Updates for check-spelling v0.0.25 (#40386)
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## Summary of the Pull Request

- #39572 updated check-spelling but ignored:
   > 🐣 Breaking Changes
[Code Scanning action requires a Code Scanning
Ruleset](https://github.com/check-spelling/check-spelling/wiki/Breaking-Change:-Code-Scanning-action-requires-a-Code-Scanning-Ruleset)
If you use SARIF reporting, then instead of the workflow yielding an 
when it fails, it will rely on [github-advanced-security
🤖](https://github.com/apps/github-advanced-security) to report the
failure. You will need to adjust your checks for PRs.

This means that check-spelling hasn't been properly doing its job 😦.

I'm sorry, I should have pushed a thing to this repo earlier,...

Anyway, as with most refreshes, this comes with a number of fixes, some
are fixes for typos that snuck in before the 0.0.25 upgrade, some are
for things that snuck in after, some are based on new rules in
spell-check-this, and some are hand written patterns based on running
through this repository a few times.

About the 🐣 **breaking change**: someone needs to create a ruleset for
this repository (see [Code Scanning action requires a Code Scanning
Ruleset: Sample ruleset

](https://github.com/check-spelling/check-spelling/wiki/Breaking-Change:-Code-Scanning-action-requires-a-Code-Scanning-Ruleset#sample-ruleset)).

The alternative to adding a ruleset is to change the condition to not
use sarif for this repository. In general, I think the github
integration from sarif is prettier/more helpful, so I think that it's
the better choice.

You can see an example of it working in:
- https://github.com/check-spelling-sandbox/PowerToys/pull/23

---------

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
Co-authored-by: Mike Griese <migrie@microsoft.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
This commit is contained in:
Josh Soref
2025-07-08 18:16:52 -04:00
committed by GitHub
parent f34735edeb
commit bf16e10baf
199 changed files with 950 additions and 697 deletions

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@@ -55,7 +55,7 @@ The module is initialized in the AlwaysOnTop class. During initialization, the f
The AlwaysOnTop class handles the pinning and unpinning of windows. Key methods include:
- **PinTopmostWindow**: Pins the specified window on top of others and applies visual indicators
- **UnpinTopmostWindowss**: Removes the pinning status and visual indicators from the specified window
- **UnpinTopmostWindows**: Removes the pinning status and visual indicators from the specified window
- **AssignBorder**: Applies a colored border around the pinned window based on user settings
### Settings Management

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@@ -68,4 +68,4 @@ EnvironmentVariableUILib # Abstracted UI methods and implementations
- The module reads and writes variables directly to the registry instead of using the Environment API
- This direct registry access approach is used because the Environment API automatically expands variables and has a timeout for notifications
- When a profile variable has the same name as an existing User variable, a backup is created with a naming pattern: `VARIABLE_NAME_powertoys_PROFILE_NAME`
- When a profile variable has the same name as an existing User variable, a backup is created with the naming pattern: `VARIABLE_NAME_powertoys_PROFILE_NAME`

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@@ -444,10 +444,12 @@ PowerToys/doc/releases/tests-checklist-template.md at releaseChecklist · micros
- ### First Run FancyZones error
![Debug Step Image](../images/fancyzones/16.png)
If you encounter this situation, you need to launch the FancyZones Editor once in the powertoys settings UI (Refer to the image below). The reason is that running the Editor directly within the project will not initialize various configuration files.
If you encounter this situation, you need to launch the FancyZones Editor once in the powertoys settings UI:
![Debug Step Image](../images/fancyzones/17.png)
The reason is that running the Editor directly within the project will not initialize various configuration files.
- ### How are layouts stored and loaded? Is there a central configuration handler?
There is no central configuration handler.
@@ -471,7 +473,7 @@ When the Editor starts, it will load the config data, and when FancyZones starts
About monitor detection you can find "FancyZones::MoveSizeUpdate" function.
I believe that in the case without DPI scaling, FancyZones retrieves the window's position and does not need to know what the mouse's DPI scaling is like. If you are referring to window scaling, it is called through the system interface, and you can see the detailed code in "WindowMouseSnap::MoveSizeEnd()" fucntion.
I believe that in the case without DPI scaling, FancyZones retrieves the window's position and does not need to know what the mouse's DPI scaling is like. If you are referring to window scaling, it is called through the system interface, and you can see the detailed code in "WindowMouseSnap::MoveSizeEnd()" function.
- ### How does FancyZones track which windows belong to which zones?

