style "dark" { xthickness = 1 ythickness = 1 #################### # Style Properties # #################### GtkWidget::focus-line-width = 1 GtkWidget::focus-line-pattern = "\2\1" GtkToolbar::internal-padding = 4 GtkToolButton::icon-spacing = 4 GtkWidget::tooltip-radius = 3 GtkWidget::tooltip-alpha = 235 GtkWidget::new-tooltip-style = 1 #for compatibility GtkWidget::link-color = shade(0.9, @selected_bg_color) GtkWidget::visited-link-color = shade(0.8, @selected_bg_color) GnomeHRef::link_color = shade(0.9, @selected_bg_color) GtkHTML::link-color = shade(0.9, @selected_bg_color) GtkHTML::vlink-color = shade(0.8, @selected_bg_color) GtkIMHtml::hyperlink-color = shade(0.9, @selected_bg_color) GtkIMHtml::hyperlink-visited-color = shade(0.8, @selected_bg_color) GtkSeparatorMenuItem::horizontal-padding = 0 GtkSeparatorMenuItem::wide-separators = 1 GtkSeparatorMenuItem::separator-height = 1 GtkButton::child-displacement-y = 0 GtkButton::default-border = {0, 0, 0, 0} GtkButton::default-outside-border = {0, 0, 0, 0} GtkButton::inner-border = {4, 4, 4, 4} GtkEntry::state-hint = 1 GtkEntry::inner-border = {7, 7, 4, 5} GtkPaned::handle-size = 9 GtkHPaned::handle-size = 9 GtkVPaned::handle-size = 9 GtkScrollbar::trough-border = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 13 GtkRange::stepper-size = 0 GtkRange::activate-slider = 1 GtkScrollbar::activate-slider = 1 GtkScrollbar::stepper-size = 0 GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 GtkScrollbar::min-slider-length = 48 # 42 + 2*3 (margins) GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 GtkScale::slider_length = 26 GtkScale::slider_width = 26 GtkScale::trough-side-details = 1 GtkProgressBar::min-horizontal-bar-height = 6 GtkProgressBar::min-vertical-bar-width = 6 # Making this bigger than the min[height,width]-2*[y,x]spacing makes the # whole progressbar thicker, so by setting it to the exact above value # we get the maximum spacing between the text and the edges without # doing so. GtkProgressBar::xspacing = 4 GtkProgressBar::yspacing = 4 GtkStatusbar::shadow_type = GTK_SHADOW_NONE GtkSpinButton::shadow_type = GTK_SHADOW_NONE GtkMenuBar::shadow-type = GTK_SHADOW_NONE GtkToolbar::shadow-type = GTK_SHADOW_NONE # TODO: find out what this comment means: # ( every window is misaligned for the sake of menus ): GtkMenuBar::internal-padding = 0 GtkMenu::horizontal-padding = 0 GtkMenu::vertical-padding = 2 GtkMenu::double-arrows = 0 GtkMenuItem::arrow-scaling = 1 GtkMenuItem::toggle-spacing = 10 GtkCheckButton::indicator_spacing = 3 GtkOptionMenu::indicator_spacing = {13, 13, 5, 8} GtkTreeView::expander-size = 16 GtkTreeView::vertical-separator = 0 GtkTreeView::horizontal-separator = 4 GtkTreeView::allow-rules = 0 # Set this because some apps read it GtkTreeView::odd-row-color = @dark_base_color GtkTreeView::even-row-color = @dark_base_color GtkExpander::expander-size = 16 GtkNotebook::tab-overlap = 4 ########## # Colors # ########## bg[NORMAL] = @dark_bg_color bg[PRELIGHT] = @dark_bg_color bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = mix (0.6, @dark_bg_color, @dark_base_color) bg[ACTIVE] = @dark_bg_color fg[NORMAL] = @dark_fg_color fg[PRELIGHT] = @dark_fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = mix (0.5, @dark_fg_color, @dark_bg_color) fg[ACTIVE] = @dark_fg_color text[NORMAL] = @dark_text_color text[PRELIGHT] = @dark_text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = darker (@dark_bg_color) text[ACTIVE] = @selected_fg_color base[NORMAL] = @dark_base_color base[PRELIGHT] = shade (0.95, @dark_bg_color) base[SELECTED] = @selected_bg_color base[INSENSITIVE] = mix (0.5, @dark_fg_color, @dark_bg_color) base[ACTIVE] = @selected_bg_color # For succinctness, all reasonable pixmap options remain here # Draw frame around menu in a non-compositied environment # This needs to go before pixmap because we need to override some stuff engine "pixmap" { ########## # Arrows # ########## # Overrides # Disable arrows in spinbuttons image { function = ARROW detail = "spinbutton" } # Disable arrows for qt in scrollbars image { function = ARROW detail = "vscrollbar" } image { function = ARROW detail = "hscrollbar" } # Menu arrows image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets-dark/menu-pan-left-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets-dark/menu-pan-left-hover-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets-dark/menu-pan-left-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets-dark/menu-pan-right-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets-dark/menu-pan-right-hover-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets-dark/menu-pan-right-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_up" overlay_file = "assets-dark/menu-pan-up-insensitive-dark.png" overlay_stretch = FALSE } image { function = ARROW detail = "menu_scroll_arrow_up" overlay_file = "assets-dark/menu-pan-up-dark.png" overlay_stretch = FALSE } image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_down" overlay_file = "assets-dark/menu-pan-down-insensitive-dark.png" overlay_stretch = FALSE } image { function = ARROW detail = "menu_scroll_arrow_down" overlay_file = "assets-dark/menu-pan-down-dark.png" overlay_stretch = FALSE } # Regular arrows image { function = ARROW state = NORMAL overlay_file = "assets-dark/pan-up-dark.