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Use new animations engine everywhere.
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@@ -31,9 +31,9 @@ void RippleRow::stopLastRipple() {
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}
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}
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void RippleRow::paintRipple(Painter &p, int x, int y, int outerWidth, crl::time ms, const QColor *colorOverride) const {
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void RippleRow::paintRipple(Painter &p, int x, int y, int outerWidth, const QColor *colorOverride) const {
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if (_ripple) {
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_ripple->paint(p, x, y, outerWidth, ms, colorOverride);
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_ripple->paint(p, x, y, outerWidth, colorOverride);
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if (_ripple->empty()) {
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_ripple.reset();
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}
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