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@@ -50,7 +50,7 @@ For more details on the implementation approach, see the [Dual Registration sect
Image Resizer dynamically determines when to show the context menu option:
- `AppxManifest.xml` registers the extension for all file types (`Type="*"`)
- The shell extension checks if the selected files are images using `AssocGetPerceivedType()`
- The menu appears only for image files (returns `ECS_ENABLED`), otherwise it remains hidden (returns `ECS_HIDDEN`)
- The menu appears only for image files (returns `ECS_ENABLED`); otherwise, it remains hidden (returns `ECS_HIDDEN`)
This approach provides flexibility to support additional file types by modifying only the detection logic without changing the system-level registration.

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@@ -86,7 +86,7 @@ Returns true if successful.
virtual void set_config(const wchar_t* config)
```
After the user has changed the module settings in the Settings editor, the runner calls this method to pass to the module the updated values. It's a good place to save the settings as well.
After the user has changed the module settings in the Settings editor, the runner calls this method to pass the updated values to the module. It's a good place to save the settings as well.
## call_custom_action

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@@ -58,7 +58,7 @@ This file contains documentation for all the methods involved in key/shortcut re
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L754-L809) is used for handling app-specific shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Get the name of the process in the foreground. This is done using `GetCurrentApplication` which uses `GetForegroundWindow` to get the window handle and `get_process_path` from the common lib. This approach can fail for UWP apps in full screen, so for that scenario we use the `GetGUIThreadInfo` approach to find the correct window handle, and hence the correct process name. This method is [described in more detail](keyboardmanagercommon.md#Foreground-app-detection)
- By checking `KeyboardManagerState.GetActivatedApp` we check if an app-specific shortcut is currently invoked. If so, we consider this application to be the activated app. This is required because some shortcut remaps could cause the current app to lose focus and hence until the shortcut is completely released we should allow that remap to continue, otherwise the user could end up in a state where some keys do not get released. For example: remap <kbd>Ctrl+A</kbd> to <kbd>Alt+Tab</kbd> for Edge, when a user presses <kbd>Ctrl+A</kbd> the window loses focus as <kbd>Alt+Tab</kbd> gets executed.
- By checking `KeyboardManagerState.GetActivatedApp` we check if an app-specific shortcut is currently invoked. If so, we consider this application to be the activated app. This is required because some shortcut remaps could cause the current app to lose focus and hence until the shortcut is completely released we should allow that remap to continue; otherwise, the user could end up in a state where some keys do not get released. For example: remap <kbd>Ctrl+A</kbd> to <kbd>Alt+Tab</kbd> for Edge, when a user presses <kbd>Ctrl+A</kbd> the window loses focus as <kbd>Alt+Tab</kbd> gets executed.
- If there is no app-specific shortcut currently invoked, we check if the foreground process is present in the list of app-specific remaps, either with or without the file extension and case-insensitive. If it is, this is considered to be the activated app.
- Call `HandleShortcutRemapEvent` with the `activatedApp` argument so that app-specific shortcut remapping takes place if it applies for the current key event.
@@ -73,8 +73,8 @@ The [`MockedInput`](https://github.com/microsoft/PowerToys/blob/main/src/modules
[To mock the `SendInput` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L10-L110), the steps for processing the input are as follows. This implementation is based on public documentation for SendInput and the behavior of key messages and keyboard hooks:
- Iterate over all the inputs in the `INPUT` vector argument.
- If the event is a key up event, then it is considered [`WM_SYSKEYUP`](https://learn.microsoft.com/windows/win32/inputdev/wm-syskeyup) if Alt is held down, otherwise it is `WM_KEYUP`.
- If the event is a key down event, then it is considered [`WM_SYSKEYDOWN`](https://learn.microsoft.com/windows/win32/inputdev/wm-syskeydown) if either Alt is held down or if it is F10, otherwise it is `WM_KEYDOWN`.
- If the event is a key up event, then it is considered [`WM_SYSKEYUP`](https://learn.microsoft.com/windows/win32/inputdev/wm-syskeyup) if Alt is held down; otherwise, it is `WM_KEYUP`.
- If the event is a key down event, then it is considered [`WM_SYSKEYDOWN`](https://learn.microsoft.com/windows/win32/inputdev/wm-syskeydown) if either Alt is held down or if it is F10; otherwise, it is `WM_KEYDOWN`.
- An optional function which can be set on the `MockedInput` handler can be used to test for the number of times a key event is received by the system with a particular condition using [`sendVirtualInputCallCondition`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L48-L52).
- The hook logic for a low level hook which returns 0 or 1 can be set on the `MockedInput` handler such that it behaves like a low level hook would behave with actual keyboard input. If the method returns 1, then the keyboard state is not updated, and if it returns 0 the corresponding key event is used to update the key state. This works in the recursive way as well similar to low level hooks, as `SendVirtualInput` can be called from within the hook, thus simulating identical behavior to calling `SendInput` in a low level hook (as soon as SendInput is called, the low level hook is called for the new input event, and only after those are processed it returns back to the current event, check this [blog](https://devblogs.microsoft.com/oldnewthing/20140213-00/?p=1773) for more details).
