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https://gitlab.isc.org/isc-projects/bind9
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Make isc_random_uniform() nearly divisionless
It used to require two 32-bit integer divisions to get a random number less than some limit. Now we use Daniel Lemire's "nearly-divisionless" algorithm for unbiased bounded random numbers, which requires one 64-bit integer multiply in the usual case, and one 32-bit integer division in rare slow cases. Even the slow cases are faster than before; there are also fewer branches. I think this algorithm is exceptionally beautiful. It also has more clever tricks than lines of code, so I have done my best to explain how it works.
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@@ -54,12 +54,18 @@ isc_random_buf(void *buf, size_t buflen);
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uint32_t
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isc_random_uniform(uint32_t upper_bound);
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/*!<
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* \brief Will return a single 32-bit value, uniformly distributed but
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* less than upper_bound. This is recommended over
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* constructions like ``isc_random() % upper_bound'' as it
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* avoids "modulo bias" when the upper bound is not a power of
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* two. In the worst case, this function may require multiple
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* iterations to ensure uniformity.
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* \brief Returns a single 32-bit uniformly distributed random value
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* less than upper_bound.
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*
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* This is better than ``isc_random() % upper_bound'' as it avoids
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* "modulo bias" when the upper bound is not a power of two. This
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* function is also faster, because it usually avoids doing any
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* divisions (which are typically very slow).
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*
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* It uses rejection sampling to ensure uniformity, so it may require
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* multiple iterations to get a result; the probability of needing to
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* resample is very small when the upper_bound is small, rising to 0.5
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* when upper_bound is UINT32_MAX/2.
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*/
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ISC_LANG_ENDDECLS
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@@ -166,41 +166,77 @@ isc_random_buf(void *buf, size_t buflen) {
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}
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uint32_t
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isc_random_uniform(uint32_t upper_bound) {
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/* Copy of arc4random_uniform from OpenBSD */
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uint32_t r, min;
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isc_random_uniform(uint32_t limit) {
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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if (upper_bound < 2) {
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return (0);
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}
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#if (ULONG_MAX > 0xffffffffUL)
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min = 0x100000000UL % upper_bound;
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#else /* if (ULONG_MAX > 0xffffffffUL) */
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/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
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if (upper_bound > 0x80000000) {
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min = 1 + ~upper_bound; /* 2**32 - upper_bound */
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} else {
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/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
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min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
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}
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#endif /* if (ULONG_MAX > 0xffffffffUL) */
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/*
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* This could theoretically loop forever but each retry has
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* p > 0.5 (worst case, usually far better) of selecting a
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* number inside the range we need, so it should rarely need
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* to re-roll.
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* Daniel Lemire's nearly-divisionless unbiased bounded random numbers.
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*
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* https://lemire.me/blog/?p=17551
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*
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* The raw random number generator `next()` returns a 32-bit value.
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* We do a 64-bit multiply `next() * limit` and treat the product as a
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* 32.32 fixed-point value less than the limit. Our result will be the
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* integer part (upper 32 bits), and we will use the fraction part
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* (lower 32 bits) to determine whether or not we need to resample.
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*/
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for (;;) {
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r = next();
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if (r >= min) {
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break;
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uint64_t num = (uint64_t)next() * (uint64_t)limit;
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/*
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* In the fast path, we avoid doing a division in most cases by
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* comparing the fraction part of `num` with the limit, which is
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* a slight over-estimate for the exact resample threshold.
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*/
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if ((uint32_t)(num) < limit) {
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/*
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* We are in the slow path where we re-do the approximate test
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* more accurately. The exact threshold for the resample loop
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* is the remainder after dividing the raw RNG limit `1 << 32`
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* by the caller's limit. We use a trick to calculate it
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* within 32 bits:
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*
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* (1 << 32) % limit
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* == ((1 << 32) - limit) % limit
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* == (uint32_t)(-limit) % limit
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*
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* This division is safe: we know that `limit` is strictly
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* greater than zero because of the slow-path test above.
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*/
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uint32_t residue = (uint32_t)(-limit) % limit;
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/*
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* Unless we get one of `N = (1 << 32) - residue` valid
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* values, we reject the sample. This `N` is a multiple of
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* `limit`, so our results will be unbiased; and `N` is the
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* largest multiple that fits in 32 bits, so rejections are as
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* rare as possible.
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*
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* There are `limit` possible values for the integer part of
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* our fixed-point number. Each one corresponds to `N/limit`
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* or `N/limit + 1` possible fraction parts. For our result to
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* be unbiased, every possible integer part must have the same
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* number of possible valid fraction parts. So, when we get
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* the superfluous value in the `N/limit + 1` cases, we need
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* to reject and resample.
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*
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* Because of the multiplication, the possible values in the
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* fraction part are equally spaced by `limit`, with varying
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* gaps at each end of the fraction's 32-bit range. We will
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* choose a range of size `N` (a multiple of `limit`) into
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* which valid fraction values must fall, with the rest of the
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* 32-bit range covered by the `residue`. Lemire's paper says
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* that exactly `N/limit` possible values spaced apart by
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* `limit` will fit into our size `N` valid range, regardless
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* of the size of the end gaps, the phase alignment of the
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* values, or the position of the range.
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*
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* So, when a fraction value falls in the `residue` outside
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* our valid range, it is superfluous, and we resample.
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*/
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while ((uint32_t)(num) < residue) {
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num = (uint64_t)next() * (uint64_t)limit;
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}
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}
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return (r % upper_bound);
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/*
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* Return the integer part (upper 32 bits).
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*/
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return ((uint32_t)(num >> 32));
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}
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