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ovs/lib/reconnect.c
Ilya Maximets 6de8868d19 reconnect: Fix broken inactivity probe if there is no other reason to wake up.
The purpose of reconnect_deadline__() function is twofold:

1. Its result is used to tell if the state has to be changed right now
   in reconnect_run().
2. Its result also used to determine when the process need to wake up
   and call reconnect_run() for a next time, i.e. when the state may
   need to be changed next time.

Since introduction of the 'receive-attempted' feature, the function
returns LLONG_MAX if the deadline is in the future.  That works for
the first case, but doesn't for the second one, because we don't
really know when we need to call reconnect_run().

This is the problem for applications where jsonrpc connection is the
only source of wake ups, e.g. ovn-northd.  When the network goes down
silently, e.g. server looses IP address due to DHCP failure, ovn-northd
will sleep in the poll loop indefinitely after being told that it
doesn't need to call reconnect_run() (deadline == LLONG_MAX).

Fixing that by actually returning the expected time if it is in the
future, so we will know when to wake up.  In order to keep the
'receive-attempted' feature, returning 'now + 1' in case where the
time has already passed, but receive wasn't attempted.  That will
trigger a fast wake up, so the application will be able to attempt the
receive even if there was no real events.  In a correctly written
application we should not fall into this case more than once in a row.
'+ 1' ensures that we will not transition into a different state
prematurely, i.e. before the receive is actually attempted.

Fixes: 4241d652e465 ("jsonrpc: Avoid disconnecting prematurely due to long poll intervals.")
Acked-by: Dumitru Ceara <dceara@redhat.com>
Signed-off-by: Ilya Maximets <i.maximets@ovn.org>
2022-02-24 17:04:32 +01:00

761 lines
26 KiB
C

/*
* Copyright (c) 2008, 2009, 2010, 2012, 2013 Nicira, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <config.h>
#include "reconnect.h"
#include <stdlib.h>
#include "openvswitch/poll-loop.h"
#include "util.h"
#include "openvswitch/vlog.h"
VLOG_DEFINE_THIS_MODULE(reconnect);
#define STATES \
STATE(VOID, 1 << 0) \
STATE(BACKOFF, 1 << 1) \
STATE(CONNECTING, 1 << 3) \
STATE(ACTIVE, 1 << 4) \
STATE(IDLE, 1 << 5) \
STATE(RECONNECT, 1 << 6) \
STATE(LISTENING, 1 << 7)
enum state {
#define STATE(NAME, VALUE) S_##NAME = VALUE,
STATES
#undef STATE
};
static bool
is_connected_state(enum state state)
{
return (state & (S_ACTIVE | S_IDLE)) != 0;
}
struct reconnect {
/* Configuration. */
char *name;
int min_backoff;
int max_backoff;
int probe_interval;
bool passive;
enum vlog_level info; /* Used for informational messages. */
/* State. */
enum state state;
long long int state_entered;
int backoff;
long long int last_activity;
long long int last_connected;
long long int last_disconnected;
long long int last_receive_attempt;
unsigned int max_tries;
unsigned int backoff_free_tries;
/* These values are simply for statistics reporting, not otherwise used
* directly by anything internal. */
long long int creation_time;
unsigned int n_attempted_connections, n_successful_connections;
unsigned int total_connected_duration;
unsigned int seqno;
};
static void reconnect_transition__(struct reconnect *, long long int now,
enum state state);
static long long int reconnect_deadline__(const struct reconnect *,
long long int now);
static bool reconnect_may_retry(struct reconnect *);
static const char *
reconnect_state_name__(enum state state)
{
switch (state) {
#define STATE(NAME, VALUE) case S_##NAME: return #NAME;
STATES
#undef STATE
}
return "***ERROR***";
}
/* Creates and returns a new reconnect FSM with default settings. The FSM is
* initially disabled. The caller will likely want to call reconnect_enable()
* and reconnect_set_name() on the returned object. */
struct reconnect *
reconnect_create(long long int now)
{
struct reconnect *fsm = xzalloc(sizeof *fsm);
fsm->name = xstrdup("void");
fsm->min_backoff = RECONNECT_DEFAULT_MIN_BACKOFF;
fsm->max_backoff = RECONNECT_DEFAULT_MAX_BACKOFF;
fsm->probe_interval = RECONNECT_DEFAULT_PROBE_INTERVAL;
fsm->passive = false;
fsm->info = VLL_INFO;
fsm->state = S_VOID;
fsm->state_entered = now;
fsm->backoff = 0;
fsm->last_activity = now;
fsm->last_connected = LLONG_MAX;
fsm->last_disconnected = LLONG_MAX;
fsm->last_receive_attempt = now;
fsm->max_tries = UINT_MAX;
fsm->creation_time = now;
return fsm;
}
/* Frees 'fsm'. */
void
reconnect_destroy(struct reconnect *fsm)
{
if (fsm) {
free(fsm->name);
free(fsm);
}
}
/* If 'quiet' is true, 'fsm' will log informational messages at level VLL_DBG,
* by default keeping them out of log files. This is appropriate if the
* connection is one that is expected to be short-lived, so that the log
* messages are merely distracting.
