mirror of
https://github.com/openvswitch/ovs
synced 2025-10-19 14:37:21 +00:00
reconnect: Implement "passive mode".
This allows the reconnect library to support clients that want to listen for an incoming connection.
This commit is contained in:
130
lib/reconnect.c
130
lib/reconnect.c
@@ -31,7 +31,8 @@
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STATE(CONNECT_IN_PROGRESS, 1 << 3) \
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STATE(ACTIVE, 1 << 4) \
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STATE(IDLE, 1 << 5) \
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STATE(RECONNECT, 1 << 6)
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STATE(RECONNECT, 1 << 6) \
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STATE(LISTENING, 1 << 7)
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enum state {
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#define STATE(NAME, VALUE) S_##NAME = VALUE,
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STATES
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@@ -50,6 +51,7 @@ struct reconnect {
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int min_backoff;
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int max_backoff;
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int probe_interval;
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bool passive;
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/* State. */
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enum state state;
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@@ -95,6 +97,7 @@ reconnect_create(long long int now)
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fsm->min_backoff = 1000;
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fsm->max_backoff = 8000;
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fsm->probe_interval = 5000;
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fsm->passive = false;
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fsm->state = S_VOID;
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fsm->state_entered = now;
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@@ -218,6 +221,32 @@ reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval)
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fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0;
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}
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/* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode
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* (the default). */
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bool
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reconnect_is_passive(const struct reconnect *fsm)
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{
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return fsm->passive;
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}
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/* Configures 'fsm' for active or passive mode. In active mode (the default),
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* the FSM is attempting to connect to a remote host. In passive mode, the FSM
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* is listening for connections from a remote host. */
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void
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reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now)
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{
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if (fsm->passive != passive) {
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fsm->passive = passive;
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if (passive
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? fsm->state & (S_CONNECT_IN_PROGRESS | S_RECONNECT)
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: fsm->state == S_LISTENING && reconnect_may_retry(fsm)) {
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reconnect_transition__(fsm, now, S_BACKOFF);
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fsm->backoff = 0;
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}
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}
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}
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/* Returns true if 'fsm' has been enabled with reconnect_enable(). Calling
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* another function that indicates a change in connection state, such as
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* reconnect_disconnected() or reconnect_force_reconnect(), will also enable
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@@ -284,19 +313,28 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
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} else {
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VLOG_INFO("%s: connection dropped", fsm->name);
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}
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} else {
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} else if (fsm->state == S_LISTENING) {
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if (error > 0) {
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VLOG_WARN("%s: connection attempt failed (%s)",
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VLOG_WARN("%s: error listening for connections (%s)",
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fsm->name, strerror(error));
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} else {
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VLOG_INFO("%s: connection attempt timed out", fsm->name);
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VLOG_INFO("%s: error listening for connections", fsm->name);
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}
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} else {
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const char *type = fsm->passive ? "listen" : "connection";
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if (error > 0) {
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VLOG_WARN("%s: %s attempt failed (%s)",
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fsm->name, type, strerror(error));
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} else {
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VLOG_INFO("%s: %s attempt timed out", fsm->name, type);
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}
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}
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/* Back off. */
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if (fsm->state & (S_ACTIVE | S_IDLE)
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&& fsm->last_received - fsm->last_connected >= fsm->backoff) {
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fsm->backoff = fsm->min_backoff;
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&& (fsm->last_received - fsm->last_connected >= fsm->backoff
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|| fsm->passive)) {
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fsm->backoff = fsm->passive ? 0 : fsm->min_backoff;
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} else {
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if (fsm->backoff < fsm->min_backoff) {
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fsm->backoff = fsm->min_backoff;
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@@ -305,8 +343,13 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
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} else {
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fsm->backoff *= 2;
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}
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VLOG_INFO("%s: waiting %.3g seconds before reconnect\n",
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fsm->name, fsm->backoff / 1000.0);
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if (fsm->passive) {
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VLOG_INFO("%s: waiting %.3g seconds before trying to "
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"listen again", fsm->name, fsm->backoff / 1000.0);
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} else {
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VLOG_INFO("%s: waiting %.3g seconds before reconnect",
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fsm->name, fsm->backoff / 1000.0);
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}
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}
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reconnect_transition__(fsm, now,
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@@ -314,19 +357,58 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
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}
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}
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/* Tell 'fsm' that a connection attempt is in progress.
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/* Tell 'fsm' that a connection or listening attempt is in progress.
