHandles.TryGetValue(handles[i], out displayHandle);
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hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
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2010-06-27 10:24:27 +00:00
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}
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2010-02-08 20:23:24 +00:00
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2010-06-27 10:24:27 +00:00
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report.AppendLine();
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2010-01-26 22:37:48 +00:00
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}
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public IHardware[] Hardware {
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get {
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return hardware.ToArray();
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}
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}
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public string GetReport() {
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2010-02-08 20:23:24 +00:00
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return report.ToString();
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2010-01-26 22:37:48 +00:00
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}
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2010-06-27 10:24:27 +00:00
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public void Close() { }
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2010-01-26 22:37:48 +00:00
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}
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}
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