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https://github.com/openhardwaremonitor/openhardwaremonitor
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Hardware/Sensor.cs
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185
Hardware/Sensor.cs
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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenHardwareMonitor.Hardware {
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public class Sensor : ISensor {
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private string defaultName;
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private string name;
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private int index;
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private SensorType sensorType;
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private IHardware hardware;
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private float? value;
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private float? min;
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private float? max;
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private float? limit;
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private float? defaultLimit;
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private Queue<ISensorEntry> entries =
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new Queue<ISensorEntry>(MAX_MINUTES * 15);
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private float sum = 0;
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private int count = 0;
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private const int MAX_MINUTES = 120;
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private string GetIdentifier() {
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string s = "";
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switch (sensorType) {
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case SensorType.Voltage: s = "voltage"; break;
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case SensorType.Clock: s = "clock"; break;
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case SensorType.Temperature: s = "temperature"; break;
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case SensorType.Fan: s = "fan"; break;
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}
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return hardware.Identifier + "/" + s + "/" + index;
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}
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public Sensor(string name, int index, SensorType sensorType,
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IHardware hardware)
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: this(name, index, null, sensorType, hardware) { }
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public Sensor(string name, int index, float? limit,
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SensorType sensorType, IHardware hardware)
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{
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this.defaultName = name;
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this.index = index;
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this.defaultLimit = limit;
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this.sensorType = sensorType;
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this.hardware = hardware;
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string configName =
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Utilities.Config.Settings[GetIdentifier() + "/name"];
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if (configName != null)
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this.name = configName;
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else
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this.name = name;
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string configLimit =
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Utilities.Config.Settings[GetIdentifier() + "/limit"];
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if (configLimit != null && configLimit != "")
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this.limit = float.Parse(configLimit);
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else
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this.limit = limit;
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}
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public SensorType SensorType {
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get { return sensorType; }
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}
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public string Name {
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get {
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return name;
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}
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set {
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if (value != "")
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name = value;
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else
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name = defaultName;
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Utilities.Config.Settings[GetIdentifier() + "/name"] = name;
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}
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}
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public int Index {
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get { return index; }
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}
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public float? Value {
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get {
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return value;
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}
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set {
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while (entries.Count > 0 &&
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(DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
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entries.Dequeue();
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if (value.HasValue) {
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sum += value.Value;
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count++;
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if (count == 4) {
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entries.Enqueue(new Entry(sum / count, DateTime.Now));
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sum = 0;
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count = 0;
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}
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}
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this.value = value;
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if (min > value || !min.HasValue)
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min = value;
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if (max < value || !max.HasValue)
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max = value;
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}
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}
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public float? Min { get { return min; } }
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public float? Max { get { return max; } }
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public float? Limit {
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get {
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return limit;
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}
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set {
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if (value.HasValue) {
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limit = value;
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Utilities.Config.Settings[GetIdentifier() + "/limit"] =
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limit.ToString();
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} else {
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limit = defaultLimit;
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Utilities.Config.Settings[GetIdentifier() + "/limit"] = "";
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}
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}
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}
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public IEnumerable<ISensorEntry> Plot {
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get { return entries; }
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}
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public struct Entry : ISensorEntry {
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private float value;
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private DateTime time;
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public Entry(float value, DateTime time) {
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this.value = value;
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this.time = time;
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}
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public float Value { get { return value; } }
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public DateTime Time { get { return time; } }
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}
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}
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}
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