- For updating the keyboard state, KEYUP messages result in the state for that key code being set to false, and KEYDOWN result in the state for that key code being set to true.

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@@ -127,12 +127,12 @@ The [`HandleKeyboardHookEvent`](https://github.com/microsoft/PowerToys/blob/b805
**Note:** Single key remaps need to be executed before shortcut remaps, because otherwise there can be several logical issues. For example if a user has Ctrl remapped to X and Ctrl+A remapped to Y, we can't detect Ctrl+A because the moment Ctrl is pressed it would be remapped to X before the system ever sees Ctrl+A. This is why the design decision was made to separate Remap keys and Remap shortcuts, and all key remaps are reflected in the shortcut remaps.
## Custom Action to launch KBM UI
KBM uses the [`call_custom_action`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L249-L280) method from the `PowertoyModuleIface` in order to launch the KBM UI when the user clicks the Remap a key or Remap a shortcut button from the KBM settings page. On clicking the button, we check if there is already any active KBM UI window, and if there is it is brought to the foreground. If not, the corresponding KBM UI window is launched on a separate detached thread. The UI is described in more detail in [Keyboard Manager UI](keyboardmanagerui.md).
KBM uses the [`call_custom_action`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L249-L280) method from the `PowertoyModuleIface` in order to launch the KBM UI when the user clicks "Remap a key" or "Remap a shortcut" from the KBM settings page. On clicking the button, we check if there is already any active KBM UI window, and if there is it is brought to the foreground. If not, the corresponding KBM UI window is launched on a separate detached thread. The UI is described in more detail in [Keyboard Manager UI](keyboardmanagerui.md).
## SendInput Special Scenarios
### Extended keys
Certain keys such as the arrow keys, <kbd>right Ctrl/Alt</kbd>, and <kbd>Del/Home/Ins</kbd>, etc need to be sent with the `KEYEVENTF_EXTENDEDKEY` flag because otherwise the NumPad versions get sent, which can cause weird behavior when NumLock is on. The code can be found where [`SetKeyEvent` checks `IsExtendedKey(keyCode)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L190-L194) and the list of extended keys in code can be found in [`IsExtendedKey`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L73-L98). Docs about extended keys can be found in [Keyboard Input Overview: Extended-Key Flag
Certain keys such as the arrow keys, <kbd>right Ctrl/Alt</kbd>, and <kbd>Del/Home/Ins</kbd>, etc. need to be sent with the `KEYEVENTF_EXTENDEDKEY` flag because otherwise the NumPad versions get sent, which can cause weird behavior when NumLock is on. The code can be found where [`SetKeyEvent` checks `IsExtendedKey(keyCode)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L190-L194) and the list of extended keys in code can be found in [`IsExtendedKey`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L73-L98). Docs about extended keys can be found in [Keyboard Input Overview: Extended-Key Flag
](https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#extended-key-flag).
The weird behavior that is caused by this can be found at these issues:
@@ -177,13 +177,13 @@ For example, while [remapping <kbd>Ctrl</kbd> to <kbd>Caps Lock</kbd>](https://g
While the above work around fixes most of the cases, there are still some scenarios where the modifier can get stuck, mentioned at this [comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-663729278), which is why the issue is still open. This occurs if a modifier is pressed after the remap has been invoked before releasing the remapped key and it is a harder scenario to solve which requires refactoring the single key remap code.
### UIPI Issues (not resolved)
`SendInput` does not work directly with certain key codes such as Play/Pause Media, Calculator key, etc as it requires UAC privileges to be injected to the OS and accordingly play the active media app or launch the Calculator app. In order to resolve this the correct approach is that the executable which calls `SendInput` needs to have the [UIAccess flag](https://learn.microsoft.com/windows/win32/winauto/uiauto-securityoverview) set to true, which will also avoid the requirement of KBM having to run as administrator to intercept key events when an elevated window is in focus. The UIAccess flag has many constraints such as it must be a signed executable and must be located in a protected path like Program Files. Since KBM currently runs out of the runner process, it would make more sense to do this work after KBM is moved to a separate executable, and it could be enabled by a separate toggle in settings only if PowerToys is installed in Program Files. [This comment](https://github.com/microsoft/PowerToys/issues/3192#issuecomment-646323661) has more details on this approach and (this)[https://github.com/microsoft/PowerToys/issues/3255] is the tracking issue.
