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libreoffice/svx/source/engine3d/view3d1.cxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
* OpenOffice.org - a multi-platform office productivity suite
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*
* This file is part of OpenOffice.org.
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*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
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*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
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*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
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*
************************************************************************/
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#include <tools/shl.hxx>
#include "svx/svditer.hxx"
#include <svx/svdpool.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svxids.hrc>
#include <svx/xtable.hxx>
#include <svx/fmview.hxx>
#include <svx/dialogs.hrc>
#include <svx/dialmgr.hxx>
#include "svx/globl3d.hxx"
#include <svx/obj3d.hxx>
#include <svx/polysc3d.hxx>
#include <svx/e3ditem.hxx>
#include <editeng/colritem.hxx>
#include <svx/lathe3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/e3dundo.hxx>
#include <svx/view3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdogrp.hxx>
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#include <svx/e3dsceneupdater.hxx>
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void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
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{
SdrObject* pNewObj = NULL;
if (GetMarkedObjectCount() == 1)
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{
SdrObject* pObj = GetMarkedObjectByIndex(0);
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if (pObj && pObj->ISA(E3dPolyScene))
{
sal_Bool bBezier = sal_False;
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pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
if (pNewObj)
{
BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj);
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EndUndo();
}
}
}
if (!pNewObj)
{
SdrView::ConvertMarkedToPolyObj(bLineToArea);
}
}
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void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
{
if(pObj->ISA(E3dLatheObj))
{
rMask |= 0x0001;
}
else if(pObj->ISA(E3dExtrudeObj))
{
rMask |= 0x0002;
}
else if(pObj->ISA(E3dSphereObj))
{
rMask |= 0x0004;
}
else if(pObj->ISA(E3dCubeObj))
{
rMask |= 0x0008;
}
else if(pObj->IsGroupObject())
{
SdrObjList* pList = pObj->GetSubList();
for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
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Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask);
}
}
SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
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{
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// Creating itemset with corresponding field
SfxItemSet aSet(
pMod->GetItemPool(),
SDRATTR_START, SDRATTR_END,
SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
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0, 0);
sal_uInt32 nSelectedItems(0L);
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if(pInScene)
{
// special scene
aSet.Put(pInScene->GetMergedItemSet());
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}
else
{
// get attributes from all selected objects
MergeAttrFromMarked(aSet, sal_False);
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// calc flags for SID_ATTR_3D_INTERN
const SdrMarkList& rMarkList = GetMarkedObjectList();
sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
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for(sal_uInt32 a(0); a < nMarkCnt; a++)
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{
SdrObject* pObj = GetMarkedObjectByIndex(a);
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Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
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}
}
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// Set SID_ATTR_3D_INTERN on the status of the selected objects
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aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
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// maintain default values
if(!nSelectedItems && !pInScene)
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{
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// Get defaults and apply
SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
GetAttributes(aDefaultSet);
aSet.Put(aDefaultSet);
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// ... but no lines for 3D
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aSet.Put(XLineStyleItem (XLINE_NONE));
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// new defaults for distance and focal length
aSet.Put(Svx3DDistanceItem(100));
aSet.Put(Svx3DFocalLengthItem(10000));
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}
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// return ItemSet
return(aSet);
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}
void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
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{
sal_uInt32 nSelectedItems(0L);
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if(pInScene)
{
pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll);
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}
else
{
CWS-TOOLING: integrate CWS aw061 2009-01-13 19:18:08 +0100 aw r266250 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-13 19:15:37 +0100 aw r266249 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-12 11:53:37 +0100 aw r266141 : #i97874# corrected include for TinderBox build 2009-01-08 17:48:23 +0100 aw r266029 : #i97874# extended SdrTextObj::ImpConvertAddText to copy needed attributes from original object 2009-01-08 14:59:08 +0100 aw r266015 : #i96350# added fallback to solid fill in shadow TabPage when no fill is defined to get a reasonable shadow preview 2009-01-08 12:40:49 +0100 aw r265995 : #i94832# remuved not needed E3DModifySceneSnapRectUpdater usages 2009-01-08 01:53:46 +0100 thb r265982 : #i94860# Blacklisting another ATI card/driver that causes blank screens 2009-01-08 01:46:38 +0100 thb r265981 : #i97853# Changed all gradient texture methods to use basegfx gradienttools. consolidated quite some code 2009-01-08 01:45:09 +0100 thb r265980 : #i97853# Added lerp methods, slight changes to have everything necessary contained in the ODFGradientInfo struct 2009-01-08 00:01:54 +0100 thb r265979 : #i97853# First part of the move - duplicated the stuff to basegfx 2009-01-06 16:23:09 +0100 aw r265930 : #i97197# Changed SwDrawVirtObj to work well with changed aOutRect and bBoundRectValid functionality 2009-01-06 12:41:24 +0100 aw r265909 : #i97784# corrected regression with connectors 2009-01-05 17:30:31 +0100 aw r265881 : #i97772# added missing usage of reduce factor for BitmapPrimitive creation 2009-01-05 12:24:01 +0100 aw r265863 : #i97321# added direct handling of HatchTexturePrimitive3D to not use it's decomposition for HitTest 2008-12-23 13:57:27 +0100 aw r265782 : #i96669# changed SW's FlyFrame paint fallback with primitives to use createLocalDecomposition since get2Decomposition does not have to stay virtual on the long run 2008-12-23 13:47:59 +0100 aw r265781 : #i96669# optimized impCreateTextPortionPrimitive to only create TextDecoratedPortionPrimitive2D when needed 2008-12-23 13:44:45 +0100 aw r265780 : #i96669# added B2DRange buffering to some primitive implementations where it is most necessary 2008-12-19 15:45:45 +0100 aw r265729 : #i96669# prepared TextPrimitives to work without DXarray, too. Had to rework impSplitSingleWords which gets active when a text portion has some word-wise decorations. Tested before committing 2008-12-19 15:44:16 +0100 aw r265728 : #i96669# corrected error in createPolygonFromUnitEllipseSegment which popped up when investigating 2008-12-18 17:45:58 +0100 aw r265708 : #i97149# added ActionChanged() call when visualisation object is modified 2008-12-18 15:34:42 +0100 aw r265695 : #i96598# corrected SdrPageObj's usage of aOutRect 2008-12-17 16:59:37 +0100 aw r265647 : #i96537# exchanged the marker for point number in string with correct one 2008-12-16 17:50:33 +0100 aw r265566 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:17 +0100 aw r265565 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:00 +0100 aw r265564 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:48 +0100 aw r265563 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:35 +0100 aw r265562 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
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// #i94832# removed usage of E3DModifySceneSnapRectUpdater here.
