/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. Copyright (C) 2009-2014 Michael Möller Copyright (C) 2011 Christian Vallières */ using System; using System.Globalization; using System.Text; namespace OpenHardwareMonitor.Hardware.Nvidia { internal class NvidiaGPU : Hardware { private readonly int adapterIndex; private readonly NvPhysicalGpuHandle handle; private readonly NvDisplayHandle? displayHandle; private readonly Sensor[] temperatures; private readonly Sensor fan; private readonly Sensor[] clocks; private readonly Sensor[] loads; private readonly Sensor control; private readonly Sensor memoryLoad; private readonly Control fanControl; public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle? displayHandle, ISettings settings) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this, settings); ActivateSensor(fan); } } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings); for (int i = 0; i < clocks.Length; i++) ActivateSensor(clocks[i]); loads = new Sensor[3]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings); loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings); memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings); control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } Update(); } private static string GetName(NvPhysicalGpuHandle handle) { string gpuName; if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { return "NVIDIA " + gpuName.Trim(); } else { return "NVIDIA"; } } public override HardwareType HardwareType { get { return HardwareType.GpuNvidia; } } private NvGPUThermalSettings GetThermalSettings() { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; if (!(NVAPI.NvAPI_GPU_GetThermalSettings != null && NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings) == NvStatus.OK)) { settings.Count = 0; } return settings; } private NvGPUCoolerSettings GetCoolerSettings() { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; if (!(NVAPI.NvAPI_GPU_GetCoolerSettings != null && NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings) == NvStatus.OK)) { settings.Count = 0; } return settings; } private uint[] GetClocks() { NvClocks allClocks = new NvClocks(); allClocks.Version = NVAPI.GPU_CLOCKS_VER; allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU]; if (NVAPI.NvAPI_GPU_GetAllClocks != null && NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks) == NvStatus.OK) { return allClocks.Clock; } return null; } public override void Update() { NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in temperatures) sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; if (fan != null) { int value = 0; NVAPI.NvAPI_GPU_GetTachReading(handle, out value); fan.Value = value; } uint[] values = GetClocks(); if (values != null) { clocks[0].Value = 0.001f * values[0]; clocks[1].Value = 0.001f * values[8]; clocks[2].Value = 0.001f * values[14]; if (values[30] != 0) { clocks[0].Value = 0.0005f * values[30]; clocks[2].Value = 0.001f * values[30]; } } NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetPStates != null && NVAPI.NvAPI_GPU_GetPStates(handle, ref states) == NvStatus.OK) { for (int i = 0; i < 3; i++) if (states.PStates[i].Present) { loads[i].Value = states.PStates[i].Percentage; ActivateSensor(loads[i]); } } else { NvUsages usages = new NvUsages(); usages.Version = NVAPI.GPU_USAGES_VER; usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetUsages != null && NVAPI.NvAPI_GPU_GetUsages(handle, ref usages) == NvStatus.OK) { loads[0].Value = usages.Usage[2]; loads[1].Value = usages.Usage[6]; loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) ActivateSensor(loads[i]); } } NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(control); } NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue && NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo) == NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(memoryLoad); } } public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine); if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null) { NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion(); driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER; if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value, ref driverVersion) == NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NVAPI.NvAPI_GPU_GetPCIIdentifiers != null) { uint deviceId, subSystemId, revisionId, extDeviceId; NvStatus status = NVAPI.NvAPI_GPU_GetPCIIdentifiers(handle, out deviceId, out subSystemId, out revisionId, out extDeviceId); if (status == NvStatus.OK) { r.Append("DeviceID: 0x"); r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture)); r.Append("SubSystemID: 0x"); r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture)); r.Append("RevisionID: 0x"); r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture)); r.Append("ExtDeviceID: 0x"); r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture)); r.AppendLine(); } } if (NVAPI.NvAPI_GPU_GetThermalSettings != null) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetAllClocks != null) { NvClocks allClocks = new NvClocks(); allClocks.Version = NVAPI.GPU_CLOCKS_VER; allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetTachReading != null) { int tachValue; NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetPStates != null) { NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetPStates(handle, ref states); r.AppendLine("P-States"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < states.PStates.Length; i++) if (states.PStates[i].Present) r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetUsages != null) { NvUsages usages = new NvUsages(); usages.Version = NVAPI.GPU_USAGES_VER; usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetUsages(handle, ref usages); r.AppendLine("Usages"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < usages.Usage.Length; i++) if (usages.Usage[i] > 0) r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetCoolerSettings != null) { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue) { NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return r.ToString(); } private void SoftwareControlValueChanged(IControl control) { NvGPUCoolerLevels coolerLevels = new NvGPUCoolerLevels(); coolerLevels.Version = NVAPI.GPU_COOLER_LEVELS_VER; coolerLevels.Levels = new NvLevel[NVAPI.MAX_COOLER_PER_GPU]; coolerLevels.Levels[0].Level = (int)control.SoftwareValue; coolerLevels.Levels[0].Policy = 1; NVAPI.NvAPI_GPU_SetCoolerLevels(handle, 0, ref coolerLevels); } private void ControlModeChanged(IControl control) { switch (control.ControlMode) { case ControlMode.Undefined: return; case ControlMode.Default: SetDefaultFanSpeed(); break; case ControlMode.Software: SoftwareControlValueChanged(control); break; default: return; } } private void SetDefaultFanSpeed() { NvGPUCoolerLevels coolerLevels = new NvGPUCoolerLevels(); coolerLevels.Version = NVAPI.GPU_COOLER_LEVELS_VER; coolerLevels.Levels = new NvLevel[NVAPI.MAX_COOLER_PER_GPU]; coolerLevels.Levels[0].Policy = 0x20; NVAPI.NvAPI_GPU_SetCoolerLevels(handle, 0, ref coolerLevels); } public override void Close() { if (this.fanControl != null) { this.fanControl.ControlModeChanged -= ControlModeChanged; this.fanControl.SoftwareControlValueChanged -= SoftwareControlValueChanged; if (this.fanControl.ControlMode != ControlMode.Undefined) SetDefaultFanSpeed(); } base.Close(); } } }