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Simulate tilt multitouch event by pressing Shift
PR #4529 <https://github.com/Genymobile/scrcpy/pull/4529> Signed-off-by: Romain Vimont <rom@rom1v.com>
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committed by
Romain Vimont
parent
604dfd7c6b
commit
d2ed4510a7
@@ -76,6 +76,8 @@ sc_input_manager_init(struct sc_input_manager *im,
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im->sdl_shortcut_mods.count = shortcut_mods->count;
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im->vfinger_down = false;
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im->vfinger_invert_x = false;
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im->vfinger_invert_y = false;
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im->last_keycode = SDLK_UNKNOWN;
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im->last_mod = 0;
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@@ -347,9 +349,14 @@ simulate_virtual_finger(struct sc_input_manager *im,
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}
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static struct sc_point
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inverse_point(struct sc_point point, struct sc_size size) {
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point.x = size.width - point.x;
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point.y = size.height - point.y;
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inverse_point(struct sc_point point, struct sc_size size,
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bool invert_x, bool invert_y) {
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if (invert_x) {
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point.x = size.width - point.x;
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}
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if (invert_y) {
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point.y = size.height - point.y;
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}
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return point;
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}
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@@ -605,7 +612,9 @@ sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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struct sc_point mouse =
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sc_screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size,
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im->vfinger_invert_x,
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im->vfinger_invert_y);
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simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
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}
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}
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@@ -726,7 +735,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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return;
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}
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// Pinch-to-zoom simulation.
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// Pinch-to-zoom, rotate and tilt simulation.
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//
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// If Ctrl is hold when the left-click button is pressed, then
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// pinch-to-zoom mode is enabled: on every mouse event until the left-click
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@@ -735,14 +744,29 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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//
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// In other words, the center of the rotation/scaling is the center of the
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// screen.
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#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
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//
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// To simulate a tilt gesture (a vertical slide with two fingers), Shift
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// can be used instead of Ctrl. The "virtual finger" has a position
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// inverted with respect to the vertical axis of symmetry in the middle of
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// the screen.
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const SDL_Keymod keymod = SDL_GetModState();
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const bool ctrl_pressed = keymod & KMOD_CTRL;
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const bool shift_pressed = keymod & KMOD_SHIFT;
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if (event->button == SDL_BUTTON_LEFT &&
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((down && !im->vfinger_down && CTRL_PRESSED) ||
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((down && !im->vfinger_down &&
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((ctrl_pressed && !shift_pressed) ||
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(!ctrl_pressed && shift_pressed))) ||
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(!down && im->vfinger_down))) {
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struct sc_point mouse =
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sc_screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
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if (down) {
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im->vfinger_invert_x = ctrl_pressed || shift_pressed;
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im->vfinger_invert_y = ctrl_pressed;
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}
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struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size,
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im->vfinger_invert_x,
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im->vfinger_invert_y);
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enum android_motionevent_action action = down
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? AMOTION_EVENT_ACTION_DOWN
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: AMOTION_EVENT_ACTION_UP;
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