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https://github.com/Genymobile/scrcpy
synced 2025-08-31 06:15:25 +00:00
Track mouse buttons state manually
The buttons state was tracked by SDL_GetMouseState(), and scrcpy applied a mask to ignore buttons used for shortcuts. Instead, track the buttons actually pressed (ignoring shortcuts) manually, to prepare the introduction of more dynamic mouse shortcuts. PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
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@@ -77,6 +77,8 @@ sc_input_manager_init(struct sc_input_manager *im,
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im->vfinger_invert_x = false;
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im->vfinger_invert_y = false;
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im->mouse_buttons_state = 0;
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im->last_keycode = SDLK_UNKNOWN;
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im->last_mod = 0;
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im->key_repeat = 0;
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@@ -654,8 +656,7 @@ sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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: SC_POINTER_ID_MOUSE,
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.xrel = event->xrel,
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.yrel = event->yrel,
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.buttons_state =
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sc_mouse_buttons_state_from_sdl(event->state, &im->mouse_bindings),
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.buttons_state = im->mouse_buttons_state,
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};
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assert(im->mp->ops->process_mouse_motion);
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@@ -736,6 +737,13 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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bool control = im->controller;
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bool paused = im->screen->paused;
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bool down = event->type == SDL_MOUSEBUTTONDOWN;
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enum sc_mouse_button button = sc_mouse_button_from_sdl(event->button);
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if (!down) {
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// Mark the button as released
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im->mouse_buttons_state &= ~button;
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}
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if (control && !paused) {
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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@@ -799,7 +807,10 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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return;
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}
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uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
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if (down) {
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// Mark the button as pressed
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im->mouse_buttons_state |= button;
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}
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SDL_Keymod keymod = SDL_GetModState();
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bool ctrl_pressed = keymod & KMOD_CTRL;
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@@ -815,8 +826,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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.button = sc_mouse_button_from_sdl(event->button),
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.pointer_id = use_finger ? SC_POINTER_ID_GENERIC_FINGER
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: SC_POINTER_ID_MOUSE,
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.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
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&im->mouse_bindings),
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.buttons_state = im->mouse_buttons_state,
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};
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assert(im->mp->ops->process_mouse_click);
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@@ -875,6 +885,7 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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int mouse_x;
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int mouse_y;
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uint32_t buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
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(void) buttons; // Actual buttons are tracked manually to ignore shortcuts
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struct sc_mouse_scroll_event evt = {
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.position = sc_input_manager_get_position(im, mouse_x, mouse_y),
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@@ -885,8 +896,7 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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.hscroll = CLAMP(event->x, -1, 1),
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.vscroll = CLAMP(event->y, -1, 1),
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#endif
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.buttons_state = sc_mouse_buttons_state_from_sdl(buttons,
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&im->mouse_bindings),
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.buttons_state = im->mouse_buttons_state,
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};
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im->mp->ops->process_mouse_scroll(im->mp, &evt);
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