`SendInput` does not work directly with certain key codes such as Play/Pause Media, Calculator key, etc. as it requires UAC privileges to be injected to the OS and accordingly play the active media app or launch the Calculator app. In order to resolve this the correct approach is that the executable which calls `SendInput` needs to have the [UIAccess flag](https://learn.microsoft.com/windows/win32/winauto/uiauto-securityoverview) set to true, which will also avoid the requirement of KBM having to run as administrator to intercept key events when an elevated window is in focus. The UIAccess flag has many constraints such as it must be a signed executable and must be located in a protected path like Program Files. Since KBM currently runs out of the runner process, it would make more sense to do this work after KBM is moved to a separate executable, and it could be enabled by a separate toggle in settings only if PowerToys is installed in Program Files. [This comment](https://github.com/microsoft/PowerToys/issues/3192#issuecomment-646323661) has more details on this approach and (this)[https://github.com/microsoft/PowerToys/issues/3255] is the tracking issue.
## Other remapping approaches
Other approaches for remapping which were deprioritized are:
### Registry approach
This method is used by [SharpKeys](https://github.com/randyrants/sharpkeys) and involves using the [Microsoft Keyboard Scancode mapper registry key](https://github.com/randyrants/sharpkeys) to remap keys based on their scan codes. This has the advantage of being applied in all scenarios and not facing any elevation or UAC issues, however the disadvantages are that for modifying the settings the process must run elevated (as it modifies HKLM registry) and it requires a reboot to get applied. Another issue which is an advantage/disadvantage for users is that the process does not need to be running, so the remaps are applied all the time, including at the password prompt on logging into the user's Windows account, which could get a user stuck if they orphaned a key in their password. This registry doesn't have any support for remapping shortcuts either, so the hook approach was prioritized over this.
This method is used by [SharpKeys](https://github.com/randyrants/sharpkeys) and involves using the [Microsoft Keyboard Scancode mapper registry key](https://github.com/randyrants/sharpkeys) to remap keys based on their scan codes. This has the advantage of being applied in all scenarios and not facing any elevation or UAC issues, however the disadvantages are that for modifying the settings, the process must run elevated (as it modifies HKLM registry) and it requires a reboot to get applied. Another issue which is an advantage/disadvantage for users is that the process does not need to be running, so the remaps are applied all the time, including at the password prompt on logging into the user's Windows account, which could get a user stuck if they orphaned a key in their password. This registry doesn't have any support for remapping shortcuts either, so the hook approach was prioritized over this.
### Driver approach
Using a driver approach has the benefit of not depending on precedence orders as KBM could always run before low level hooks, and it also has the benefit of differentiating between different keyboards, allowing [multi keyboard-specific remaps](https://github.com/microsoft/PowerToys/issues/1460). The disadvantages are however that any bug or crash could have system level consequences. [Interception](https://github.com/oblitum/Interception) is an open source driver that could be used for implementing this. The approach was deprioritized due to the potential side effects.
@@ -191,7 +191,7 @@ Using a driver approach has the benefit of not depending on precedence orders as
## Telemetry
Keyboard Manager emits the following telemetry events (implemented in [trace.h](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/trace.h) and [trace.cpp](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/trace.cpp)):
- **`KeyboardManager_EnableKeyboardManager`:** Logs a `boolean` value storing the KBM toggle state. It is logged whenever KBM is enabled or disabled (emitted in [`enable`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L305-L306) and [`disable`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L315-L316)).
- **`KeyboardManager_KeyRemapCount`:** Logs the number of key to key and key to shortcut remaps (i.e. all the remaps on the Remap a key window). This gets logged on saving new settings in the Remap a key window (emitted at [the end of `ApplySingleKeyRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L159-L163)).
- **`KeyboardManager_OSLevelShortcutRemapCount`:** Logs the number of global shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted at [the end of `ApplyShortcutRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L220)).
- **`KeyboardManager_AppSpecificShortcutRemapCount`:** Logs the number of app-specific shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [after calling `OSLevelShortcutRemapCount` in `ApplyShortcutRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L221)).
- **`KeyboardManager_KeyRemapCount`:** Logs the number of key to key and key to shortcut remaps (i.e. all the remaps on the "Remap a key" window). This gets logged on saving new settings in the "Remap a key" window (emitted at [the end of `ApplySingleKeyRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L159-L163)).
- **`KeyboardManager_OSLevelShortcutRemapCount`:** Logs the number of global shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the "Remap a shortcut" window (emitted at [the end of `ApplyShortcutRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L220)).
- **`KeyboardManager_AppSpecificShortcutRemapCount`:** Logs the number of app-specific shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the "Remap a shortcut" window (emitted [after calling `OSLevelShortcutRemapCount` in `ApplyShortcutRemappings`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L221)).
- **`KeyboardManager_Error`:** Logs the occurrence of an error in KBM with the name of the method, error code and the corresponding error message. This is currently used only for logging `SetWindowsHookEx` failures (emitted [at the end of `start_lowlevel_keyboard_hook`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L364-L369)).

