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https://github.com/Genymobile/scrcpy
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Split gamepad device added/removed events
Use two separate callbacks for gamepad device added and gamepad device removed. It looks cleaner. PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
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@@ -908,7 +908,6 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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static void
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sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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const SDL_ControllerDeviceEvent *event) {
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SDL_JoystickID id;
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if (event->type == SDL_CONTROLLERDEVICEADDED) {
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SDL_GameController *gc = SDL_GameControllerOpen(event->which);
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if (!gc) {
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@@ -923,9 +922,12 @@ sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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return;
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}
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id = SDL_JoystickInstanceID(joystick);
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struct sc_gamepad_device_event evt = {
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.gamepad_id = SDL_JoystickInstanceID(joystick),
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};
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im->gp->ops->process_gamepad_added(im->gp, &evt);
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} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
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id = event->which;
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SDL_JoystickID id = event->which;
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SDL_GameController *gc = SDL_GameControllerFromInstanceID(id);
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if (gc) {
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@@ -933,16 +935,15 @@ sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
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} else {
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LOGW("Unknown gamepad device removed");
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}
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struct sc_gamepad_device_event evt = {
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.gamepad_id = id,
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};
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im->gp->ops->process_gamepad_removed(im->gp, &evt);
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} else {
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// Nothing to do
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return;
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}
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struct sc_gamepad_device_event evt = {
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.type = sc_gamepad_device_event_type_from_sdl_type(event->type),
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.gamepad_id = id,
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};
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im->gp->ops->process_gamepad_device(im->gp, &evt);
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}
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static void
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