fix the OpenGL offscreen rendering a bit

Change-Id: I1f11cdff0de48e3281a58aec9ea37a78c637195e
This commit is contained in:
Markus Mohrhard 2014-05-06 06:35:32 +02:00
parent a28bcb6e57
commit 036b6c9ef4

View File

@ -36,7 +36,6 @@ void GL3DBarChart::create3DShapes()
const float nBarSizeY = 10;
const float nBarDistanceX = nBarSizeX / 2;
const float nBarDistanceY = nBarSizeY / 2;
opengl3D::OpenGL3DRenderer* pRenderer = NULL;
maShapes.clear();
maShapes.push_back(new opengl3D::Camera(mpRenderer.get()));