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = PRELIGHT overlay_file = "assets-dark/pan-up-dark.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = ACTIVE overlay_file = "assets-dark/pan-up-dark.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = INSENSITIVE overlay_file = "assets-dark/pan-up-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = NORMAL overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = PRELIGHT overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = ACTIVE overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = INSENSITIVE overlay_file = "assets-dark/pan-down-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = NORMAL overlay_file = "assets-dark/pan-left-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = PRELIGHT overlay_file = "assets-dark/pan-left-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = ACTIVE overlay_file = "assets-dark/pan-left-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = INSENSITIVE overlay_file = "assets-dark/pan-left-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = NORMAL overlay_file = "assets-dark/pan-right-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT overlay_file = "assets-dark/pan-right-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = ACTIVE overlay_file = "assets-dark/pan-right-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE overlay_file = "assets-dark/pan-right-insensitive-dark.png" overlay_stretch = FALSE arrow_direction = RIGHT } ###################### # Option Menu Arrows # ###################### image { function = TAB state = NORMAL overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE } image { function = TAB state = PRELIGHT overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE } image { function = TAB state = ACTIVE overlay_file = "assets-dark/pan-down-dark.png" overlay_stretch = FALSE } image { function = TAB state = INSENSITIVE overlay_file = "assets-dark/pan-down-insensitive-dark.png" overlay_stretch = FALSE } ######### # Lines # ######### image { function = VLINE file = "assets-dark/line-dark.png" border = {1, 0, 0, 0} } image { function = HLINE file = "assets-dark/line-dark.png" border = {0, 0, 1, 0} } ######### # Focus # ######### image { function = FOCUS file = "assets-dark/focus-dark.png" border = {1, 1, 1, 1} stretch = TRUE } ########### # Handles # ########### image { function = HANDLE detail = "handlebox" overlay_file = "assets-dark/handle-dark.png" overlay_stretch = FALSE } image { function = HANDLE file = "assets-dark/handle-horz-dark.png" border = {0, 0, 4, 4} orientation = HORIZONTAL } image { function = HANDLE file = "assets-dark/handle-vert-dark.png" border = {4, 4, 0, 0} orientation = VERTICAL } image { function = RESIZE_GRIP } ############# # Expanders # ############# image { function = EXPANDER expander_style = EXPANDED file = "assets-dark/pan-down-dark.png" } # LTR image { function = EXPANDER expander_style = COLLAPSED file = "assets-dark/pan-right-dark.png" direction = LTR } image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets-dark/pan-right-semi-dark.png" direction = LTR } image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets-dark/pan-right-semi-dark.png" direction = LTR } # RTL image { function = EXPANDER expander_style = COLLAPSED file = "assets-dark/pan-left-dark.png" direction = RTL } image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets-dark/pan-left-semi-dark.png" direction = RTL } image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets-dark/pan-left-semi-dark.png" direction = RTL } ############# # Notebooks # ############# # Left image { function = EXTENSION state = NORMAL file = "assets-dark/tab-left-active-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = RIGHT } image { function = EXTENSION file = "assets-dark/tab-left-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = RIGHT } # Right image { function = EXTENSION state = NORMAL file = "assets-dark/tab-right-active-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = LEFT } image { function = EXTENSION file = "assets-dark/tab-right-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = LEFT } # Up image { function = EXTENSION state = NORMAL file = "assets-dark/tab-up-active-dark.png" border = { 3,3,5,3 } stretch = TRUE gap_side = BOTTOM } image { function = EXTENSION file = "assets-dark/tab-up-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = BOTTOM } # Down image { function = EXTENSION state = NORMAL file = "assets-dark/tab-down-active-dark.png" border = { 3,3,3,5 } stretch = TRUE gap_side = TOP } image { function = EXTENSION file = "assets-dark/tab-down-dark.png" border = { 3,3,3,3 } stretch = TRUE gap_side = TOP } # Inner frame image { function = BOX_GAP detail = "notebook" file = "assets-dark/frame-notebook-dark.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets-dark/tab-vert-gap-dark.png" gap_border = {1, 0, 1, 1} gap_side = LEFT } image { function = BOX_GAP detail = "notebook" file = "assets-dark/frame-notebook-dark.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets-dark/tab-vert-gap-dark.png" gap_border = {0, 1, 1, 1} gap_side = RIGHT } image { function = BOX_GAP detail = "notebook" file = "assets-dark/frame-notebook-dark.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets-dark/tab-horz-gap-dark.png" gap_border = {1, 1, 1, 0} gap_side = TOP } image { function = BOX_GAP detail = "notebook" file = "assets-dark/frame-notebook-dark.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets-dark/tab-horz-gap-dark.png" gap_border = {1, 1, 0, 1} gap_side = BOTTOM } # Standalone frame image { function = BOX detail = "notebook" file = "assets-dark/frame-notebook-dark.png" border = {1, 1, 1, 1} stretch = TRUE } ############## # Scrollbars # ############## image { function = BOX detail = "trough" file = "assets-dark/scrollbar-horz-trough-dark.png" border = {0, 0, 1, 0} orientation = HORIZONTAL } image { function = BOX detail = "trough" file = "assets-dark/scrollbar-vert-trough-dark.png" border = {1, 0, 0, 0} orientation = VERTICAL direction = LTR } image { function = BOX detail = "trough" file = "assets-dark/scrollbar-vert-trough-rtl-dark.png" border = {0, 1, 0, 0} orientation = VERTICAL direction = RTL } # Disable insensitive sliders image { function = SLIDER state = INSENSITIVE detail = "slider" } # Horizontal sliders image { function = SLIDER state = NORMAL detail = "slider" file = "assets-dark/scrollbar-horz-slider-dark.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets-dark/scrollbar-horz-slider-hover-dark.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets-dark/scrollbar-horz-slider-active-dark.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } # Vertical sliders image { function = SLIDER state = NORMAL detail = "slider" file = "assets-dark/scrollbar-vert-slider-dark.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets-dark/scrollbar-vert-slider-hover-dark.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets-dark/scrollbar-vert-slider-active-dark.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } # RTL image { function = SLIDER state = NORMAL detail = "slider" file = "assets-dark/scrollbar-vert-slider-rtl-dark.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets-dark/scrollbar-vert-slider-hover-rtl-dark.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets-dark/scrollbar-vert-slider-active-rtl-dark.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } ########## # Scales # ########## # Troughs # They are overrided later on # We set them here too because some widgets don't specify their orientation image { function = BOX detail = "trough-upper" file = "assets-dark/scale-horz-trough-dark.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough-lower" file = "assets-dark/scale-horz-trough-active-dark.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough-upper" file = "assets-dark/scale-vert-trough-dark.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL } image { function = BOX detail = "trough-lower" file = "assets-dark/scale-vert-trough-active-dark.