*
* If 'quiet' is false, 'fsm' logs informational messages at level VLL_INFO.
* This is the default.
*
* This setting has no effect on the log level of debugging, warning, or error
* messages. */
void
reconnect_set_quiet(struct reconnect *fsm, bool quiet)
{
fsm->info = quiet ? VLL_DBG : VLL_INFO;
}
/* Returns 'fsm''s name. */
const char *
reconnect_get_name(const struct reconnect *fsm)
{
return fsm->name;
}
/* Sets 'fsm''s name to 'name'. If 'name' is null, then "void" is used
* instead.
*
* The name set for 'fsm' is used in log messages. */
void
reconnect_set_name(struct reconnect *fsm, const char *name)
{
free(fsm->name);
fsm->name = xstrdup(name ? name : "void");
}
/* Return the minimum number of milliseconds to back off between consecutive
* connection attempts. The default is RECONNECT_DEFAULT_MIN_BACKOFF. */
int
reconnect_get_min_backoff(const struct reconnect *fsm)
{
return fsm->min_backoff;
}
/* Return the maximum number of milliseconds to back off between consecutive
* connection attempts. The default is RECONNECT_DEFAULT_MAX_BACKOFF. */
int
reconnect_get_max_backoff(const struct reconnect *fsm)
{
return fsm->max_backoff;
}
/* Returns the "probe interval" for 'fsm' in milliseconds. If this is zero, it
* disables the connection keepalive feature. If it is nonzero, then if the
* interval passes while 'fsm' is connected and without reconnect_activity()
* being called for 'fsm', reconnect_run() returns RECONNECT_PROBE. If the
* interval passes again without reconnect_activity() being called,
* reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'. */
int
reconnect_get_probe_interval(const struct reconnect *fsm)
{
return fsm->probe_interval;
}
/* Limits the maximum number of times that 'fsm' will ask the client to try to
* reconnect to 'max_tries'. UINT_MAX (the default) means an unlimited number
* of tries.
*
* After the number of tries has expired, the 'fsm' will disable itself
* instead of backing off and retrying. */
void
reconnect_set_max_tries(struct reconnect *fsm, unsigned int max_tries)
{
fsm->max_tries = max_tries;
}
/* Returns the current remaining number of connection attempts, UINT_MAX if
* the number is unlimited. */
unsigned int
reconnect_get_max_tries(struct reconnect *fsm)
{
return fsm->max_tries;
}
/* Sets the number of connection attempts that will be made without backoff to
* 'backoff_free_tries'. Values 0 and 1 both represent a single attempt. */
void
reconnect_set_backoff_free_tries(struct reconnect *fsm,
unsigned int backoff_free_tries)
{
fsm->backoff_free_tries = backoff_free_tries;
}
/* Configures the backoff parameters for 'fsm'. 'min_backoff' is the minimum
* number of milliseconds, and 'max_backoff' is the maximum, between connection
* attempts. The current backoff is also the duration that 'fsm' is willing to
* wait for a given connection to succeed or fail.
*
* 'min_backoff' must be at least 1000, and 'max_backoff' must be greater than
* or equal to 'min_backoff'.
*
* Pass 0 for 'min_backoff' or 'max_backoff' or both to use the defaults. */
void
reconnect_set_backoff(struct reconnect *fsm, int min_backoff, int max_backoff)
{
fsm->min_backoff = MAX(min_backoff, 1000);
fsm->max_backoff = (max_backoff
? MAX(max_backoff, 1000)
: RECONNECT_DEFAULT_MAX_BACKOFF);
if (fsm->min_backoff > fsm->max_backoff) {
fsm->max_backoff = fsm->min_backoff;
}
if (fsm->state == S_BACKOFF && fsm->backoff > max_backoff) {
fsm->backoff = max_backoff;
}
}
/* Sets the "probe interval" for 'fsm' to 'probe_interval', in milliseconds.
