mirror of
https://github.com/Genymobile/scrcpy
synced 2025-08-31 22:35:37 +00:00
Indent switch blocks content
For readability, indent "case" in switch blocks. Replace: switch (x) { case 1: // ... case 2: // ... case 3: { // a local scope block int i = 42; // ... } } By: switch (x) { case 1: // ... case 2: // ... case 3: { // a local scope block int i = 42; // ... } }
This commit is contained in:
@@ -335,49 +335,49 @@ void event_loop(void) {
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case EVENT_DECODER_STOPPED:
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
|
||||
case SDL_QUIT:
|
||||
return;
|
||||
case EVENT_NEW_FRAME:
|
||||
if (!handle_new_frame()) {
|
||||
case EVENT_DECODER_STOPPED:
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
|
||||
case SDL_QUIT:
|
||||
return;
|
||||
}
|
||||
texture_empty = SDL_FALSE;
|
||||
count_frame(); // display fps for debug
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
render(renderer, texture_empty ? NULL : texture);
|
||||
case EVENT_NEW_FRAME:
|
||||
if (!handle_new_frame()) {
|
||||
return;
|
||||
}
|
||||
texture_empty = SDL_FALSE;
|
||||
count_frame(); // display fps for debug
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
render(renderer, texture_empty ? NULL : texture);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
handle_text_input(&event.text);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
handle_key(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
handle_mouse_motion(&event.motion, frame_size);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL: {
|
||||
struct position position = {
|
||||
.screen_size = frame_size,
|
||||
.point = get_mouse_point(),
|
||||
};
|
||||
handle_mouse_wheel(&event.wheel, position);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
handle_mouse_button(&event.button, frame_size);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT: {
|
||||
handle_text_input(&event.text);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
handle_key(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
handle_mouse_motion(&event.motion, frame_size);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL: {
|
||||
struct position position = {
|
||||
.screen_size = frame_size,
|
||||
.point = get_mouse_point(),
|
||||
};
|
||||
handle_mouse_wheel(&event.wheel, position);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
handle_mouse_button(&event.button, frame_size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user