mirror of
https://github.com/Genymobile/scrcpy
synced 2025-09-02 07:15:30 +00:00
Move event conversion to input_manager
Only keep helper functions separated. This will help to convert coordinates internally when necessary.
This commit is contained in:
@@ -233,6 +233,24 @@ input_manager_process_text_input(struct input_manager *im,
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}
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}
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static bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
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return false;
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}
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uint16_t mod = from->keysym.mod;
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if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
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return false;
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}
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to->inject_keycode.metastate = convert_meta_state(mod);
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return true;
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}
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void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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@@ -382,6 +400,21 @@ input_manager_process_key(struct input_manager *im,
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}
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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@@ -401,6 +434,25 @@ input_manager_process_mouse_motion(struct input_manager *im,
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}
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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to->inject_touch_event.position.point.x = from->x * screen_size.width;
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to->inject_touch_event.position.point.y = from->y * screen_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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@@ -419,6 +471,26 @@ is_outside_device_screen(struct input_manager *im, int x, int y)
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y < 0 || y >= im->screen->frame_size.height;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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}
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void
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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@@ -460,6 +532,23 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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}
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
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// SDL behavior seems inconsistent between horizontal and vertical scrolling
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// so reverse the horizontal
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// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
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to->inject_scroll_event.hscroll = -mul * from->x;
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to->inject_scroll_event.vscroll = mul * from->y;
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return true;
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}
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void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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