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mirror of https://github.com/Genymobile/scrcpy synced 2025-09-02 07:15:30 +00:00

Move event conversion to input_manager

Only keep helper functions separated.

This will help to convert coordinates internally when necessary.
This commit is contained in:
Romain Vimont
2019-10-20 12:49:47 +02:00
parent 8d601d3210
commit b0db1178d1
3 changed files with 103 additions and 117 deletions

View File

@@ -233,6 +233,24 @@ input_manager_process_text_input(struct input_manager *im,
}
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
return false;
}
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event,
@@ -382,6 +400,21 @@ input_manager_process_key(struct input_manager *im,
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
@@ -401,6 +434,25 @@ input_manager_process_mouse_motion(struct input_manager *im,
}
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen_size;
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * screen_size.width;
to->inject_touch_event.position.point.y = from->y * screen_size.height;
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
@@ -419,6 +471,26 @@ is_outside_device_screen(struct input_manager *im, int x, int y)
y < 0 || y >= im->screen->frame_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event,
@@ -460,6 +532,23 @@ input_manager_process_mouse_button(struct input_manager *im,
}
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
// SDL behavior seems inconsistent between horizontal and vertical scrolling
// so reverse the horizontal
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
to->inject_scroll_event.hscroll = -mul * from->x;
to->inject_scroll_event.vscroll = mul * from->y;
return true;
}
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {