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Typically an nl_sock client can stack-allocate the buffer for receiving a Netlink message, which provides a performance boost. Signed-off-by: Ben Pfaff <blp@nicira.com>
105 lines
3.7 KiB
C
105 lines
3.7 KiB
C
/*
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* Copyright (c) 2008, 2009, 2010, 2011, 2012 Nicira Networks.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NETLINK_SOCKET_H
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#define NETLINK_SOCKET_H 1
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/* Netlink socket definitions.
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*
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* Netlink is a datagram-based network protocol primarily for communication
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* between user processes and the kernel, and mainly on Linux. Netlink is
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* specified in RFC 3549, "Linux Netlink as an IP Services Protocol".
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*
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* Netlink is not suitable for use in physical networks of heterogeneous
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* machines because host byte order is used throughout.
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*
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* This header file defines functions for working with Netlink sockets, which
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* are Linux-specific. For Netlink protocol definitions, see
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* netlink-protocol.h. For helper functions for working with Netlink messages,
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* see netlink.h.
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*/
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "ofpbuf.h"
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struct nl_sock;
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#ifndef HAVE_NETLINK
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#error "netlink-socket.h is only for hosts that support Netlink sockets"
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#endif
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/* Netlink sockets. */
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int nl_sock_create(int protocol, struct nl_sock **);
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int nl_sock_clone(const struct nl_sock *, struct nl_sock **);
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void nl_sock_destroy(struct nl_sock *);
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int nl_sock_join_mcgroup(struct nl_sock *, unsigned int multicast_group);
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int nl_sock_leave_mcgroup(struct nl_sock *, unsigned int multicast_group);
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int nl_sock_send(struct nl_sock *, const struct ofpbuf *, bool wait);
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int nl_sock_recv(struct nl_sock *, struct ofpbuf *, bool wait);
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int nl_sock_transact(struct nl_sock *, const struct ofpbuf *request,
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struct ofpbuf **replyp);
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int nl_sock_drain(struct nl_sock *);
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void nl_sock_wait(const struct nl_sock *, short int events);
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int nl_sock_fd(const struct nl_sock *);
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uint32_t nl_sock_pid(const struct nl_sock *);
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/* Batching transactions. */
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struct nl_transaction {
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/* Filled in by client. */
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struct ofpbuf *request; /* Request to send. */
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/* The client must initialize 'reply' to one of:
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*
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* - NULL, if it does not care to examine the reply.
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*
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* - Otherwise, to an ofpbuf with a memory allocation of at least
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* NLMSG_HDRLEN bytes.
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*/
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struct ofpbuf *reply; /* Reply (empty if reply was an error code). */
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int error; /* Positive errno value, 0 if no error. */
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};
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void nl_sock_transact_multiple(struct nl_sock *,
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struct nl_transaction **, size_t n);
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/* Table dumping. */
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struct nl_dump {
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struct nl_sock *sock; /* Socket being dumped. */
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uint32_t seq; /* Expected nlmsg_seq for replies. */
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struct ofpbuf buffer; /* Receive buffer currently being iterated. */
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int status; /* 0=OK, EOF=done, or positive errno value. */
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};
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void nl_dump_start(struct nl_dump *, struct nl_sock *,
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const struct ofpbuf *request);
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bool nl_dump_next(struct nl_dump *, struct ofpbuf *reply);
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int nl_dump_done(struct nl_dump *);
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/* Miscellaneous */
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int nl_lookup_genl_family(const char *name, int *number);
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int nl_lookup_genl_mcgroup(const char *family_name, const char *group_name,
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unsigned int *multicast_group,
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unsigned int fallback);
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#endif /* netlink-socket.h */
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