// They are not needed here, they are already handled in SetAttrToMarked
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// set at selected objects
SetAttrToMarked(rAttr, bReplaceAll);
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// old run
CWS-TOOLING: integrate CWS aw061 2009-01-13 19:18:08 +0100 aw r266250 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-13 19:15:37 +0100 aw r266249 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-12 11:53:37 +0100 aw r266141 : #i97874# corrected include for TinderBox build 2009-01-08 17:48:23 +0100 aw r266029 : #i97874# extended SdrTextObj::ImpConvertAddText to copy needed attributes from original object 2009-01-08 14:59:08 +0100 aw r266015 : #i96350# added fallback to solid fill in shadow TabPage when no fill is defined to get a reasonable shadow preview 2009-01-08 12:40:49 +0100 aw r265995 : #i94832# remuved not needed E3DModifySceneSnapRectUpdater usages 2009-01-08 01:53:46 +0100 thb r265982 : #i94860# Blacklisting another ATI card/driver that causes blank screens 2009-01-08 01:46:38 +0100 thb r265981 : #i97853# Changed all gradient texture methods to use basegfx gradienttools. consolidated quite some code 2009-01-08 01:45:09 +0100 thb r265980 : #i97853# Added lerp methods, slight changes to have everything necessary contained in the ODFGradientInfo struct 2009-01-08 00:01:54 +0100 thb r265979 : #i97853# First part of the move - duplicated the stuff to basegfx 2009-01-06 16:23:09 +0100 aw r265930 : #i97197# Changed SwDrawVirtObj to work well with changed aOutRect and bBoundRectValid functionality 2009-01-06 12:41:24 +0100 aw r265909 : #i97784# corrected regression with connectors 2009-01-05 17:30:31 +0100 aw r265881 : #i97772# added missing usage of reduce factor for BitmapPrimitive creation 2009-01-05 12:24:01 +0100 aw r265863 : #i97321# added direct handling of HatchTexturePrimitive3D to not use it's decomposition for HitTest 2008-12-23 13:57:27 +0100 aw r265782 : #i96669# changed SW's FlyFrame paint fallback with primitives to use createLocalDecomposition since get2Decomposition does not have to stay virtual on the long run 2008-12-23 13:47:59 +0100 aw r265781 : #i96669# optimized impCreateTextPortionPrimitive to only create TextDecoratedPortionPrimitive2D when needed 2008-12-23 13:44:45 +0100 aw r265780 : #i96669# added B2DRange buffering to some primitive implementations where it is most necessary 2008-12-19 15:45:45 +0100 aw r265729 : #i96669# prepared TextPrimitives to work without DXarray, too. Had to rework impSplitSingleWords which gets active when a text portion has some word-wise decorations. Tested before committing 2008-12-19 15:44:16 +0100 aw r265728 : #i96669# corrected error in createPolygonFromUnitEllipseSegment which popped up when investigating 2008-12-18 17:45:58 +0100 aw r265708 : #i97149# added ActionChanged() call when visualisation object is modified 2008-12-18 15:34:42 +0100 aw r265695 : #i96598# corrected SdrPageObj's usage of aOutRect 2008-12-17 16:59:37 +0100 aw r265647 : #i96537# exchanged the marker for point number in string with correct one 2008-12-16 17:50:33 +0100 aw r265566 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:17 +0100 aw r265565 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:00 +0100 aw r265564 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:48 +0100 aw r265563 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:35 +0100 aw r265562 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
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const SdrMarkList& rMarkList = GetMarkedObjectList();
const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
for(sal_uInt32 a(0); a < nMarkCnt; a++)
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{
SdrObject* pObj = GetMarkedObjectByIndex(a);
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Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
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}
}
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// Maintain default values
if(!nSelectedItems && !pInScene)
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{
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// Set defaults
SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
aDefaultSet.Put(rAttr);
SetAttributes(aDefaultSet);
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}
}
double E3dView::GetDefaultCamPosZ()
{
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
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}
double E3dView::GetDefaultCamFocal()
{
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */