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https://github.com/openhardwaremonitor/openhardwaremonitor
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GUI/SensorNode.cs
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121
GUI/SensorNode.cs
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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using Aga.Controls.Tree;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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public class SensorNode : Node {
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private ISensor sensor;
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private string format;
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private bool plot = false;
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public string ValueToString(float? value) {
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if (value.HasValue)
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return string.Format(format, value);
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else
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return "-";
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}
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public SensorNode(ISensor sensor) {
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this.sensor = sensor;
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switch (sensor.SensorType) {
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case SensorType.Voltage: format = "{0:F2} V"; break;
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case SensorType.Clock: format = "{0:F0} MHz"; break;
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case SensorType.Temperature: format = "{0:F1} °C"; break;
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case SensorType.Fan: format = "{0:F0} RPM"; break;
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}
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}
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public override string Text {
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get { return sensor.Name; }
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set { sensor.Name = value; }
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}
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public bool Plot {
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get { return plot; }
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set { plot = value; }
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}
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public ISensor Sensor {
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get { return sensor; }
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}
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public string Value {
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get { return ValueToString(sensor.Value); }
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}
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public string Min {
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get { return ValueToString(sensor.Min); }
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}
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public string Max {
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get { return ValueToString(sensor.Max); }
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}
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public String Limit {
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get {
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return sensor.Limit.ToString();
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}
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set {
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if (value != "")
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sensor.Limit = float.Parse(value);
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else
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sensor.Limit = null;
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}
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}
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public override bool Equals(System.Object obj) {
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if (obj == null)
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return false;
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SensorNode s = obj as SensorNode;
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if (s == null)
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return false;
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return (sensor == s.sensor);
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}
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public override int GetHashCode() {
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return sensor.GetHashCode();
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}
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}
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}
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