fdo#43193: fix rotation of shapes in imported MS documents
This partially reverts commit 1fbbd61345
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@@ -4443,22 +4443,27 @@ SdrObject* SvxMSDffManager::ImportGroup( const DffRecordHeader& rHd, SvStream& r
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rSt >> aRecHd;
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if ( aRecHd.nRecType == DFF_msofbtSpContainer )
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{
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sal_Int32 nGroupRotateAngle = 0;
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sal_Int32 nSpFlags = 0;
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mnFix16Angle = 0;
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if (!aRecHd.SeekToBegOfRecord(rSt))
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return pRet;
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pRet = ImportObj( rSt, pClientData, rClientRect, rGlobalChildRect, nCalledByGroup + 1, pShapeId );
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if ( pRet )
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{
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nSpFlags = nGroupShapeFlags;
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nGroupRotateAngle = mnFix16Angle;
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Rectangle aClientRect( rClientRect );
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Rectangle aGlobalChildRect;
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if ( !nCalledByGroup || rGlobalChildRect.IsEmpty() )
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aGlobalChildRect = GetGlobalChildAnchor( rHd, rSt, aClientRect );
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else
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aGlobalChildRect = rGlobalChildRect;
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if ( ( mnFix16Angle > 4500 && mnFix16Angle <= 13500 )
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|| ( mnFix16Angle > 22500 && mnFix16Angle <= 31500 ) )
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if ( ( nGroupRotateAngle > 4500 && nGroupRotateAngle <= 13500 )
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|| ( nGroupRotateAngle > 22500 && nGroupRotateAngle <= 31500 ) )
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{
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sal_Int32 nHalfWidth = ( aClientRect.GetWidth() + 1 ) >> 1;
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sal_Int32 nHalfHeight = ( aClientRect.GetHeight() + 1 ) >> 1;
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@@ -4509,18 +4514,18 @@ SdrObject* SvxMSDffManager::ImportGroup( const DffRecordHeader& rHd, SvStream& r
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return pRet;
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}
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if ( mnFix16Angle )
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if ( nGroupRotateAngle )
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{
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double a = mnFix16Angle * nPi180;
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pRet->NbcRotate( aClientRect.Center(), mnFix16Angle, sin( a ), cos( a ) );
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double a = nGroupRotateAngle * nPi180;
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pRet->NbcRotate( aClientRect.Center(), nGroupRotateAngle, sin( a ), cos( a ) );
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}
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if ( nGroupShapeFlags & SP_FFLIPV ) // Vertical flip?
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if ( nSpFlags & SP_FFLIPV ) // Vertical flip?
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{ // BoundRect in aBoundRect
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Point aLeft( aClientRect.Left(), ( aClientRect.Top() + aClientRect.Bottom() ) >> 1 );
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Point aRight( aLeft.X() + 1000, aLeft.Y() );
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pRet->NbcMirror( aLeft, aRight );
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}
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if ( nGroupShapeFlags & SP_FFLIPH ) // Horizontal flip?
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if ( nSpFlags & SP_FFLIPH ) // Horizontal flip?
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{ // BoundRect in aBoundRect
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Point aTop( ( aClientRect.Left() + aClientRect.Right() ) >> 1, aClientRect.Top() );
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Point aBottom( aTop.X(), aTop.Y() + 1000 );
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