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*
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* The FSM will start a timer, after which the connection attempt will be
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* aborted (by returning RECONNECT_DISCONNECT from reconect_run()). */
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* The FSM will start a timer, after which the connection or listening attempt
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* will be aborted (by returning RECONNECT_DISCONNECT from reconect_run()). */
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void
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reconnect_connecting(struct reconnect *fsm, long long int now)
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{
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if (fsm->state != S_CONNECT_IN_PROGRESS) {
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VLOG_INFO("%s: connecting...", fsm->name);
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if (fsm->passive) {
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VLOG_INFO("%s: listening...", fsm->name);
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} else {
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VLOG_INFO("%s: connecting...", fsm->name);
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}
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reconnect_transition__(fsm, now, S_CONNECT_IN_PROGRESS);
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}
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}
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/* Tell 'fsm' that the client is listening for connection attempts. This state
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* last indefinitely until the client reports some change.
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*
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* The natural progression from this state is for the client to report that a
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* connection has been accepted or is in progress of being accepted, by calling
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* reconnect_connecting() or reconnect_connected().
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*
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* The client may also report that listening failed (e.g. accept() returned an
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* unexpected error such as ENOMEM) by calling reconnect_listen_error(), in
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* which case the FSM will back off and eventually return RECONNECT_CONNECT
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* from reconnect_run() to tell the client to try listening again. */
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void
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reconnect_listening(struct reconnect *fsm, long long int now)
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{
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if (fsm->state != S_LISTENING) {
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VLOG_INFO("%s: listening...", fsm->name);
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reconnect_transition__(fsm, now, S_LISTENING);
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}
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}
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/* Tell 'fsm' that the client's attempt to accept a connection failed
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* (e.g. accept() returned an unexpected error such as ENOMEM).
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*
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* If the FSM is currently listening (reconnect_listening() was called), it
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* will back off and eventually return RECONNECT_CONNECT from reconnect_run()
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* to tell the client to try listening again. If there is an active
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* connection, this will be delayed until that connection drops. */
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void
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reconnect_listen_error(struct reconnect *fsm, long long int now, int error)
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{
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if (fsm->state == S_LISTENING) {
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reconnect_disconnected(fsm, now, error);
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}
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}
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/* Tell 'fsm' that the connection was successful.
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*
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* The FSM will start the probe interval timer, which is reset by
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@@ -395,6 +477,7 @@ reconnect_deadline__(const struct reconnect *fsm)
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assert(fsm->state_entered != LLONG_MIN);
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switch (fsm->state) {
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case S_VOID:
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case S_LISTENING:
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return LLONG_MAX;
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case S_BACKOFF:
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@@ -425,9 +508,9 @@ reconnect_deadline__(const struct reconnect *fsm)
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*
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* - 0: The client need not take any action.
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*
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* - RECONNECT_CONNECT: The client should start a connection attempt and
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* indicate this by calling reconnect_connecting(). If the connection
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* attempt has definitely succeeded, it should call
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* - Active client, RECONNECT_CONNECT: The client should start a connection
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* attempt and indicate this by calling reconnect_connecting(). If the
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* connection attempt has definitely succeeded, it should call
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* reconnect_connected(). If the connection attempt has definitely
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* failed, it should call reconnect_connect_failed().
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*
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@@ -437,9 +520,19 @@ reconnect_deadline__(const struct reconnect *fsm)
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* (e.g. connect()) even if the connection might soon abort due to a
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* failure at a high-level (e.g. SSL negotiation failure).
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*
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* - Passive client, RECONNECT_CONNECT: The client should try to listen for
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* a connection, if it is not already listening. It should call
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* reconnect_listening() if successful, otherwise reconnect_connecting()
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* or reconnected_connect_failed() if the attempt is in progress or
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* definitely failed, respectively.
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*
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* A listening passive client should constantly attempt to accept a new
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* connection and report an accepted connection with
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* reconnect_connected().
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*
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* - RECONNECT_DISCONNECT: The client should abort the current connection
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* or connection attempt and call reconnect_disconnected() or
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* reconnect_connect_failed() to indicate it.
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* or connection attempt or listen attempt and call
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* reconnect_disconnected() or reconnect_connect_failed() to indicate it.
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*
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* - RECONNECT_PROBE: The client should send some kind of request to the
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* peer that will elicit a response, to ensure that the connection is
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@@ -474,6 +567,9 @@ reconnect_run(struct reconnect *fsm, long long int now)
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case S_RECONNECT:
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return RECONNECT_DISCONNECT;
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case S_LISTENING:
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return 0;
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}
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NOT_REACHED();
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