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mirror of https://github.com/Genymobile/scrcpy synced 2025-08-31 22:35:37 +00:00

Fix touch events HiDPI-scaling

Touch events were HiDPI-scaled twice:
 - once because the position (provided as floats between 0 and 1) were
   converted in pixels using the drawable size (not the window size)
 - once due to screen_convert_to_frame_coords()

One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).

Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.

Fixes #1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a376
This commit is contained in:
Romain Vimont
2020-06-25 08:54:40 +02:00
parent 3c1ed5d86c
commit e8a565f9ea
3 changed files with 27 additions and 12 deletions

View File

@@ -434,7 +434,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, from->x, from->y);
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
@@ -472,15 +472,15 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int ww;
int wh;
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * ww;
int32_t y = from->y * wh;
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, x, y);
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
@@ -510,7 +510,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, from->x, from->y);
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
@@ -575,7 +575,8 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;