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hmap: New function hmap_at_position().
This function offers a way to iterate through an hmap in situations where it is not safe to retain a node pointer. Acked-by: Jesse Gross <jesse@nicira.com>
This commit is contained in:
43
lib/hmap.c
43
lib/hmap.c
@@ -218,3 +218,46 @@ hmap_random_node(const struct hmap *hmap)
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}
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return node;
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}
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/* Returns the next node in 'hmap' in hash order, or NULL if no nodes remain in
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* 'hmap'. Uses '*bucketp' and '*offsetp' to determine where to begin
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* iteration, and stores new values to pass on the next iteration into them
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* before returning.
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*
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* It's better to use plain HMAP_FOR_EACH and related functions, since they are
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* faster and better at dealing with hmaps that change during iteration.
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*
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* Before beginning iteration, store 0 into '*bucketp' and '*offsetp'.
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*/
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struct hmap_node *
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hmap_at_position(const struct hmap *hmap,
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uint32_t *bucketp, uint32_t *offsetp)
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{
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size_t offset;
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size_t b_idx;
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offset = *offsetp;
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for (b_idx = *bucketp; b_idx <= hmap->mask; b_idx++) {
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struct hmap_node *node;
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size_t n_idx;
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for (n_idx = 0, node = hmap->buckets[b_idx]; node != NULL;
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n_idx++, node = node->next) {
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if (n_idx == offset) {
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if (node->next) {
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*bucketp = node->hash & hmap->mask;
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*offsetp = offset + 1;
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} else {
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*bucketp = (node->hash & hmap->mask) + 1;
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*offsetp = 0;
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}
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return node;
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}
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}
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offset = 0;
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}
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*bucketp = 0;
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*offsetp = 0;
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return NULL;
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}
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