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL } # Sliders image { function = SLIDER state = NORMAL detail = "hscale" file = "assets-dark/scale-slider-dark.png" } image { function = SLIDER state = PRELIGHT detail = "hscale" file = "assets-dark/scale-slider-hover-dark.png" } image { function = SLIDER state = ACTIVE detail = "hscale" file = "assets-dark/scale-slider-active-dark.png" } image { function = SLIDER state = INSENSITIVE detail = "hscale" file = "assets-dark/scale-slider-insensitive-dark.png" } image { function = SLIDER state = NORMAL detail = "vscale" file = "assets-dark/scale-slider-dark.png" } image { function = SLIDER state = PRELIGHT detail = "vscale" file = "assets-dark/scale-slider-hover-dark.png" } image { function = SLIDER state = ACTIVE detail = "vscale" file = "assets-dark/scale-slider-active-dark.png" } image { function = SLIDER state = INSENSITIVE detail = "vscale" file = "assets-dark/scale-slider-insensitive-dark.png" } ########### # Menubar # ########### image { function = BOX detail = "menubar" file = "assets-dark/line-dark.png" border = {0, 0, 0, 1} } ######### # Menus # ######### image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_up" file = "assets-dark/line-dark.png" } image { function = BOX detail = "menu_scroll_arrow_up" file = "assets-dark/line-dark.png" border = {0, 0, 0, 1} } image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_down" file = "assets-dark/line-dark.png" } image { function = BOX detail = "menu_scroll_arrow_down" file = "assets-dark/line-dark.png" border = {0, 0, 1, 0} } ########### # Entries # ########### image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets-dark/entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = FLAT_BOX state = ACTIVE detail = "entry_bg" file = "assets-dark/entry-background-dark.png" } image { function = FLAT_BOX state = INSENSITIVE detail = "entry_bg" file = "assets-dark/entry-background-insensitive-dark.png" } image { function = FLAT_BOX detail = "entry_bg" file = "assets-dark/entry-background-dark.png" } ######### # Spins # ######### # Spin-Up LTR image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets-dark/spin-ltr-up-dark.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets-dark/spin-ltr-up-hover-dark.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets-dark/spin-ltr-up-active-dark.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets-dark/spin-ltr-up-insensitive-dark.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-insensitive-dark.png" overlay_stretch = FALSE direction = LTR } # Spin-Up RTL image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets-dark/spin-rtl-up-dark.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets-dark/spin-rtl-up-hover-dark.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets-dark/spin-rtl-up-hover-dark.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets-dark/spin-rtl-up-insensitive-dark.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets-dark/spin-up-insensitive-dark.png" overlay_stretch = FALSE direction = RTL } # Spin-Down LTR image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets-dark/spin-ltr-down-dark.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets-dark/spin-ltr-down-hover-dark.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets-dark/spin-ltr-down-active-dark.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets-dark/spin-ltr-down-insensitive-dark.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-insensitive-dark.png" overlay_stretch = FALSE direction = LTR } # Spin-Down RTL image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets-dark/spin-rtl-down-dark.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets-dark/spin-rtl-down-hover-dark.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets-dark/spin-rtl-down-active-dark.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-dark.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets-dark/spin-rtl-down-insensitive-dark.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets-dark/spin-down-insensitive-dark.png" overlay_stretch = FALSE direction = RTL } ############## # Scrollbars # ############## image { function = BOX detail = "bar" file = "assets-dark/progressbar-horz-dark.png" stretch = TRUE border = {2, 2, 1, 1} orientation = HORIZONTAL } image { function = BOX detail = "bar" file = "assets-dark/progressbar-vert-dark.png" stretch = TRUE border = {1, 1, 2, 2} orientation = VERTICAL } ############# # Treeviews # ############# # Disable active the column highlight # We need to match specific cells or we break stuff # Looking at you deadbeef image { function = FLAT_BOX detail = "cell_even_sorted" state = NORMAL } image { function = FLAT_BOX detail = "cell_odd_sorted" state = NORMAL } # Disable all the other shadows # This prevents the Raleigh effect image { function = SHADOW } } } style "dark_menubar" { # Needed to fix Firefox's menubar text bg[SELECTED] = @selected_fg_color fg[SELECTED] = shade(0.9, @selected_bg_color) } style "dark_menubar_item" { xthickness = 3 ythickness = 4 fg[PRELIGHT] = shade(0.9, @selected_bg_color) engine "pixmap" { image { function = BOX state = PRELIGHT file = "assets-dark/menubar-item-active-dark.png" border = {0, 