* If this is zero, it disables the connection keepalive feature. If it is
* nonzero, then if the interval passes while 'fsm' is connected and without
* reconnect_activity() being called for 'fsm', reconnect_run() returns
* RECONNECT_PROBE. If the interval passes again without reconnect_activity()
* being called, reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'.
*
* If 'probe_interval' is nonzero, then it will be forced to a value of at
* least 1000 ms. */
void
reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval)
{
fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0;
}
/* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode
* (the default). */
bool
reconnect_is_passive(const struct reconnect *fsm)
{
return fsm->passive;
}
/* Configures 'fsm' for active or passive mode. In active mode (the default),
* the FSM is attempting to connect to a remote host. In passive mode, the FSM
* is listening for connections from a remote host. */
void
reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now)
{
if (fsm->passive != passive) {
fsm->passive = passive;
if (passive
? fsm->state & (S_CONNECTING | S_RECONNECT)
: fsm->state == S_LISTENING && reconnect_may_retry(fsm)) {
reconnect_transition__(fsm, now, S_BACKOFF);
fsm->backoff = 0;
}
}
}
/* Returns true if 'fsm' has been enabled with reconnect_enable(). Calling
* another function that indicates a change in connection state, such as
* reconnect_disconnected() or reconnect_force_reconnect(), will also enable
* a reconnect FSM. */
bool
reconnect_is_enabled(const struct reconnect *fsm)
{
return fsm->state != S_VOID;
}
/* If 'fsm' is disabled (the default for newly created FSMs), enables it, so
* that the next call to reconnect_run() for 'fsm' will return
* RECONNECT_CONNECT.
*
* If 'fsm' is not disabled, this function has no effect. */
void
reconnect_enable(struct reconnect *fsm, long long int now)
{
if (fsm->state == S_VOID && reconnect_may_retry(fsm)) {
reconnect_transition__(fsm, now, S_BACKOFF);
fsm->backoff = 0;
}
}
/* Disables 'fsm'. Until 'fsm' is enabled again, reconnect_run() will always
* return 0. */
void
reconnect_disable(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_VOID) {
reconnect_transition__(fsm, now, S_VOID);
}
}
/* If 'fsm' is enabled and currently connected (or attempting to connect),
* forces reconnect_run() for 'fsm' to return RECONNECT_DISCONNECT the next
* time it is called, which should cause the client to drop the connection (or
* attempt), back off, and then reconnect. */
void
reconnect_force_reconnect(struct reconnect *fsm, long long int now)
{
if (fsm->state & (S_CONNECTING | S_ACTIVE | S_IDLE)) {
reconnect_transition__(fsm, now, S_RECONNECT);
}
}
/* Tell 'fsm' that the connection dropped or that a connection attempt failed.
* 'error' specifies the reason: a positive value represents an errno value,
* EOF indicates that the connection was closed by the peer (e.g. read()
* returned 0), and 0 indicates no specific error.
*
* The FSM will back off, then reconnect. */
void
reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
{
if (!(fsm->state & (S_BACKOFF | S_VOID))) {
/* Report what happened. */
if (fsm->state & (S_ACTIVE | S_IDLE)) {
if (error > 0) {
VLOG_WARN("%s: connection dropped (%s)",
fsm->name, ovs_strerror(error));
} else if (error == EOF) {
VLOG(fsm->info, "%s: connection closed by peer", fsm->name);
} else {
VLOG(fsm->info, "%s: connection dropped", fsm->name);
}
} else if (fsm->state == S_LISTENING) {
if (error > 0) {
VLOG_WARN("%s: error listening for connections (%s)",
fsm->name, ovs_strerror(error));
} else {
VLOG(fsm->info, "%s: error listening for connections",
fsm->name);
}
} else if (fsm->backoff < fsm->max_backoff) {
const char *type = fsm->passive ? "listen" : "connection";
if (error > 0) {
VLOG_INFO("%s: %s attempt failed (%s)",
fsm->name, type, ovs_strerror(error));
} else {
VLOG(fsm->info, "%s: %s attempt timed out", fsm->name, type);
}
} else {
/* We have reached the maximum backoff, so suppress logging to
* avoid wastefully filling the log. (Previously we logged that we
* were suppressing further logging, see below.) */
}
if (fsm->state & (S_ACTIVE | S_IDLE)) {
fsm->last_disconnected = now;
}
if (!reconnect_may_retry(fsm)) {
reconnect_transition__(fsm, now, S_VOID);
return;
}
/* Back off. */
if (fsm->backoff_free_tries > 1) {
fsm->backoff_free_tries--;
fsm->backoff = 0;
} else if (fsm->state & (S_ACTIVE | S_IDLE)
&& (fsm->last_activity - fsm->last_connected >= fsm->backoff
|| fsm->passive)) {
fsm->backoff = fsm->passive ? 0 : fsm->min_backoff;
} else {
if (fsm->backoff < fsm->min_backoff) {
fsm->backoff = fsm->min_backoff;
} else if (fsm->backoff < fsm->max_backoff / 2) {
fsm->backoff *= 2;
VLOG(fsm->info, "%s: waiting %.3g seconds before %s",
fsm->name, fsm->backoff / 1000.0,
fsm->passive ? "trying to listen again" : "reconnect");
} else {
if (fsm->backoff < fsm->max_backoff) {
VLOG_INFO("%s: continuing to %s in the background but "
"suppressing further logging", fsm->name,
fsm->passive ? "try to listen" : "reconnect");
}
fsm->backoff = fsm->max_backoff;
}
}
reconnect_transition__(fsm, now, S_BACKOFF);
}
}
/* Tell 'fsm' that a connection or listening attempt is in progress.
*
* The FSM will start a timer, after which the connection or listening attempt
* will be aborted (by returning RECONNECT_DISCONNECT from
* reconnect_run()). */
void
reconnect_connecting(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_CONNECTING) {
if (fsm->passive) {
VLOG(fsm->info, "%s: listening...", fsm->name);
} else if (fsm->backoff < fsm->max_backoff) {
VLOG(fsm->info, "%s: connecting...", fsm->name);
}
reconnect_transition__(fsm, now, S_CONNECTING);
}
}
/* Tell 'fsm' that the client is listening for connection attempts. This state
* last indefinitely until the client reports some change.
*
* The natural progression from this state is for the client to report that a
* connection has been accepted or is in progress of being accepted, by calling
* reconnect_connecting() or reconnect_connected().
*
* The client may also report that listening failed (e.g. accept() returned an
* unexpected error such as ENOMEM) by calling reconnect_listen_error(), in
* which case the FSM will back off and eventually return RECONNECT_CONNECT
* from reconnect_run() to tell the client to try listening again. */
void
reconnect_listening(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_LISTENING) {
VLOG(fsm->info, "%s: listening...", fsm->name);
reconnect_transition__(fsm, now, S_LISTENING);
}
}
/* Tell 'fsm' that the client's attempt to accept a connection failed
* (e.g. accept() returned an unexpected error such as ENOMEM).
*
* If the FSM is currently listening (reconnect_listening() was called), it
* will back off and eventually return RECONNECT_CONNECT from reconnect_run()
* to tell the client to try listening again. If there is an active
* connection, this will be delayed until that connection drops. */
void
reconnect_listen_error(struct reconnect *fsm, long long int now, int error)
{
if (fsm->state == S_LISTENING) {
reconnect_disconnected(fsm, now, error);
}
}
/* Tell 'fsm' that the connection was successful.
*
* The FSM will start the probe interval timer, which is reset by
* reconnect_activity(). If the timer expires, a probe will be sent (by
* returning RECONNECT_PROBE from reconnect_run()). If the timer expires
* again without being reset, the connection will be aborted (by returning
* RECONNECT_DISCONNECT from reconnect_run()). */
void
reconnect_connected(struct reconnect *fsm, long long int now)
{
if (!is_connected_state(fsm->state)) {
reconnect_connecting(fsm, now);
VLOG(fsm->info, "%s: connected", fsm->name);
reconnect_transition__(fsm, now, S_ACTIVE);
fsm->last_connected = now;
}
}
/* Tell 'fsm' that the connection attempt failed.
