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libreoffice/vcl/opengl/texture.cxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
#include "svdata.hxx"
#include <vcl/salbtype.hxx>
#include <vcl/pngwrite.hxx>
#include "opengl/framebuffer.hxx"
#include "opengl/texture.hxx"
// texture with allocated size
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
mnRefCount( 1 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnFreeSlots(-1)
{
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
if( bAllocate )
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
glBindTexture( GL_TEXTURE_2D, 0 );
VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" );
CHECK_GL_ERROR();
}
// texture with content retrieved from FBO
ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
mnRefCount( 1 ),
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnFreeSlots(-1)
{
// FIXME We need the window height here
// nY = GetHeight() - nHeight - nY;
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 );
CHECK_GL_ERROR();
glBindTexture( GL_TEXTURE_2D, 0 );
VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY );
CHECK_GL_ERROR();
}
// texture from buffer data
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData ) :
mnRefCount( 1 ),
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnFreeSlots(-1)
{
if( !mnTexture )
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, nType, pData );
glBindTexture( GL_TEXTURE_2D, 0 );
VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" );
CHECK_GL_ERROR();
}
ImplOpenGLTexture::~ImplOpenGLTexture()
{
VCL_GL_INFO( "vcl.opengl", "~OpenGLTexture " << mnTexture );
if( mnTexture != 0 )
{
// FIXME: this is really not optimal performance-wise.
// Check we have been correctly un-bound from all framebuffers.
ImplSVData* pSVData = ImplGetSVData();
rtl::Reference<OpenGLContext> pContext = pSVData->maGDIData.mpLastContext;
if (pContext.is())
pContext->UnbindTextureFromFramebuffers( mnTexture );
glDeleteTextures( 1, &mnTexture );
}
}
bool ImplOpenGLTexture::InsertBuffer(int nX, int nY, int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData)
{
if (!pData || mnTexture == 0)
return false;
glBindTexture(GL_TEXTURE_2D, mnTexture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, nX, mnHeight - nY - nHeight, nWidth, nHeight, nFormat, nType, pData);
glBindTexture(GL_TEXTURE_2D, 0);
VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " Insert buff. to " << nX << " " << nY
<< " size " << nWidth << "x" << nHeight << " from data" );
CHECK_GL_ERROR();
return true;
}
bool ImplOpenGLTexture::InitializeSlots(int nSlotSize)
{
if (mpSlotReferences)
return false;
mpSlotReferences.reset(new std::vector<int>(nSlotSize, 0));
mnFreeSlots = nSlotSize;
return true;
}
int ImplOpenGLTexture::FindFreeSlot()
{
if (mnFreeSlots > 0 && mpSlotReferences)
{
for (size_t i = 0; i < mpSlotReferences->size(); i++)
{
if (mpSlotReferences->at(i) <= 0)
{
return i;
}
}
}
return -1;
}
OpenGLTexture::OpenGLTexture() :
maRect( 0, 0, 0, 0 ),
mpImpl(NULL),
mnSlotNumber(-1)
{
}
OpenGLTexture::OpenGLTexture(ImplOpenGLTexture* pImpl, Rectangle aRectangle, int nSlotNumber)
: maRect(aRectangle)
, mpImpl(pImpl)
, mnSlotNumber(nSlotNumber)
{
if (mpImpl)
mpImpl->IncreaseRefCount(nSlotNumber);
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, bool bAllocate )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mnSlotNumber(-1)
{
mpImpl = new ImplOpenGLTexture( nWidth, nHeight, bAllocate );
}
OpenGLTexture::OpenGLTexture( int nX, int nY, int nWidth, int nHeight )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mnSlotNumber(-1)
{
mpImpl = new ImplOpenGLTexture( nX, nY, nWidth, nHeight );
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mnSlotNumber(-1)
{
mpImpl = new ImplOpenGLTexture( nWidth, nHeight, nFormat, nType, pData );
}
OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture )
{
maRect = rTexture.maRect;
mpImpl = rTexture.mpImpl;
mnSlotNumber = rTexture.mnSlotNumber;
if (mpImpl)
mpImpl->IncreaseRefCount(mnSlotNumber);
}
OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture,
int nX, int nY, int nWidth, int nHeight )
{
maRect = Rectangle( Point( rTexture.maRect.Left() + nX, rTexture.maRect.Top() + nY ),
Size( nWidth, nHeight ) );
mpImpl = rTexture.mpImpl;
mnSlotNumber = rTexture.mnSlotNumber;
if (mpImpl)
mpImpl->IncreaseRefCount(mnSlotNumber);
VCL_GL_INFO( "vcl.opengl", "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
}
OpenGLTexture::~OpenGLTexture()
{
if (mpImpl)
{
