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396 lines
14 KiB
Python
396 lines
14 KiB
Python
#!/usr/bin/env python
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#############################################################################
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##
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## Copyright (C) 2015 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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## All rights reserved.
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##
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## This file is part of the examples of PyQt.
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##
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## $QT_BEGIN_LICENSE:BSD$
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## You may use this file under the terms of the BSD license as follows:
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##
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## "Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions are
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## met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in
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## the documentation and/or other materials provided with the
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## distribution.
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## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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## the names of its contributors may be used to endorse or promote
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## products derived from this software without specific prior written
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## permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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## $QT_END_LICENSE$
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##
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#############################################################################
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import sys
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import math
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from PyQt5.QtCore import pyqtSignal, QSize, Qt, QTimer
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from PyQt5.QtGui import QPixmap
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from PyQt5.QtWidgets import (QAction, QApplication, QGridLayout, QLabel,
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QLineEdit, QMainWindow, QMessageBox, QOpenGLWidget, QScrollArea,
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QSizePolicy, QSlider, QWidget)
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class GLWidget(QOpenGLWidget):
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xRotationChanged = pyqtSignal(int)
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yRotationChanged = pyqtSignal(int)
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zRotationChanged = pyqtSignal(int)
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def __init__(self, parent=None):
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super(GLWidget, self).__init__(parent)
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self.gear1 = 0
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self.gear2 = 0
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self.gear3 = 0
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self.xRot = 0
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self.yRot = 0
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self.zRot = 0
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self.gear1Rot = 0
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timer = QTimer(self)
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timer.timeout.connect(self.advanceGears)
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timer.start(20)
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def setXRotation(self, angle):
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self.normalizeAngle(angle)
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if angle != self.xRot:
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self.xRot = angle
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self.xRotationChanged.emit(angle)
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self.update()
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def setYRotation(self, angle):
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self.normalizeAngle(angle)
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if angle != self.yRot:
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self.yRot = angle
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self.yRotationChanged.emit(angle)
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self.update()
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def setZRotation(self, angle):
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self.normalizeAngle(angle)
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if angle != self.zRot:
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self.zRot = angle
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self.zRotationChanged.emit(angle)
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self.update()
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def initializeGL(self):
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self.gl = self.context().versionFunctions()
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self.gl.initializeOpenGLFunctions()
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lightPos = (5.0, 5.0, 10.0, 1.0)
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reflectance1 = (0.8, 0.1, 0.0, 1.0)
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reflectance2 = (0.0, 0.8, 0.2, 1.0)
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reflectance3 = (0.2, 0.2, 1.0, 1.0)
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self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION, lightPos)
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self.gl.glEnable(self.gl.GL_LIGHTING)
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self.gl.glEnable(self.gl.GL_LIGHT0)
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self.gl.glEnable(self.gl.GL_DEPTH_TEST)
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self.gear1 = self.makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20)
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self.gear2 = self.makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10)
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self.gear3 = self.makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10)
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self.gl.glEnable(self.gl.GL_NORMALIZE)
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self.gl.glClearColor(0.0, 0.0, 0.0, 1.0)
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def paintGL(self):
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self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
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self.gl.glPushMatrix()
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self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
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self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
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self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
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self.drawGear(self.gear1, -3.0, -2.0, 0.0, self.gear1Rot / 16.0)
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self.drawGear(self.gear2, +3.1, -2.0, 0.0,
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-2.0 * (self.gear1Rot / 16.0) - 9.0)
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self.gl.glRotated(+90.0, 1.0, 0.0, 0.0)
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self.drawGear(self.gear3, -3.1, -1.8, -2.2,
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+2.0 * (self.gear1Rot / 16.0) - 2.0)
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self.gl.glPopMatrix()
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def resizeGL(self, width, height):
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side = min(width, height)
