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https://github.com/openhardwaremonitor/openhardwaremonitor
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Added a desktop gadget implementation.
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172
GUI/Gadget.cs
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172
GUI/Gadget.cs
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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using System.Windows.Forms;
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namespace OpenHardwareMonitor.GUI {
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public abstract class Gadget : IDisposable {
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private GadgetWindow window;
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private Bitmap buffer;
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private Graphics graphics;
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public Gadget() {
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this.window = new GadgetWindow();
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CreateBuffer();
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}
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public void Dispose() {
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this.graphics.Dispose();
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this.buffer.Dispose();
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}
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public Point Location {
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get {
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return window.Location;
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}
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set {
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window.Location = value;
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}
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}
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public event EventHandler LocationChanged {
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add {
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window.LocationChanged += value;
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}
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remove {
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window.LocationChanged -= value;
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}
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}
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protected virtual Size Size {
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get {
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return window.Size;
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}
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set {
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if (window.Size != value) {
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DisposeBuffer();
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this.window.Size = value;
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CreateBuffer();
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}
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}
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}
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public byte Opacity {
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get {
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return window.Opacity;
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}
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set {
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window.Opacity = value;
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}
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}
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public bool LockPosition {
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get {
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return window.LockPosition;
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}
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set {
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window.LockPosition = value;
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}
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}
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public bool AlwaysOnTop {
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get {
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return window.AlwaysOnTop;
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}
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set {
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window.AlwaysOnTop = value;
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}
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}
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public ContextMenu ContextMenu {
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get {
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return window.ContextMenu;
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}
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set {
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window.ContextMenu = value;
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}
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}
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private void CreateBuffer() {
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this.buffer = new Bitmap(window.Size.Width, window.Size.Height,
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PixelFormat.Format32bppArgb);
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this.graphics = Graphics.FromImage(this.buffer);
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if (Environment.OSVersion.Version.Major > 5) {
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this.graphics.TextRenderingHint = TextRenderingHint.SystemDefault;
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this.graphics.SmoothingMode = SmoothingMode.HighQuality;
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}
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}
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private void DisposeBuffer() {
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if (buffer != null) {
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this.buffer.Dispose();
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this.buffer = null;
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}
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if (graphics != null) {
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this.graphics.Dispose();
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this.graphics = null;
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}
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}
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public bool Visible {
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get {
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return window.Visible;
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}
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set {
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if (value != window.Visible) {
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if (value)
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Redraw();
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window.Visible = value;
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}
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}
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}
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public void Redraw() {
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OnPaint(new PaintEventArgs(graphics,
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new Rectangle(Point.Empty, window.Size)));
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window.Update(buffer);
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}
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protected abstract void OnPaint(PaintEventArgs e);
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}
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}
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