Files
libreoffice/vcl/source/gdi/textlayout.cxx

356 lines
16 KiB
C++
Raw Normal View History

/*************************************************************************
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2009 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include "vcl/ctrl.hxx"
#include "vcl/outdev.hxx"
#include "vcl/outfont.hxx"
#include "vcl/textlayout.hxx"
//........................................................................
namespace vcl
{
//........................................................................
//====================================================================
//= DefaultTextLayout
//====================================================================
//--------------------------------------------------------------------
DefaultTextLayout::~DefaultTextLayout()
{
}
//--------------------------------------------------------------------
long DefaultTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
return m_rTargetDevice.GetTextWidth( _rText, _nStartIndex, _nLength );
}
//--------------------------------------------------------------------
void DefaultTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex,
xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText )
{
m_rTargetDevice.DrawText( _rStartPoint, _rText, _nStartIndex, _nLength, _pVector, _pDisplayText );
}
//--------------------------------------------------------------------
bool DefaultTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray,
xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
return m_rTargetDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength );
}
//--------------------------------------------------------------------
xub_StrLen DefaultTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
return m_rTargetDevice.GetTextBreak( _rText, _nMaxTextWidth, _nStartIndex, _nLength );
}
//====================================================================
//= ReferenceDeviceTextLayout
//====================================================================
class ReferenceDeviceTextLayout : public ITextLayout
{
public:
ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice );
virtual ~ReferenceDeviceTextLayout();
// ITextLayout
virtual long GetTextWidth( const XubString& rStr, xub_StrLen nIndex, xub_StrLen nLen ) const;
virtual void DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText );
virtual bool GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
virtual xub_StrLen GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
public:
// equivalents to the respective OutputDevice methods, which take the reference device into account
long GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
Rectangle DrawText( const Rectangle& _rRect, const XubString& _rText, USHORT _nStyle, MetricVector* _pVector, String* _pDisplayText);
protected:
void onBeginDrawText()
{
m_aCompleteTextRect.SetEmpty();
}
Rectangle onEndDrawText()
{
return m_aCompleteTextRect;
}
private:
OutputDevice& m_rTargetDevice;
OutputDevice& m_rReferenceDevice;
Font m_aUnzoomedPointFont;
const Fraction m_aZoom;
Rectangle m_aCompleteTextRect;
};
//====================================================================
//= ControlTextRenderer
//====================================================================
ReferenceDeviceTextLayout::ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice )
:m_rTargetDevice( _rTargetDevice )
,m_rReferenceDevice( _rReferenceDevice )
,m_aUnzoomedPointFont( _rControl.GetUnzoomedControlPointFont() )
,m_aZoom( _rControl.GetZoom() )
{
m_rTargetDevice.Push( PUSH_MAPMODE | PUSH_FONT );
MapMode aTargetMapMode( m_rTargetDevice.GetMapMode() );
OSL_ENSURE( aTargetMapMode.GetOrigin() == Point(), "ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: uhm, the code below won't work here ..." );
// normally, controls simulate "zoom" by "zooming" the font. This is responsible for (part of) the discrepancies
// between text in Writer and text in controls in Writer, though both have the same font.
// So, if we have a zoom set at the control, then we do not scale the font, but instead modify the map mode
// to accomodate for the zoom.
aTargetMapMode.SetScaleX( m_aZoom ); // TODO: shouldn't this be "current_scale * zoom"?
aTargetMapMode.SetScaleY( m_aZoom );
// also, use a higher-resolution map unit than "pixels", which should save us some rounding errors when
// translating coordinates between the reference device and the target device.