0, 0, 3} } } } style "dark_menu" { xthickness = 0 ythickness = 0 bg[NORMAL] = @dark_base_color bg[INSENSITIVE] = @dark_base_color bg[PRELIGHT] = @dark_base_color bg[SELECTED] = @selected_bg_color } style "dark_menu_item" { xthickness = 3 ythickness = 4 bg[PRELIGHT] = @selected_bg_color # Chromium uses this setting bg[SELECTED] = @selected_bg_color fg[PRELIGHT] = @selected_fg_color # Some widgets use text, we need to handle that text[NORMAL] = @dark_fg_color text[PRELIGHT] = @selected_fg_color # Unfortunately we can't tell regular and menu checks/radios apart # Without the heirarchy engine "pixmap" { ################# # Check Buttons # ################# image { function = CHECK state = NORMAL shadow = OUT overlay_file = "assets-dark/menu-checkbox-dark.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = OUT overlay_file = "assets-dark/menu-checkbox-hover-dark.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = OUT overlay_file = "assets-dark/menu-checkbox-dark.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = OUT overlay_file = "assets-dark/menu-checkbox-insensitive-dark.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = IN overlay_file = "assets-dark/menu-checkbox-checked-dark.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = IN overlay_file = "assets-dark/menu-checkbox-checked-hover-dark.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = IN overlay_file = "assets-dark/menu-checkbox-checked-dark.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = IN overlay_file = "assets-dark/menu-checkbox-checked-insensitive-dark.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = ETCHED_IN overlay_file = "assets-dark/menu-checkbox-mixed-dark.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets-dark/menu-checkbox-mixed-hover-dark.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = ETCHED_IN overlay_file = "assets-dark/menu-checkbox-mixed-dark.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets-dark/menu-checkbox-mixed-insensitive-dark.png" overlay_stretch = FALSE } ################# # Radio Buttons # ################# image { function = OPTION state = NORMAL shadow = OUT overlay_file = "assets-dark/menu-radio-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "assets-dark/menu-radio-hover-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "assets-dark/menu-radio-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "assets-dark/menu-radio-insensitive-dark.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = IN overlay_file = "assets-dark/menu-radio-checked-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "assets-dark/menu-radio-checked-hover-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = IN overlay_file = "assets-dark/menu-radio-checked-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "assets-dark/menu-radio-checked-insensitive-dark.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = ETCHED_IN overlay_file = "assets-dark/menu-radio-mixed-dark.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets-dark/menu-radio-mixed-hover-dark.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = ETCHED_IN overlay_file = "assets-dark/menu-radio-mixed-dark.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets-dark/menu-radio-mixed-insensitive-dark.png" overlay_stretch = FALSE } } } style "dark_separator_menu_item" { xthickness = 0 ythickness = 0 engine "pixmap" { image { function = BOX file = "assets-dark/line-dark.png" } } } style "dark_button" { xthickness = 2 ythickness = 2 # For the sake of sanity style buttons this way engine "pixmap" { ########### # Buttons # ########### image { function = BOX state = NORMAL file = "assets-dark/button-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = PRELIGHT shadow = OUT file = "assets-dark/button-hover-dark.png" border = {4, 4, 4, 4} stretch = TRUE } # Don't add hover effect on pressed buttons image { function = BOX state = PRELIGHT shadow = IN file = "assets-dark/button-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = ACTIVE file = "assets-dark/button-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = INSENSITIVE file = "assets-dark/button-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "dark_link_button" { # Disable the button effect, leave just the link engine "pixmap" { image { function = BOX } } } style "dark_entry" { # We set this same as the border of the border of the entry # This way there's no overlap xthickness = 4 ythickness = 4 } style "dark_combobox" { xthickness = 6 ythickness = 4 # This affects only the button beside an entry GtkButton::inner-border = {0, 0, 0, 0} } style "dark_combobox_cellview" { text[NORMAL] = @dark_fg_color