mpImpl->DecreaseRefCount(mnSlotNumber);
if (!mpImpl->ExistRefs())
delete mpImpl;
}
}
bool OpenGLTexture::IsUnique() const
{
return ( mpImpl == NULL || mpImpl->mnRefCount == 1 );
}
GLuint OpenGLTexture::Id() const
{
if( mpImpl )
return mpImpl->mnTexture;
return 0;
}
int OpenGLTexture::GetWidth() const
{
return maRect.GetWidth();
}
int OpenGLTexture::GetHeight() const
{
return maRect.GetHeight();
}
void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const
{
VCL_GL_INFO( "vcl.opengl", "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
if( mpImpl == NULL )
{
pCoord[0] = pCoord[1] = pCoord[2] = pCoord[3] = 0.0f;
pCoord[4] = pCoord[5] = pCoord[6] = pCoord[7] = 0.0f;
return;
}
pCoord[0] = pCoord[2] = (maRect.Left() + rPosAry.mnSrcX) / (double) mpImpl->mnWidth;
pCoord[4] = pCoord[6] = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / (double) mpImpl->mnWidth;
if( !bInverted )
{
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
}
else
{
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight;
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight;
}
}
void OpenGLTexture::GetWholeCoord( GLfloat* pCoord ) const
{
if( GetWidth() != mpImpl->mnWidth || GetHeight() != mpImpl->mnHeight )
{
pCoord[0] = pCoord[2] = maRect.Left() / (double) mpImpl->mnWidth;
pCoord[4] = pCoord[6] = maRect.Right() / (double) mpImpl->mnWidth;
pCoord[3] = pCoord[5] = 1.0f - maRect.Top() / (double) mpImpl->mnHeight;
pCoord[1] = pCoord[7] = 1.0f - maRect.Bottom() / (double) mpImpl->mnHeight;
}
else
{
pCoord[0] = pCoord[2] = 0;
pCoord[4] = pCoord[6] = 1;
pCoord[1] = pCoord[7] = 0;
pCoord[3] = pCoord[5] = 1;
}
}
GLenum OpenGLTexture::GetFilter() const
{
if( mpImpl )
return mpImpl->mnFilter;
return GL_NEAREST;
}
void OpenGLTexture::SetFilter( GLenum nFilter )
{
if( mpImpl )
{
mpImpl->mnFilter = nFilter;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nFilter );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nFilter );
}
CHECK_GL_ERROR();
}
void OpenGLTexture::Bind()
{
if( mpImpl )
glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture );
CHECK_GL_ERROR();
}
void OpenGLTexture::Unbind()
{
if( mpImpl )
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
}
void OpenGLTexture::SaveToFile(const OUString& rFileName)
{
std::vector<sal_uInt8> pBuffer(GetWidth() * GetHeight() * 4);
Read(GL_BGRA, GL_UNSIGNED_BYTE, pBuffer.data());
BitmapEx aBitmap = OpenGLHelper::ConvertBGRABufferToBitmapEx(pBuffer.data(), GetWidth(), GetHeight());
try
{
vcl::PNGWriter aWriter(aBitmap);
SvFileStream sOutput(rFileName, StreamMode::WRITE);
aWriter.Write(sOutput);
sOutput.Close();
}
catch (...)
{
SAL_WARN("vcl.opengl", "Error writing png to " << rFileName);
}
CHECK_GL_ERROR();
}
void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData )
{
if( mpImpl == NULL )
{
SAL_WARN( "vcl.opengl", "Can't read invalid texture" );
return;
}
VCL_GL_INFO( "vcl.opengl", "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() );
if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight )
{
Bind();
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
// XXX: Call not available with GLES 2.0
glGetTexImage( GL_TEXTURE_2D, 0, nFormat, nType, pData );
Unbind();
}
else
{
long nWidth = maRect.GetWidth();
long nHeight = maRect.GetHeight();
long nX = maRect.Left();
long nY = mpImpl->mnHeight - maRect.Top() - nHeight;
// Retrieve current context
ImplSVData* pSVData = ImplGetSVData();
rtl::Reference<OpenGLContext> pContext = pSVData->maGDIData.mpLastContext;
OpenGLFramebuffer* pFramebuffer = pContext->AcquireFramebuffer(*this);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(nX, nY, nWidth, nHeight, nFormat, nType, pData);
OpenGLContext::ReleaseFramebuffer(pFramebuffer);
}
CHECK_GL_ERROR();
}
OpenGLTexture::operator bool() const
{
return ( mpImpl != NULL );
}
OpenGLTexture& OpenGLTexture::operator=( const OpenGLTexture& rTexture )
{
if (rTexture.mpImpl)
{
rTexture.mpImpl->IncreaseRefCount(rTexture.mnSlotNumber);
}
if (mpImpl)
{
mpImpl->DecreaseRefCount(mnSlotNumber);
if (!mpImpl->ExistRefs())
delete mpImpl;
}
maRect = rTexture.maRect;
mpImpl = rTexture.mpImpl;
mnSlotNumber = rTexture.mnSlotNumber;
return *this;
}
bool OpenGLTexture::operator==( const OpenGLTexture& rTexture ) const
{
return (mpImpl == rTexture.mpImpl
&& maRect == rTexture.maRect
&& mnSlotNumber == rTexture.mnSlotNumber);
}
bool OpenGLTexture::operator!=( const OpenGLTexture& rTexture ) const
{
return !( *this == rTexture );
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */