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animations refactored
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@@ -144,13 +144,11 @@ public slots:
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private:
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bool animStep_shifting(float64 ms);
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void step_shifting(uint64 ms, bool timer);
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void paintRow(Painter &p, int32 index);
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void clear();
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void setRemoveSel(int32 removeSel);
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float64 aboveShadowOpacity() const;
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void updateAnimatedRegions();
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bool updateAnimatedValues();
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int32 _rowHeight;
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struct StickerSetRow {
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