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if side < 0:
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return
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self.gl.glViewport((width - side) // 2, (height - side) // 2, side, side)
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self.gl.glMatrixMode(self.gl.GL_PROJECTION)
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self.gl.glLoadIdentity()
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self.gl.glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0)
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self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
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self.gl.glLoadIdentity()
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self.gl.glTranslated(0.0, 0.0, -40.0)
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def mousePressEvent(self, event):
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self.lastPos = event.pos()
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def mouseMoveEvent(self, event):
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dx = event.x() - self.lastPos.x()
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dy = event.y() - self.lastPos.y()
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if event.buttons() & Qt.LeftButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setYRotation(self.yRot + 8 * dx)
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elif event.buttons() & Qt.RightButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setZRotation(self.zRot + 8 * dx)
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self.lastPos = event.pos()
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def advanceGears(self):
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self.gear1Rot += 2 * 16
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self.update()
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def xRotation(self):
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return self.xRot
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def yRotation(self):
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return self.yRot
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def zRotation(self):
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return self.zRot
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def makeGear(self, reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount):
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list = self.gl.glGenLists(1)
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self.gl.glNewList(list, self.gl.GL_COMPILE)
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self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE,
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reflectance)
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r0 = innerRadius
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r1 = outerRadius - toothSize / 2.0
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r2 = outerRadius + toothSize / 2.0
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delta = (2.0 * math.pi / toothCount) / 4.0
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z = thickness / 2.0
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self.gl.glShadeModel(self.gl.GL_FLAT)
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for i in range(2):
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if i == 0:
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sign = +1.0
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else:
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sign = -1.0
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self.gl.glNormal3d(0.0, 0.0, sign)
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self.gl.glBegin(self.gl.GL_QUAD_STRIP)
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for j in range(toothCount+1):
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angle = 2.0 * math.pi * j / toothCount
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self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
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self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
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self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
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self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)
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self.gl.glEnd()
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self.gl.glBegin(self.gl.GL_QUADS)
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for j in range(toothCount):
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angle = 2.0 * math.pi * j / toothCount
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self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
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self.gl.glVertex3d(r2 * math.cos(angle + delta), r2 * math.sin(angle + delta), sign * z)
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self.gl.glVertex3d(r2 * math.cos(angle + 2 * delta), r2 * math.sin(angle + 2 * delta), sign * z)
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self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)
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self.gl.glEnd()
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self.gl.glBegin(self.gl.GL_QUAD_STRIP)
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for i in range(toothCount):
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for j in range(2):
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angle = 2.0 * math.pi * (i + (j / 2.0)) / toothCount
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s1 = r1
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s2 = r2
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if j == 1:
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s1, s2 = s2, s1
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self.gl.glNormal3d(math.cos(angle), math.sin(angle), 0.0)
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self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), +z)
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self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), -z)
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self.gl.glNormal3d(s2 * math.sin(angle + delta) - s1 * math.sin(angle), s1 * math.cos(angle) - s2 * math.cos(angle + delta), 0.0)
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self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), +z)
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self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), -z)
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self.gl.glVertex3d(r1, 0.0, +z)
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self.gl.glVertex3d(r1, 0.0, -z)
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self.gl.glEnd()
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self.gl.glShadeModel(self.gl.GL_SMOOTH)
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self.gl.glBegin(self.gl.GL_QUAD_STRIP)
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for i in range(toothCount+1):
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angle = i * 2.0 * math.pi / toothCount
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self.gl.glNormal3d(-math.cos(angle), -math.sin(angle), 0.0)
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self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), +z)
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self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), -z)
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self.gl.glEnd()
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self.gl.glEndList()
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return list
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def drawGear(self, gear, dx, dy, dz, angle):
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self.gl.glPushMatrix()
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self.gl.glTranslated(dx, dy, dz)
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self.gl.glRotated(angle, 0.0, 0.0, 1.0)
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self.gl.glCallList(gear)
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self.gl.glPopMatrix()
