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Handle repeating keycodes

Initialize "repeat" count on key events.

PR #1519 <https://github.com/Genymobile/scrcpy/pull/1519>
Refs #1013 <https://github.com/Genymobile/scrcpy/pull/1013>

Signed-off-by: Romain Vimont <rom@rom1v.com>
This commit is contained in:
xeropresence
2020-06-11 04:40:52 -04:00
committed by Romain Vimont
parent 0ba74fbd9a
commit 3c1ed5d86c
10 changed files with 45 additions and 11 deletions

View File

@@ -234,7 +234,7 @@ input_manager_process_text_input(struct input_manager *im,
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text) {
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
@@ -247,6 +247,7 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
@@ -411,8 +412,14 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
++im->repeat;
} else {
im->repeat = 0;
}
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text)) {
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}