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@@ -32,7 +32,7 @@ The KBM UI consists of a [`Grid` with several columns](https://github.com/micros
When the UI windows are activated the `KeyboardManagerState` object [sets the `UIState` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L251-L252) which is used for distinguishing if the UI is up from the keyboard hook thread. The [states are also updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L53) on opening and closing the Type window.
Clicking the Type Button [opens a content dialog](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L206-L380) which registers key delays using the [`KeyDelay` class](keyboardmanagercommon.md#KeyDelay) for Enter and Esc keys and sets the UI states such that when a key event occurs the TextBlocks on the ContentDialog are updated accordingly. On accepting the dialog the selected keys are copied into the ComboBoxes from the TextBlocks, and on closing the window the key delays are unregistered and UI states are reset.
Clicking the Type Button [opens a content dialog](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L206-L380) which registers key delays using the [`KeyDelay` class](keyboardmanagercommon.md#KeyDelay) for Enter and Esc keys and sets the UI states such that when a key event occurs the TextBlocks on the ContentDialog are updated accordingly. On accepting the dialog, the selected keys are copied into the ComboBoxes from the TextBlocks, and on closing the window, the key delays are unregistered and UI states are reset.
Since ComboBoxes are added dynamically, handlers have been added which [update the accessible names for these controls](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L69-L74), which get executed whenever a drop down is added or removed.

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@@ -38,7 +38,7 @@ The Value Generator plugin is used to generate hashes for strings, to calculate
- [`UuidCreateSequential`](https://learn.microsoft.com/en-us/windows/win32/api/rpcdce/nf-rpcdce-uuidcreatesequential) for version 1
- `System.Guid.NewGuid()` for version 4
- `System.Guid.CreateVersion7()` for version 7
- Versions 3 and 5 take two parameters, a namespace and a name
- Versions 3 and 5 take two parameters: a namespace and a name
- The namespace must be a valid GUID or one of the [predefined ones](https://datatracker.ietf.org/doc/html/rfc4122#appendix-C)
- The `PredefinedNamespaces` dictionary contains aliases for the predefined namespaces
- The name can be any string
@@ -72,10 +72,10 @@ The Value Generator plugin is used to generate hashes for strings, to calculate
### [`InputParser`](/src/modules/launcher/Plugins/Community.PowerToys.Run.Plugin.ValueGenerator/InputParser.cs)
- It is responsible only for parsing the query from the user
- Based on the user query, the `ParseInput()` method must return an object that implements the `IComputeRequest` interface or it must throw one of `FormatException` or `ArgumentException`
- Throwing an `ArgumentException` should signal the fact the query contains a mistake that the user can fix (eg. an unsupported hash function, an invalid GUID version, an invalid namespace, etc)
- Throwing an `ArgumentException` should signal the fact that the query contains a mistake that the user can fix (e.g. an unsupported hash function, an invalid GUID version, an invalid namespace, etc.)
> The error message will be shown to the user and no log message will be created
- Throwing a `FormatException` should signal either:
- that the query may become valid, and so it does not make sense to show an error just yet (eg. the query does not contain a request yet, a hash request without a string to hash)
- that the query may become valid, and so it does not make sense to show an error just yet (e.g. the query does not contain a request yet, a hash request without a string to hash)
- that the query is completely invalid
> The error message will not be shown to the user but a log message will be created

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@@ -6,7 +6,7 @@ The History Plugin allows users to search or display results they have used (sel
The plugin uses data that was already being captured which is, what results were clicked, and how many times. We do add a little more data to this set now.
When this plugin is queried, it creates results based on this previously selected results data.
In order to make sure selected results in the history are still valid, we re-query the plugin the relevant plug using the PluginManager. If there are no results,
In order to make sure selected results in the history are still valid, we re-query the relevant plugin using the PluginManager. If there are no results,
this history item is not included. This usually means that the result is no longer valid. For instance, if a file was deleted, but it's still in the selected history
we don't want to show it as a selectable result.

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@@ -9,7 +9,7 @@ The code itself is very simple, basically just a call into OneNote interop via t
var pages = OneNoteProvider.FindPages(query.Search);
```
The query results will be cached for 1 day, and if cached results are found they'll be returned in the initial `Query()` call, otherwise OneNote itself will be queried in the `delayedExecution:true` overload.
The query results will be cached for 1 day, and if cached results are found they'll be returned in the initial `Query()` call; otherwise, OneNote itself will be queried in the `delayedExecution:true` overload.
If the user actions on a result, it'll open it in the OneNote app, and restore and/or focus the app as well if necessary.