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def normalizeAngle(self, angle):
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while (angle < 0):
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angle += 360 * 16
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while (angle > 360 * 16):
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angle -= 360 * 16
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class MainWindow(QMainWindow):
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def __init__(self):
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super(MainWindow, self).__init__()
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centralWidget = QWidget()
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self.setCentralWidget(centralWidget)
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self.glWidget = GLWidget()
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self.pixmapLabel = QLabel()
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self.glWidgetArea = QScrollArea()
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self.glWidgetArea.setWidget(self.glWidget)
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self.glWidgetArea.setWidgetResizable(True)
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self.glWidgetArea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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self.glWidgetArea.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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self.glWidgetArea.setSizePolicy(QSizePolicy.Ignored,
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QSizePolicy.Ignored)
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self.glWidgetArea.setMinimumSize(50, 50)
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self.pixmapLabelArea = QScrollArea()
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self.pixmapLabelArea.setWidget(self.pixmapLabel)
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self.pixmapLabelArea.setSizePolicy(QSizePolicy.Ignored,
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QSizePolicy.Ignored)
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self.pixmapLabelArea.setMinimumSize(50, 50)
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xSlider = self.createSlider(self.glWidget.xRotationChanged,
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self.glWidget.setXRotation)
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ySlider = self.createSlider(self.glWidget.yRotationChanged,
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self.glWidget.setYRotation)
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zSlider = self.createSlider(self.glWidget.zRotationChanged,
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self.glWidget.setZRotation)
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self.createActions()
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self.createMenus()
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centralLayout = QGridLayout()
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centralLayout.addWidget(self.glWidgetArea, 0, 0)
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centralLayout.addWidget(self.pixmapLabelArea, 0, 1)
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centralLayout.addWidget(xSlider, 1, 0, 1, 2)
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centralLayout.addWidget(ySlider, 2, 0, 1, 2)
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centralLayout.addWidget(zSlider, 3, 0, 1, 2)
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centralWidget.setLayout(centralLayout)
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xSlider.setValue(15 * 16)
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ySlider.setValue(345 * 16)
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zSlider.setValue(0 * 16)
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self.setWindowTitle("Grabber")
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self.resize(400, 300)
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def grabFrameBuffer(self):
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image = self.glWidget.grabFramebuffer()
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self.setPixmap(QPixmap.fromImage(image))
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def clearPixmap(self):
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self.setPixmap(QPixmap())
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def about(self):
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QMessageBox.about(self, "About Grabber",
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"The <b>Grabber</b> example demonstrates two approaches for "
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"rendering OpenGL into a Qt pixmap.")
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def createActions(self):
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self.grabFrameBufferAct = QAction("&Grab Frame Buffer", self,
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shortcut="Ctrl+G", triggered=self.grabFrameBuffer)
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self.clearPixmapAct = QAction("&Clear Pixmap", self,
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shortcut="Ctrl+L", triggered=self.clearPixmap)
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self.exitAct = QAction("E&xit", self, shortcut="Ctrl+Q",
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triggered=self.close)
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self.aboutAct = QAction("&About", self, triggered=self.about)
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self.aboutQtAct = QAction("About &Qt", self,
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triggered=QApplication.instance().aboutQt)
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def createMenus(self):
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self.fileMenu = self.menuBar().addMenu("&File")
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self.fileMenu.addAction(self.grabFrameBufferAct)
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self.fileMenu.addAction(self.clearPixmapAct)
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self.fileMenu.addSeparator()
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self.fileMenu.addAction(self.exitAct)
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self.helpMenu = self.menuBar().addMenu("&Help")
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self.helpMenu.addAction(self.aboutAct)
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self.helpMenu.addAction(self.aboutQtAct)
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def createSlider(self, changedSignal, setterSlot):
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slider = QSlider(Qt.Horizontal)
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slider.setRange(0, 360 * 16)
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slider.setSingleStep(16)
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slider.setPageStep(15 * 16)
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slider.setTickInterval(15 * 16)
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slider.setTickPosition(QSlider.TicksRight)
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slider.valueChanged.connect(setterSlot)
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changedSignal.connect(slider.setValue)
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return slider
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def setPixmap(self, pixmap):
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self.pixmapLabel.setPixmap(pixmap)
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size = pixmap.size()
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if size - QSize(1, 0) == self.pixmapLabelArea.maximumViewportSize():
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size -= QSize(1, 0)
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self.pixmapLabel.resize(size)
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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mainWin = MainWindow()
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mainWin.show()
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sys.exit(app.exec_())
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