const MapUnit eTargetMapUnit = MAP_TWIP;
OSL_ENSURE( aTargetMapMode.GetMapUnit() == MAP_PIXEL,
"ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: this class is not expected to work with such target devices!" );
// we *could* adjust all the code in this class to handle this case, but at the moment, it's not necessary
aTargetMapMode.SetMapUnit( eTargetMapUnit );
m_rTargetDevice.SetMapMode( aTargetMapMode );
// now that the Zoom is part of the map mode, reset the target device's font to the "unzoomed" version
Font aDrawFont( m_aUnzoomedPointFont );
aDrawFont.SetSize( m_rTargetDevice.LogicToLogic( aDrawFont.GetSize(), MAP_POINT, eTargetMapUnit ) );
_rTargetDevice.SetFont( aDrawFont );
// transfer font to the reference device
m_rReferenceDevice.Push( PUSH_FONT );
Font aRefFont( m_aUnzoomedPointFont );
aRefFont.SetSize( OutputDevice::LogicToLogic(
aRefFont.GetSize(), MAP_POINT, m_rReferenceDevice.GetMapMode().GetMapUnit() ) );
m_rReferenceDevice.SetFont( aRefFont );
}
//--------------------------------------------------------------------
ReferenceDeviceTextLayout::~ReferenceDeviceTextLayout()
{
m_rReferenceDevice.Pop();
m_rTargetDevice.Pop();
}
//--------------------------------------------------------------------
namespace
{
//................................................................
bool lcl_normalizeLength( const XubString& _rText, const xub_StrLen _nStartIndex, xub_StrLen& _io_nLength )
{
xub_StrLen nTextLength = _rText.Len();
if ( _nStartIndex > nTextLength )
return false;
if ( _nStartIndex + _io_nLength > nTextLength )
_io_nLength = nTextLength - _nStartIndex;
return true;
}
//................................................................
class DeviceUnitMapping
{
public:
DeviceUnitMapping( const OutputDevice& _rTargetDevice, const OutputDevice& _rReferenceDevice )
:m_eTargetMapUnit( _rTargetDevice.GetMapMode().GetMapUnit() )
,m_eRefMapUnit( _rReferenceDevice.GetMapMode().GetMapUnit() )
{
OSL_ENSURE( m_eRefMapUnit != MAP_PIXEL, "a reference device with MAP_PIXEL?" );
OSL_ENSURE( m_eTargetMapUnit != MAP_PIXEL, "we should have reset the target's map mode to TWIP!" );
}
long mapToTarget( long _nWidth )
{
return OutputDevice::LogicToLogic( Size( _nWidth, 0 ), m_eRefMapUnit, m_eTargetMapUnit ).Width();
}
long mapToReference( long _nWidth )
{
return OutputDevice::LogicToLogic( Size( _nWidth, 0 ), m_eTargetMapUnit, m_eRefMapUnit ).Width();
}
private:
const MapUnit m_eTargetMapUnit;
const MapUnit m_eRefMapUnit;
};
}
//--------------------------------------------------------------------
long ReferenceDeviceTextLayout::GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
return 0;
// retrieve the character widths from the reference device
long nTextWidth = m_rReferenceDevice.GetTextArray( _rText, _pDXAry, _nStartIndex, _nLength );
// adjust the widths, which are in ref-device units, to the target device
DeviceUnitMapping aMapping( m_rTargetDevice, m_rReferenceDevice );
if ( _pDXAry )
{
for ( size_t i=0; i<_nLength; ++i )
_pDXAry[i] = aMapping.mapToTarget( _pDXAry[i] );
}
nTextWidth = aMapping.mapToTarget( nTextWidth );
return nTextWidth;
}
//--------------------------------------------------------------------
long ReferenceDeviceTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
return GetTextArray( _rText, NULL, _nStartIndex, _nLength );
}
//--------------------------------------------------------------------
void ReferenceDeviceTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText )
{
if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
return;
sal_Int32* pCharWidths = new sal_Int32[ _nLength ];
long nTextWidth = GetTextArray( _rText, pCharWidths, _nStartIndex, _nLength );
m_rTargetDevice.DrawTextArray( _rStartPoint, _rText, pCharWidths, _nStartIndex, _nLength );
delete[] pCharWidths;
m_aCompleteTextRect.Union( Rectangle( _rStartPoint, Size( nTextWidth, m_rTargetDevice.GetTextHeight() ) ) );
// TODO: use/fill those:
(void)_pVector;
(void)_pDisplayText;
}
//--------------------------------------------------------------------
