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Implement Lottie::MultiPlayer.
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@@ -36,44 +36,6 @@ inline constexpr D up_cast(T object) {
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}
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}
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// We need a custom comparator for std::set<std::unique_ptr<T>>::find to work with pointers.
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// thanks to http://stackoverflow.com/questions/18939882/raw-pointer-lookup-for-sets-of-unique-ptrs
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template <typename T>
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struct pointer_comparator {
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using is_transparent = std::true_type;
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// helper does some magic in order to reduce the number of
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// pairs of types we need to know how to compare: it turns
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// everything into a pointer, and then uses `std::less<T*>`
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// to do the comparison:
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struct helper {
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T *ptr = nullptr;
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helper() = default;
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helper(const helper &other) = default;
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helper(T *p) : ptr(p) {
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}
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template <typename ...Ts>
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helper(const std::shared_ptr<Ts...> &other) : ptr(other.get()) {
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}
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template <typename ...Ts>
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helper(const std::unique_ptr<Ts...> &other) : ptr(other.get()) {
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}
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bool operator<(helper other) const {
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return std::less<T*>()(ptr, other.ptr);
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}
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};
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// without helper, we'd need 2^n different overloads, where
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// n is the number of types we want to support (so, 8 with
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// raw pointers, unique pointers, and shared pointers). That
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// seems silly.
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// && helps enforce rvalue use only
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bool operator()(const helper &&lhs, const helper &&rhs) const {
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return lhs < rhs;
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}
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};
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template <typename T>
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using set_of_unique_ptr = std::set<std::unique_ptr<T>, base::pointer_comparator<T>>;
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