mirror of
https://github.com/microsoft/PowerToys
synced 2025-08-30 22:15:11 +00:00
3.0 KiB
3.0 KiB
New plugin checklist
- The plugin is a project under
modules\launcher\Plugins
- Microsoft plugin project name pattern:
Microsoft.PowerToys.Run.Plugin.{PluginName}
- Community plugin project name pattern:
Community.PowerToys.Run.Plugin.{PluginName}
- The plugin target framework should be
net9.0-windows10.0.22621.0
- If the plugin uses any 3rd party dependencies the project file should import
DynamicPlugin.props
- 3rd party dependencies must be compatible with .NET 9
- The plugin has to contain a
plugin.json
file of the following format in its root folder:
{
"ID": string, // GUID string
"ActionKeyword": string, // Direct activation phrase
"IsGlobal": boolean,
"Name": string, // Has to be unique, same as 'PluginName' in the project name pattern
"Author": string,
"Version": "1.0.0", // For future compatibility
"Language": "csharp", // So far we support only csharp
"Website": "https://aka.ms/powertoys", // Has to be an absolute uri starting with "http://" or "https://".
"ExecuteFileName": string, // Should be {Type}.PowerToys.Run.Plugin.{PluginName}.dll
"IcoPathDark": string, // Path to dark theme icon. The path is relative to the root plugin folder
"IcoPathLight": string // Path to light theme icon. The path is relative to the root plugin folder
"DynamicLoading": bool // Sets whether the plugin should dynamically load any dependencies isolated from the core application.
}
- Make sure your
Main
class contains a public, static string property for thePluginID
. The plugin id has to be the same as the one in theplugin.json
file.
public static string PluginID => "xxxxxxx"; // The part xxxxxxx stands for the plugin ID.
- Do not use plugin name or PowerToys as prefixes for entities inside of the plugin project
- The plugin has to have Unit tests. Use MSTest framework
- Plugin's output code and assets have to be included in the installer
Product.wxs
- Test the plugin with a local build. Build the installer, install, check that the plugin works as expected
- All plugin's binaries have to be included in the signed build
pipeline.user.windows.yml
Some localization steps can only be done after the first pass by the localization team to provide the localized resources. In the PR that adds a new plugin, reference a new issue to track the work for fully enabling localization for the new plugin.
- Add the resource folder to
21247c0bb0/installer/PowerToysSetup/Product.wxs (L825)
- Add the resource files under the section
21247c0bb0/installer/PowerToysSetup/Product.wxs (L882)
- Your plugin's executable file (DLL) has to have correct version informations after building it. (This version information will be shown on the settings page.)