mirror of
https://github.com/Genymobile/scrcpy
synced 2025-08-31 22:35:37 +00:00
Extract mouse processor trait
Mainly for consistency with the keyboard processor trait. This could allow to provide alternative mouse processors.
This commit is contained in:
@@ -3,7 +3,6 @@
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#include <assert.h>
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#include <SDL2/SDL_keycode.h>
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#include "event_converter.h"
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#include "util/log.h"
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static const int ACTION_DOWN = 1;
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@@ -54,12 +53,15 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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void
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input_manager_init(struct input_manager *im, struct controller *controller,
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struct screen *screen, struct sc_key_processor *kp,
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struct sc_mouse_processor *mp,
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const struct scrcpy_options *options) {
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assert(!options->control || (kp && kp->ops));
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assert(!options->control || (mp && mp->ops));
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im->controller = controller;
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im->screen = screen;
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im->kp = kp;
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im->mp = mp;
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im->control = options->control;
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im->forward_all_clicks = options->forward_all_clicks;
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@@ -524,21 +526,6 @@ input_manager_process_key(struct input_manager *im,
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im->kp->ops->process_key(im->kp, event);
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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static void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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@@ -554,79 +541,22 @@ input_manager_process_mouse_motion(struct input_manager *im,
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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if (!convert_mouse_motion(event, im->screen, &msg)) {
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return;
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}
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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im->mp->ops->process_mouse_motion(im->mp, event);
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if (im->vfinger_down) {
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struct point mouse = msg.inject_touch_event.position.point;
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struct point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
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}
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * dw;
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int32_t y = from->y * dh;
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to->inject_touch_event.position.point =
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screen_convert_drawable_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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static void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure =
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from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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im->mp->ops->process_touch(im->mp, event);
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}
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static void
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@@ -686,15 +616,7 @@ input_manager_process_mouse_button(struct input_manager *im,
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return;
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}
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struct control_msg msg;
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if (!convert_mouse_button(event, im->screen, &msg)) {
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return;
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}
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse button event'");
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return;
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}
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im->mp->ops->process_mouse_button(im->mp, event);
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// Pinch-to-zoom simulation.
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//
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@@ -708,7 +630,9 @@ input_manager_process_mouse_button(struct input_manager *im,
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#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
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if ((down && !im->vfinger_down && CTRL_PRESSED)
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|| (!down && im->vfinger_down)) {
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struct point mouse = msg.inject_touch_event.position.point;
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struct point mouse =
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screen_convert_window_to_frame_coords(im->screen, event->x,
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event->y);
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struct point vfinger = inverse_point(mouse, im->screen->frame_size);
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enum android_motionevent_action action = down
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? AMOTION_EVENT_ACTION_DOWN
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@@ -720,39 +644,10 @@ input_manager_process_mouse_button(struct input_manager *im,
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}
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}
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = screen_convert_window_to_frame_coords(screen,
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mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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to->inject_scroll_event.hscroll = from->x;
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to->inject_scroll_event.vscroll = from->y;
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return true;
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}
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static void
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input_manager_process_mouse_wheel(struct input_manager *im,
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const SDL_MouseWheelEvent *event) {
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struct control_msg msg;
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if (convert_mouse_wheel(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse wheel event'");
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}
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}
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im->mp->ops->process_mouse_wheel(im->mp, event);
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}
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bool
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