text[PRELIGHT] = @dark_fg_color } style "dark_combobox_entry" { # Since one side of the button is missing, we need to shift the arrow a little to the right GtkButton::inner-border = {0, 1, 0, 0} engine "pixmap" { ############# # LTR entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets-dark/combo-entry-ltr-entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/combo-entry-ltr-entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/combo-entry-ltr-entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } ############# # RTL entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets-dark/combo-entry-rtl-entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/combo-entry-rtl-entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/combo-entry-rtl-entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } ############## # LTR button # ############## image { function = BOX state = NORMAL detail = "button" file = "assets-dark/combo-entry-ltr-button-dark.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = PRELIGHT detail = "button" file = "assets-dark/combo-entry-ltr-button-hover-dark.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = ACTIVE detail = "button" file = "assets-dark/combo-entry-ltr-button-active-dark.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = INSENSITIVE detail = "button" file = "assets-dark/combo-entry-ltr-button-insensitive-dark.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } ############## # RTL button # ############## image { function = BOX state = NORMAL detail = "button" file = "assets-dark/combo-entry-rtl-button-dark.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = PRELIGHT detail = "button" file = "assets-dark/combo-entry-rtl-button-hover-dark.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = ACTIVE detail = "button" file = "assets-dark/combo-entry-rtl-button-active-dark.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = INSENSITIVE detail = "button" file = "assets-dark/combo-entry-rtl-button-insensitive-dark.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } } } style "dark_combo_button_padding" { # Since one side of the button is missing, we need to shift the arrow a little to the right # This is the same thing we've done above but the combo, unlike the combobox, # uses padding the same way as a button GtkButton::inner-border = {6, 8, 4, 4} } style "dark_notebook" { xthickness = 5 ythickness = 2 } style "dark_notebook_viewport" { bg[NORMAL] = @dark_base_color } style "dark_notebook_bg" { bg[NORMAL] = @dark_base_color bg[PRELIGHT] = @dark_base_color bg[INSENSITIVE] = @dark_base_color } style "dark_notebook_entry" { engine "pixmap" { image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/notebook-entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/notebook-entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets-dark/notebook-entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "dark_normal_bg" { bg[NORMAL] = @dark_bg_color bg[PRELIGHT] = @dark_bg_color bg[INSENSITIVE] = mix (0.6, @dark_bg_color, @dark_base_color) } style "dark_normal_entry" { engine "pixmap" { image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets-dark/entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "dark_notebook_combo" { engine "pixmap" { ############# # LTR entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets-dark/notebook-combo-entry-ltr-entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/notebook-combo-entry-ltr-entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/notebook-combo-entry-ltr-entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } ############# # RTL entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets-dark/notebook-combo-entry-rtl-entry-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets-dark/notebook-combo-entry-rtl-entry-active-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets-dark/notebook-combo-entry-rtl-entry-insensitive-dark.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } } } style "dark_textview" { bg[NORMAL] = @dark_base_color } style "dark_scale_horz" { engine "pixmap" { image { function = BOX detail = "trough-upper" file = "assets-dark/scale-horz-trough-dark.png" border = {10, 10, 0, 0} stretch = TRUE } image { function = BOX detail = "trough-lower" file = "assets-dark/scale-horz-trough-active-dark.png" border = {10, 10, 0, 0} stretch = TRUE } } } style "dark_scale_vert" { engine "pixmap" { image { function = BOX detail = "trough-upper" file = "assets-dark/scale-vert-trough-dark.png" border = {0, 0, 10, 10} stretch = TRUE } image { function = BOX detail = "trough-lower" file = "assets-dark/scale-vert-trough-active-dark.png" border = {0, 0, 10, 10} stretch = TRUE } } } style "dark_progressbar" { xthickness = 1 ythickness = 1 fg[PRELIGHT] = @selected_fg_color engine "pixmap" { image { function = BOX detail = "trough" file = "assets-dark/progressbar-horz-trough-dark.png" border = {3, 3, 2, 2} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough" file = "assets-dark/progressbar-vert-trough-dark.png" border = {2, 2, 3, 3} stretch = TRUE orientation = VERTICAL } } } style "dark_scrolled_window" { engine "pixmap" { image { function = SHADOW file = "assets-dark/frame-dark.png" border = {1, 1, 1, 1} stretch = TRUE } } } style "dark_frame" { engine "pixmap" { image { function = SHADOW file = "assets-dark/frame-dark.png" border = {1, 1, 1, 1} stretch = TRUE } image { function = SHADOW_GAP file = "assets-dark/frame-dark.png" border = {1, 1, 1, 1} stretch = TRUE gap_start_file = "assets-dark/border-dark.png" gap_end_file = "assets-dark/border-dark.png" } } } style "dark_toolbar_button" { xthickness = 2 ythickness = 2 GtkButton::inner-border = {2, 2, 2, 2} } style "dark_toolbar_separator" { GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 1 engine "pixmap" { image { function = BOX file = "assets-dark/line-dark.png" } } } style "dark_inline_toolbar" { GtkToolbar::button-relief = GTK_RELIEF_NORMAL engine "pixmap" { image { function = SHADOW file = "assets-dark/frame-inline-dark.png" border = {1, 1, 0, 1} stretch = TRUE } } } style "dark_tooltip" { xthickness = 13 ythickness = 13 bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color bg[SELECTED] = @tooltip_bg_color } style "dark_disable_shadow" { engine "pixmap" { image { function = SHADOW } } } style "dark_disable_separator" { xthickness = 0 ythickness = 0 GtkWidget::wide-separators = 1 } # Default style, containing most of the stuff class "GtkWidget" style "dark_default" # Override padding, style and colour class "GtkButton" style "dark_button" class "GtkLinkButton" style "dark_link_button" class "GtkEntry" style "dark_entry" class "GtkOldEditable" style "dark_entry" class "GtkNotebook" style "dark_notebook" class "GtkHScale" style "dark_scale_horz" class "GtkVScale" style "dark_scale_vert" class "GtkProgressBar" style "dark_progressbar" class "GtkScrolledWindow" style "dark_scrolled_window" class "GtkFrame" style "dark_frame" class "GtkSeparatorToolItem" style "dark_toolbar_separator" class "GtkMenuBar" style "dark_menubar" class "GtkMenu" style "dark_menu" class "GtkTextView" style "dark_textview" # Menu and menubar items widget_class "**" style "dark_menu_item" widget_class "*.*" style "dark_menubar_item" widget_class "**" style "dark_separator_menu_item" # Frames in statusbars look ugly, let's disable them widget_class "**" style "dark_disable_shadow" # Disable the frame around poor Wilbert too widget_class "**" style "dark_disable_shadow" # Treeview buttons widget_class "***" style "dark_treeview_header" # Give the file chooser toolbar a border widget_class "**" style "dark_inline_toolbar" # Fix padding on regular comboboxes widget_class "*." style "dark_combobox" # And disable separators on them widget_class "*.*" style "dark_disable_separator" # Join together the ComboBoxEntry entry and button widget_class "**" style "dark_combobox_entry" # Join the Combo entry and button widget_class "**" style "dark_combobox_entry" # Tweak the padding on the button a little bit because it uses it a bit differently widget_class "*." style "dark_combo_button_padding" # Alas we cannot do the same for ComboBoxText because there isn't a way to apply the style to only # the comboboxes that have an entry inside # Toolbar buttons have different paddings widget_class "**" style "dark_toolbar_button" # Notebooks are white, act accordingly widget_class "**" style "dark_notebook_entry" widget_class "**" style "dark_notebook_bg" widget_class "**" style "dark_notebook_bg" widget_class "***" style "dark_notebook_bg" widget_class "**" style "dark_notebook_bg" widget_class "*.*" style "dark_notebook_bg" widget_class "***" style "dark_notebook_combo" widget_class "***" style "dark_notebook_combo" # However, stuff inside eventboxes inside notebooks is grey again, react widget_class "***" style "dark_normal_entry" widget_class "***" style "dark_normal_bg" widget_class "***" style "dark_normal_bg" widget_class "****" style "dark_combobox_entry" widget_class "****" style "dark_combobox_entry" widget_class "***." style "dark_combo_button_padding" # ComboBoxes tend to draw the button label with text[] instead of fg[], we need to fix that widget_class "**" style "dark_combobox_cellview" # GTK tooltips widget "gtk-tooltip*" style "dark_tooltip"