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Fix window leak on icon error
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@ -409,7 +409,7 @@ sc_screen_init(struct sc_screen *screen,
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} else {
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// without video, the icon is used as window content, it must be present
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LOGE("Could not load icon");
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goto error_destroy_fps_counter;
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goto error_destroy_window;
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}
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SDL_Surface *icon_novideo = params->video ? NULL : icon;
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