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Use new animations engine everywhere.

This commit is contained in:
John Preston
2019-04-02 13:13:30 +04:00
parent a6e96f9a28
commit 99bb09374d
162 changed files with 753 additions and 826 deletions

View File

@@ -31,9 +31,9 @@ void RippleRow::stopLastRipple() {
}
}
void RippleRow::paintRipple(Painter &p, int x, int y, int outerWidth, crl::time ms, const QColor *colorOverride) const {
void RippleRow::paintRipple(Painter &p, int x, int y, int outerWidth, const QColor *colorOverride) const {
if (_ripple) {
_ripple->paint(p, x, y, outerWidth, ms, colorOverride);
_ripple->paint(p, x, y, outerWidth, colorOverride);
if (_ripple->empty()) {
_ripple.reset();
}