bool ReferenceDeviceTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray,
xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
return false;
// retrieve the caret positions from the reference device
if ( !m_rReferenceDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength ) )
return false;
// adjust the positions, which are in ref-device units, to the target device
DeviceUnitMapping aMapping( m_rTargetDevice, m_rReferenceDevice );
for ( size_t i=0; i<2*size_t(_nLength); ++i )
_pCaretXArray[i] = aMapping.mapToTarget( _pCaretXArray[i] );
return true;
}
//--------------------------------------------------------------------
xub_StrLen ReferenceDeviceTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
{
if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
return 0;
DeviceUnitMapping aMapping( m_rTargetDevice, m_rReferenceDevice );
return m_rReferenceDevice.GetTextBreak( _rText, aMapping.mapToReference( _nMaxTextWidth ), _nStartIndex, _nLength );
}
//--------------------------------------------------------------------
namespace
{
long zoomBy( long _value, const Fraction& _zoom )
{
double n = (double)_value;
n *= (double)_zoom.GetNumerator();
n /= (double)_zoom.GetDenominator();
return (long)::rtl::math::round( n );
}
long unzoomBy( long _value, const Fraction& _zoom )
{
return zoomBy( _value, Fraction( _zoom.GetDenominator(), _zoom.GetNumerator() ) );
}
}
//--------------------------------------------------------------------
Rectangle ReferenceDeviceTextLayout::DrawText( const Rectangle& _rRect, const XubString& _rText, USHORT _nStyle, MetricVector* _pVector, String* _pDisplayText)
{
Rectangle aRect( _rRect );
// in our ctor, we set the map mode of the target device from pixel to twip, but our caller doesn't know this,
// but passed pixel coordinates. So, adjust the rect.
aRect = m_rTargetDevice.PixelToLogic( aRect );
#ifdef FS_DEBUG
m_rTargetDevice.Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
m_rTargetDevice.SetLineColor( COL_LIGHTBLUE );
m_rTargetDevice.SetFillColor();
m_rTargetDevice.DrawRect( aRect );
m_rTargetDevice.Pop();
#endif
onBeginDrawText();
m_rTargetDevice.DrawText( aRect, _rText, _nStyle, _pVector, _pDisplayText, this );
Rectangle aTextRect = onEndDrawText();
if ( aTextRect.IsEmpty() && !aRect.IsEmpty() )
{
// this happens for instance if we're in a PaintToDevice call, where only a MetaFile is recorded,
// but no actual painting happens, so our "DrawText( Point, ... )" is never called
// In this case, calculate the rect from what OutputDevice::GetTextRect would give us. This has
// the disadvantage of less accuracy, compared with the approach to calculate the rect from the
// single "DrawText( Point, ... )" calls, since more intermediate arithmetics will translate
// from ref- to target-units.
aTextRect = m_rTargetDevice.GetTextRect( aRect, _rText, _nStyle, NULL, this );
}
// similar to above, the text rect now contains TWIPs, but the caller expects pixel coordinates
aTextRect = m_rTargetDevice.LogicToPixel( aTextRect );
return aTextRect;
}
//====================================================================
//= ControlTextRenderer
//====================================================================
//--------------------------------------------------------------------
ControlTextRenderer::ControlTextRenderer( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice )
:m_pImpl( new ReferenceDeviceTextLayout( _rControl, _rTargetDevice, _rReferenceDevice ) )
{
}
//--------------------------------------------------------------------
ControlTextRenderer::~ControlTextRenderer()
{
}
//--------------------------------------------------------------------
Rectangle ControlTextRenderer::DrawText( const Rectangle& _rRect, const XubString& _rText, USHORT _nStyle,
MetricVector* _pVector, String* _pDisplayText )
{
return m_pImpl->DrawText( _rRect, _rText, _nStyle, _pVector, _pDisplayText );
}
//........................................................................
} // namespace vcl
//........................................................................