*
* The FSM will back off and attempt to reconnect. */
void
reconnect_connect_failed(struct reconnect *fsm, long long int now, int error)
{
reconnect_connecting(fsm, now);
reconnect_disconnected(fsm, now, error);
}
/* Tell 'fsm' that some activity has occurred on the connection. This resets
* the probe interval timer, so that the connection is known not to be idle. */
void
reconnect_activity(struct reconnect *fsm, long long int now)
{
if (fsm->state == S_IDLE) {
reconnect_transition__(fsm, now, S_ACTIVE);
}
fsm->last_activity = now;
}
/* Tell 'fsm' that some attempt to receive data on the connection was made at
* 'now'. The FSM only allows probe interval timer to expire when some attempt
* to receive data on the connection was received after the time when it should
* have expired. This helps in the case where there's a long delay in the poll
* loop and then reconnect_run() executes before the code to try to receive
* anything from the remote runs. (To disable this feature, just call
* reconnect_receive_attempted(fsm, LLONG_MAX).) */
void
reconnect_receive_attempted(struct reconnect *fsm, long long int now)
{
fsm->last_receive_attempt = now;
}
static void
reconnect_transition__(struct reconnect *fsm, long long int now,
enum state state)
{
if (fsm->state == S_CONNECTING) {
fsm->n_attempted_connections++;
if (state == S_ACTIVE) {
fsm->n_successful_connections++;
}
}
if (is_connected_state(fsm->state) != is_connected_state(state)) {
if (is_connected_state(fsm->state)) {
fsm->total_connected_duration += now - fsm->last_connected;
}
fsm->seqno++;
}
VLOG_DBG("%s: entering %s", fsm->name, reconnect_state_name__(state));
fsm->state = state;
fsm->state_entered = now;
}
static long long int
reconnect_deadline__(const struct reconnect *fsm, long long int now)
{
ovs_assert(fsm->state_entered != LLONG_MIN);
switch (fsm->state) {
case S_VOID:
case S_LISTENING:
return LLONG_MAX;
case S_BACKOFF:
return fsm->state_entered + fsm->backoff;
case S_CONNECTING:
return fsm->state_entered + MAX(1000, fsm->backoff);
case S_ACTIVE:
if (fsm->probe_interval) {
long long int base = MAX(fsm->last_activity, fsm->state_entered);
long long int expiration = base + fsm->probe_interval;
if (now < expiration || fsm->last_receive_attempt >= expiration) {
/* We still have time before the expiration or the time has
* already passed and there was no activity. In the first case
* we need to wait for the expiration, in the second - we're
* already past the deadline. */
return expiration;
} else {
/* Time has already passed, but we didn't attempt to receive
* anything. We need to wake up and try to receive even if
* nothing is pending, so we can update the expiration time or
* transition to a different state. */
return now + 1;
}
}
return LLONG_MAX;
case S_IDLE:
if (fsm->probe_interval) {
long long int expiration = fsm->state_entered + fsm->probe_interval;
if (now < expiration || fsm->last_receive_attempt >= expiration) {
return expiration;
} else {
return now + 1;
}
}
return LLONG_MAX;
case S_RECONNECT:
return fsm->state_entered;
}
OVS_NOT_REACHED();
}
/* Assesses whether any action should be taken on 'fsm'. The return value is
* one of:
*
* - 0: The client need not take any action.
*
* - Active client, RECONNECT_CONNECT: The client should start a connection
* attempt and indicate this by calling reconnect_connecting(). If the
* connection attempt has definitely succeeded, it should call
* reconnect_connected(). If the connection attempt has definitely
* failed, it should call reconnect_connect_failed().
*
* The FSM is smart enough to back off correctly after successful
* connections that quickly abort, so it is OK to call
* reconnect_connected() after a low-level successful connection
* (e.g. connect()) even if the connection might soon abort due to a
* failure at a high-level (e.g. SSL negotiation failure).
*
* - Passive client, RECONNECT_CONNECT: The client should try to listen for
* a connection, if it is not already listening. It should call
* reconnect_listening() if successful, otherwise reconnect_connecting()
* or reconnected_connect_failed() if the attempt is in progress or
* definitely failed, respectively.
*
* A listening passive client should constantly attempt to accept a new
* connection and report an accepted connection with
* reconnect_connected().
*
* - RECONNECT_DISCONNECT: The client should abort the current connection
* or connection attempt or listen attempt and call
* reconnect_disconnected() or reconnect_connect_failed() to indicate it.
*
* - RECONNECT_PROBE: The client should send some kind of request to the
* peer that will elicit a response, to ensure that the connection is
* indeed in working order. (This will only be returned if the "probe
* interval" is nonzero--see reconnect_set_probe_interval()).
