mirror of
https://github.com/openhardwaremonitor/openhardwaremonitor
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135 lines
4.6 KiB
C#
135 lines
4.6 KiB
C#
/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenHardwareMonitor.Hardware;
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using OpenHardwareMonitor.Utilities;
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namespace OpenHardwareMonitor.GUI {
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public class SensorSystemTray : IDisposable {
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private IComputer computer;
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private List<SensorNotifyIcon> list = new List<SensorNotifyIcon>();
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public SensorSystemTray(IComputer computer) {
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this.computer = computer;
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computer.HardwareAdded += new HardwareEventHandler(HardwareAdded);
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computer.HardwareRemoved += new HardwareEventHandler(HardwareRemoved);
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}
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private void HardwareRemoved(IHardware hardware) {
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hardware.SensorAdded -= new SensorEventHandler(SensorAdded);
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hardware.SensorRemoved -= new SensorEventHandler(SensorRemoved);
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foreach (ISensor sensor in hardware.Sensors)
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SensorRemoved(sensor);
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foreach (IHardware subHardware in hardware.SubHardware)
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HardwareRemoved(subHardware);
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}
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private void HardwareAdded(IHardware hardware) {
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foreach (ISensor sensor in hardware.Sensors)
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SensorAdded(sensor);
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hardware.SensorAdded += new SensorEventHandler(SensorAdded);
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hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
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foreach (IHardware subHardware in hardware.SubHardware)
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HardwareAdded(subHardware);
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}
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private void SensorAdded(ISensor sensor) {
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if (Config.Get(new Identifier(sensor.Identifier,
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"tray").ToString(), false))
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Add(sensor, false);
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}
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private void SensorRemoved(ISensor sensor) {
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if (Contains(sensor))
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Remove(sensor, false);
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}
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public void Dispose() {
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foreach (SensorNotifyIcon icon in list)
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icon.Dispose();
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}
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public void Redraw() {
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foreach (SensorNotifyIcon icon in list)
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icon.Update();
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}
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public bool Contains(ISensor sensor) {
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foreach (SensorNotifyIcon icon in list)
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if (icon.Sensor == sensor)
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return true;
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return false;
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}
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public void Add(ISensor sensor, bool balloonTip) {
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if (Contains(sensor)) {
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return;
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} else {
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list.Add(new SensorNotifyIcon(this, sensor, balloonTip));
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Config.Set(new Identifier(sensor.Identifier, "tray").ToString(), true);
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}
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}
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public void Remove(ISensor sensor) {
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Remove(sensor, true);
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}
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private void Remove(ISensor sensor, bool deleteConfig) {
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if (deleteConfig) {
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Config.Remove(
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new Identifier(sensor.Identifier, "tray").ToString());
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Config.Remove(
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new Identifier(sensor.Identifier, "traycolor").ToString());
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}
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SensorNotifyIcon instance = null;
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foreach (SensorNotifyIcon icon in list)
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if (icon.Sensor == sensor)
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instance = icon;
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if (instance != null) {
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list.Remove(instance);
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instance.Dispose();
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}
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}
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}
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}
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