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https://github.com/openvswitch/ovs
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This is aimed at an upcoming database clustering implementation, where it's desirable to try all of the cluster members quickly before backing off to retry them again in sequence. Signed-off-by: Ben Pfaff <blp@ovn.org> Acked-by: Russell Bryant <russell@ovn.org> Signed-off-by: Ben Pfaff <blp@ovn.org> Acked-by: Justin Pettit <jpettit@ovn.org>
123 lines
5.2 KiB
C
123 lines
5.2 KiB
C
/*
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* Copyright (c) 2009, 2010, 2012 Nicira, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECONNECT_H
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#define RECONNECT_H 1
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/* This library implements a finite-state machine for connecting and
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* reconnecting to a network resource with exponential backoff. It also
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* provides optional support for detecting a connection on which the peer is no
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* longer responding.
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*
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* The library does not implement anything networking related, only an FSM for
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* networking code to use.
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*
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* Many "reconnect" functions take a "now" argument. This makes testing easier
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* since there is no hidden state. When not testing, just pass the return
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* value of time_msec() from timeval.h. (Perhaps this design should be
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* revisited later.) */
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#include <stdbool.h>
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struct reconnect *reconnect_create(long long int now);
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void reconnect_destroy(struct reconnect *);
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void reconnect_set_quiet(struct reconnect *, bool quiet);
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const char *reconnect_get_name(const struct reconnect *);
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void reconnect_set_name(struct reconnect *, const char *name);
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/* Defaults, all in msecs. */
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#define RECONNECT_DEFAULT_MIN_BACKOFF 1000
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#define RECONNECT_DEFAULT_MAX_BACKOFF 8000
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#define RECONNECT_DEFAULT_PROBE_INTERVAL 5000
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int reconnect_get_min_backoff(const struct reconnect *);
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int reconnect_get_max_backoff(const struct reconnect *);
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int reconnect_get_probe_interval(const struct reconnect *);
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void reconnect_set_max_tries(struct reconnect *, unsigned int max_tries);
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unsigned int reconnect_get_max_tries(struct reconnect *);
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void reconnect_set_backoff_free_tries(struct reconnect *,
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unsigned int backoff_free_tries);
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void reconnect_set_backoff(struct reconnect *,
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int min_backoff, int max_backoff);
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void reconnect_set_probe_interval(struct reconnect *, int probe_interval);
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bool reconnect_is_passive(const struct reconnect *);
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void reconnect_set_passive(struct reconnect *, bool passive,
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long long int now);
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bool reconnect_is_enabled(const struct reconnect *);
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void reconnect_enable(struct reconnect *, long long int now);
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void reconnect_disable(struct reconnect *, long long int now);
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void reconnect_force_reconnect(struct reconnect *, long long int now);
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void reconnect_skip_backoff(struct reconnect *);
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bool reconnect_is_connected(const struct reconnect *);
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unsigned int reconnect_get_last_connect_elapsed(const struct reconnect *,
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long long int now);
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unsigned int reconnect_get_last_disconnect_elapsed(const struct reconnect *,
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long long int now);
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void reconnect_disconnected(struct reconnect *, long long int now, int error);
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void reconnect_connecting(struct reconnect *, long long int now);
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void reconnect_listening(struct reconnect *, long long int now);
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void reconnect_listen_error(struct reconnect *, long long int now, int error);
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void reconnect_connected(struct reconnect *, long long int now);
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void reconnect_connect_failed(struct reconnect *, long long int now,
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int error);
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void reconnect_activity(struct reconnect *, long long int now);
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enum reconnect_action {
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RECONNECT_CONNECT = 1,
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RECONNECT_DISCONNECT,
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RECONNECT_PROBE,
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};
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enum reconnect_action reconnect_run(struct reconnect *, long long int now);
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void reconnect_wait(struct reconnect *, long long int now);
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int reconnect_timeout(struct reconnect *, long long int now);
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struct reconnect_stats {
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/* All times and durations in this structure are in milliseconds. */
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long long int creation_time; /* Time reconnect_create() called. */
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long long int last_activity; /* Last call to reconnect_activity(). */
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long long int last_connected; /* Last call to reconnect_connected(). */
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long long int last_disconnected; /* Last call to reconnect_disconnected(). */
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int backoff; /* Current backoff duration. */
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unsigned int seqno; /* # of connections + # of disconnections. */
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bool is_connected; /* Currently connected? */
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unsigned int msec_since_connect; /* Time since last connect. */
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unsigned int msec_since_disconnect; /* Time since last disconnect. */
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unsigned int total_connected_duration; /* Sum of all connections. */
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unsigned int n_attempted_connections;
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unsigned int n_successful_connections;
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/* These should only be provided to a human user for debugging purposes.
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* The client should not attempt to interpret them. */
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const char *state; /* FSM state. */
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unsigned int state_elapsed; /* Time since FSM state entered. */
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};
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void reconnect_get_stats(const struct reconnect *, long long int now,
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struct reconnect_stats *);
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#endif /* reconnect.h */
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