*/
enum reconnect_action
reconnect_run(struct reconnect *fsm, long long int now)
{
if (now >= reconnect_deadline__(fsm, now)) {
switch (fsm->state) {
case S_VOID:
return 0;
case S_BACKOFF:
return RECONNECT_CONNECT;
case S_CONNECTING:
return RECONNECT_DISCONNECT;
case S_ACTIVE:
VLOG_DBG("%s: idle %lld ms, sending inactivity probe", fsm->name,
now - MAX(fsm->last_activity, fsm->state_entered));
reconnect_transition__(fsm, now, S_IDLE);
return RECONNECT_PROBE;
case S_IDLE:
VLOG_ERR("%s: no response to inactivity probe after %.3g "
"seconds, disconnecting",
fsm->name, (now - fsm->state_entered) / 1000.0);
return RECONNECT_DISCONNECT;
case S_RECONNECT:
return RECONNECT_DISCONNECT;
case S_LISTENING:
return 0;
}
OVS_NOT_REACHED();
} else {
return 0;
}
}
/* Causes the next call to poll_block() to wake up when reconnect_run() should
* be called on 'fsm'. */
void
reconnect_wait(struct reconnect *fsm, long long int now)
{
int timeout = reconnect_timeout(fsm, now);
if (timeout >= 0) {
poll_timer_wait(timeout);
}
}
/* Returns the number of milliseconds after which reconnect_run() should be
* called on 'fsm' if nothing else notable happens in the meantime, or a
* negative number if this is currently unnecessary. */
int
reconnect_timeout(struct reconnect *fsm, long long int now)
{
long long int deadline = reconnect_deadline__(fsm, now);
if (deadline != LLONG_MAX) {
long long int remaining = deadline - now;
return MAX(0, MIN(INT_MAX, remaining));
}
return -1;
}
/* Returns true if 'fsm' is currently believed to be connected, that is, if
* reconnect_connected() was called more recently than any call to
* reconnect_connect_failed() or reconnect_disconnected() or
* reconnect_disable(), and false otherwise. */
bool
reconnect_is_connected(const struct reconnect *fsm)
{
return is_connected_state(fsm->state);
}
/* Returns the number of milliseconds since 'fsm' last successfully connected
* to its peer (even if it has since disconnected). Returns UINT_MAX if never
* connected. */
unsigned int
reconnect_get_last_connect_elapsed(const struct reconnect *fsm,
long long int now)
{
return fsm->last_connected == LLONG_MAX ? UINT_MAX
: now - fsm->last_connected;
}
/* Returns the number of milliseconds since 'fsm' last disconnected
* from its peer (even if it has since reconnected). Returns UINT_MAX if never
* disconnected. */
unsigned int
reconnect_get_last_disconnect_elapsed(const struct reconnect *fsm,
long long int now)
{
return fsm->last_disconnected == LLONG_MAX ? UINT_MAX
: now - fsm->last_disconnected;
}
/* Copies various statistics for 'fsm' into '*stats'. */
void
reconnect_get_stats(const struct reconnect *fsm, long long int now,
struct reconnect_stats *stats)
{
stats->creation_time = fsm->creation_time;
stats->last_activity = fsm->last_activity;
stats->last_connected = fsm->last_connected;
stats->last_disconnected = fsm->last_disconnected;
stats->backoff = fsm->backoff;
stats->seqno = fsm->seqno;
stats->is_connected = reconnect_is_connected(fsm);
stats->msec_since_connect
= reconnect_get_last_connect_elapsed(fsm, now);
stats->msec_since_disconnect
= reconnect_get_last_disconnect_elapsed(fsm, now);
stats->total_connected_duration = fsm->total_connected_duration
+ (is_connected_state(fsm->state)
? reconnect_get_last_connect_elapsed(fsm, now) : 0);
stats->n_attempted_connections = fsm->n_attempted_connections;
stats->n_successful_connections = fsm->n_successful_connections;
stats->state = reconnect_state_name__(fsm->state);
stats->state_elapsed = now - fsm->state_entered;
}
static bool
reconnect_may_retry(struct reconnect *fsm)
{
bool may_retry = fsm->max_tries > 0;
if (may_retry && fsm->max_tries != UINT_MAX) {
fsm->max_tries--;
}
return may_retry;
}