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@@ -8,7 +8,7 @@ The user can switch to the found windows, close them or kill their process.
## Remarks
### UWP Apps
- The process of an UWP app can't be detected correctly for windows that are minimized while searching. At this time they are assigned to the generic process `ApplicationFrameHost.exe`. If the user searches for such an window while it is not minimized, then the process gets assigned correctly/updated.
- The process of an UWP app can't be detected correctly for windows that are minimized while searching. At this time they are assigned to the generic process `ApplicationFrameHost.exe`. If the user searches for such a window while it is not minimized, then the process gets assigned correctly/updated.
### Killing processes
- Killing the Explorer process is only allowed, if each folder window is running in its own process. (See section `File Explorer setting` below.)
@@ -17,7 +17,7 @@ The user can switch to the found windows, close them or kill their process.
- Windows of UWP apps don't know their process, until they are searched in non-minimized state.
### File Explorer setting
- To kill the Process of an Explorer window, each window has to run in a separate process. Otherwise the process is the same one as the shell process and killing the shell process will crash the shell (Windows ui).
- To kill the Process of an Explorer window, each window has to run in a separate process. Otherwise, the process is the same one as the shell process and killing the shell process will crash the shell (Windows ui).
- To enable this behavior the setting `Launch folder windows in a separate process` under `Folder Options > View` has to be enabled.
- From PowerToys Run you can open the `Folder options` dialog by clicking the information message in the search results. The information message is only shown when searching with action keyword for explorer windows and can be hidden in the plugin settings.
- Note: The folder option/process is evaluated in real time. After changing the setting it is enough to search again for the windows.