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Disable OpenGL ANGLE backend.
Currently ANGLE can work through desktop OpenGL only with enabled attribute EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE. Qt can't work with it enabled and shows vertically flipped content.
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@@ -123,7 +123,7 @@ void SetCrashAnnotationsGL() {
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case Ui::GL::ANGLE::D3D11: return "Direct3D 11";
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case Ui::GL::ANGLE::D3D9: return "Direct3D 9";
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case Ui::GL::ANGLE::D3D11on12: return "D3D11on12";
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case Ui::GL::ANGLE::OpenGL: return "OpenGL";
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//case Ui::GL::ANGLE::OpenGL: return "OpenGL";
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}
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Unexpected("Ui::GL::CurrentANGLE value in SetupANGLE.");
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}());
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