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mirror of https://gitlab.isc.org/isc-projects/bind9 synced 2025-08-31 06:25:31 +00:00

Make isc_random_uniform() nearly divisionless

It used to require two 32-bit integer divisions to get a random number
less than some limit. Now we use Daniel Lemire's "nearly-divisionless"
algorithm for unbiased bounded random numbers, which requires one
64-bit integer multiply in the usual case, and one 32-bit integer
division in rare slow cases. Even the slow cases are faster than
before; there are also fewer branches.

I think this algorithm is exceptionally beautiful. It also has more
clever tricks than lines of code, so I have done my best to explain
how it works.
This commit is contained in:
Tony Finch
2022-04-14 18:18:12 +01:00
parent 5d76ac686a
commit d20ea4a703
2 changed files with 79 additions and 37 deletions

View File

@@ -54,12 +54,18 @@ isc_random_buf(void *buf, size_t buflen);
uint32_t
isc_random_uniform(uint32_t upper_bound);
/*!<
* \brief Will return a single 32-bit value, uniformly distributed but
* less than upper_bound. This is recommended over
* constructions like ``isc_random() % upper_bound'' as it
* avoids "modulo bias" when the upper bound is not a power of
* two. In the worst case, this function may require multiple
* iterations to ensure uniformity.
* \brief Returns a single 32-bit uniformly distributed random value
* less than upper_bound.
*
* This is better than ``isc_random() % upper_bound'' as it avoids
* "modulo bias" when the upper bound is not a power of two. This
* function is also faster, because it usually avoids doing any
* divisions (which are typically very slow).
*
* It uses rejection sampling to ensure uniformity, so it may require
* multiple iterations to get a result; the probability of needing to
* resample is very small when the upper_bound is small, rising to 0.5
* when upper_bound is UINT32_MAX/2.
*/
ISC_LANG_ENDDECLS

View File

@@ -166,41 +166,77 @@ isc_random_buf(void *buf, size_t buflen) {
}
uint32_t
isc_random_uniform(uint32_t upper_bound) {
/* Copy of arc4random_uniform from OpenBSD */
uint32_t r, min;
isc_random_uniform(uint32_t limit) {
RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
ISC_R_SUCCESS);
if (upper_bound < 2) {
return (0);
}
#if (ULONG_MAX > 0xffffffffUL)
min = 0x100000000UL % upper_bound;
#else /* if (ULONG_MAX > 0xffffffffUL) */
/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
if (upper_bound > 0x80000000) {
min = 1 + ~upper_bound; /* 2**32 - upper_bound */
} else {
/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
}
#endif /* if (ULONG_MAX > 0xffffffffUL) */
/*
* This could theoretically loop forever but each retry has
* p > 0.5 (worst case, usually far better) of selecting a
* number inside the range we need, so it should rarely need
* to re-roll.
* Daniel Lemire's nearly-divisionless unbiased bounded random numbers.
*
* https://lemire.me/blog/?p=17551
*
* The raw random number generator `next()` returns a 32-bit value.
* We do a 64-bit multiply `next() * limit` and treat the product as a
* 32.32 fixed-point value less than the limit. Our result will be the
* integer part (upper 32 bits), and we will use the fraction part
* (lower 32 bits) to determine whether or not we need to resample.
*/
for (;;) {
r = next();
if (r >= min) {
break;
uint64_t num = (uint64_t)next() * (uint64_t)limit;
/*
* In the fast path, we avoid doing a division in most cases by
* comparing the fraction part of `num` with the limit, which is
* a slight over-estimate for the exact resample threshold.
*/
if ((uint32_t)(num) < limit) {
/*
* We are in the slow path where we re-do the approximate test
* more accurately. The exact threshold for the resample loop
* is the remainder after dividing the raw RNG limit `1 << 32`
* by the caller's limit. We use a trick to calculate it
* within 32 bits:
*
* (1 << 32) % limit
* == ((1 << 32) - limit) % limit
* == (uint32_t)(-limit) % limit
*
* This division is safe: we know that `limit` is strictly
* greater than zero because of the slow-path test above.
*/
uint32_t residue = (uint32_t)(-limit) % limit;
/*
* Unless we get one of `N = (1 << 32) - residue` valid
* values, we reject the sample. This `N` is a multiple of
* `limit`, so our results will be unbiased; and `N` is the
* largest multiple that fits in 32 bits, so rejections are as
* rare as possible.
*
* There are `limit` possible values for the integer part of
* our fixed-point number. Each one corresponds to `N/limit`
* or `N/limit + 1` possible fraction parts. For our result to
* be unbiased, every possible integer part must have the same
* number of possible valid fraction parts. So, when we get
* the superfluous value in the `N/limit + 1` cases, we need
* to reject and resample.
*
* Because of the multiplication, the possible values in the
* fraction part are equally spaced by `limit`, with varying
* gaps at each end of the fraction's 32-bit range. We will
* choose a range of size `N` (a multiple of `limit`) into
* which valid fraction values must fall, with the rest of the
* 32-bit range covered by the `residue`. Lemire's paper says
* that exactly `N/limit` possible values spaced apart by
* `limit` will fit into our size `N` valid range, regardless
* of the size of the end gaps, the phase alignment of the
* values, or the position of the range.
*
* So, when a fraction value falls in the `residue` outside
* our valid range, it is superfluous, and we resample.
*/
while ((uint32_t)(num) < residue) {
num = (uint64_t)next() * (uint64_t)limit;
}
}
return (r % upper_bound);
/*
* Return the integer part (upper 32 bits).
*/
return ((uint32_t)(num >> 32));
}