mirror of
https://github.com/Genymobile/scrcpy
synced 2025-08-31 06:15:25 +00:00
Use sc_ prefix for input_manager
This commit is contained in:
@@ -106,7 +106,7 @@ to_sdl_mod(unsigned shortcut_mod) {
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}
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static bool
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is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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is_shortcut_mod(struct sc_input_manager *im, uint16_t sdl_mod) {
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// keep only the relevant modifier keys
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sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
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@@ -122,8 +122,8 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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}
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void
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input_manager_init(struct input_manager *im,
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const struct input_manager_params *params) {
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sc_input_manager_init(struct sc_input_manager *im,
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const struct sc_input_manager_params *params) {
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assert(!params->control || (params->kp && params->kp->ops));
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assert(!params->control || (params->mp && params->mp->ops));
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@@ -381,8 +381,8 @@ rotate_client_right(struct sc_screen *screen) {
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}
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static void
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event) {
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sc_input_manager_process_text_input(struct sc_input_manager *im,
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const SDL_TextInputEvent *event) {
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if (!im->kp->ops->process_text) {
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// The key processor does not support text input
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return;
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@@ -401,7 +401,7 @@ input_manager_process_text_input(struct input_manager *im,
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}
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static bool
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simulate_virtual_finger(struct input_manager *im,
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simulate_virtual_finger(struct sc_input_manager *im,
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enum android_motionevent_action action,
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struct sc_point point) {
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bool up = action == AMOTION_EVENT_ACTION_UP;
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@@ -431,8 +431,8 @@ inverse_point(struct sc_point point, struct sc_size size) {
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}
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static void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event) {
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sc_input_manager_process_key(struct sc_input_manager *im,
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const SDL_KeyboardEvent *event) {
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// control: indicates the state of the command-line option --no-control
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bool control = im->control;
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@@ -629,8 +629,8 @@ input_manager_process_key(struct input_manager *im,
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}
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static void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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const SDL_MouseMotionEvent *event) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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@@ -668,8 +668,8 @@ input_manager_process_mouse_motion(struct input_manager *im,
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}
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static void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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sc_input_manager_process_touch(struct sc_input_manager *im,
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const SDL_TouchFingerEvent *event) {
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if (!im->mp->ops->process_touch) {
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// The mouse processor does not support touch events
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return;
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@@ -698,8 +698,8 @@ input_manager_process_touch(struct input_manager *im,
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}
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static void
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event) {
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sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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const SDL_MouseButtonEvent *event) {
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bool control = im->control;
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if (event->which == SDL_TOUCH_MOUSEID) {
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@@ -807,8 +807,8 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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static void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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const SDL_MouseWheelEvent *event) {
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if (!im->mp->ops->process_mouse_scroll) {
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// The mouse processor does not support scroll events
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return;
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@@ -835,42 +835,42 @@ input_manager_process_mouse_wheel(struct input_manager *im,
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}
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bool
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input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
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sc_input_manager_handle_event(struct sc_input_manager *im, SDL_Event *event) {
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switch (event->type) {
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case SDL_TEXTINPUT:
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if (!im->control) {
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return true;
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}
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input_manager_process_text_input(im, &event->text);
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sc_input_manager_process_text_input(im, &event->text);
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return true;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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// some key events do not interact with the device, so process the
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// event even if control is disabled
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input_manager_process_key(im, &event->key);
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sc_input_manager_process_key(im, &event->key);
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return true;
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case SDL_MOUSEMOTION:
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if (!im->control) {
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break;
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}
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input_manager_process_mouse_motion(im, &event->motion);
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sc_input_manager_process_mouse_motion(im, &event->motion);
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return true;
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case SDL_MOUSEWHEEL:
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if (!im->control) {
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break;
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}
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input_manager_process_mouse_wheel(im, &event->wheel);
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sc_input_manager_process_mouse_wheel(im, &event->wheel);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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// some mouse events do not interact with the device, so process
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// the event even if control is disabled
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input_manager_process_mouse_button(im, &event->button);
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sc_input_manager_process_mouse_button(im, &event->button);
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return true;
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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input_manager_process_touch(im, &event->tfinger);
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sc_input_manager_process_touch(im, &event->tfinger);
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return true;
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}
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