make ConvertBGRABufferToBitmapEx work properly also on non-win32
Windows uses GL_BGRA, but e.g. on Linux OpenGL stores as GL_RGBA. Change-Id: I00820f7b7a16a54b10c682ba332627ec04648508 Reviewed-on: https://gerrit.libreoffice.org/70772 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
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@@ -55,10 +55,15 @@ public:
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static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
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/**
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* The caller is responsible for allocate the memory for the RGBA buffer, before call
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* this method. RGBA buffer size is assumed to be 4*width*height.
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* The caller is responsible for allocating the memory for the buffer before calling
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* this method. The buffer size is assumed to be 4*width*height and the format
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* to be OptimalBufferFormat().
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**/
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static BitmapEx ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight);
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static BitmapEx ConvertBufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight);
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/**
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* Returns the optimal buffer format for OpenGL (GL_BGRA or GL_RGBA).
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**/
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static GLenum OptimalBufferFormat();
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static void renderToFile(long nWidth, long nHeight, const OUString& rFileName);
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static const char* GLErrorString(GLenum errorCode);
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@@ -498,8 +498,8 @@ void OpenGLTexture::Unbind()
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void OpenGLTexture::SaveToFile(const OUString& rFileName)
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{
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std::vector<sal_uInt8> aBuffer(GetWidth() * GetHeight() * 4);
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Read(GL_BGRA, GL_UNSIGNED_BYTE, aBuffer.data());
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BitmapEx aBitmap = OpenGLHelper::ConvertBGRABufferToBitmapEx(aBuffer.data(), GetWidth(), GetHeight());
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Read(OpenGLHelper::OptimalBufferFormat(), GL_UNSIGNED_BYTE, aBuffer.data());
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BitmapEx aBitmap = OpenGLHelper::ConvertBufferToBitmapEx(aBuffer.data(), GetWidth(), GetHeight());
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try
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{
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vcl::PNGWriter aWriter(aBitmap);
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@@ -541,8 +541,8 @@ void OpenGLHelper::renderToFile(long nWidth, long nHeight, const OUString& rFile
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OpenGLZone aZone;
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std::unique_ptr<sal_uInt8[]> pBuffer(new sal_uInt8[nWidth*nHeight*4]);
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glReadPixels(0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, pBuffer.get());
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BitmapEx aBitmap = ConvertBGRABufferToBitmapEx(pBuffer.get(), nWidth, nHeight);
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glReadPixels(0, 0, nWidth, nHeight, OptimalBufferFormat(), GL_UNSIGNED_BYTE, pBuffer.get());
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BitmapEx aBitmap = ConvertBufferToBitmapEx(pBuffer.get(), nWidth, nHeight);
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try {
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vcl::PNGWriter aWriter( aBitmap );
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SvFileStream sOutput( rFileName, StreamMode::WRITE );
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@@ -555,7 +555,16 @@ void OpenGLHelper::renderToFile(long nWidth, long nHeight, const OUString& rFile
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CHECK_GL_ERROR();
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}
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BitmapEx OpenGLHelper::ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight)
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GLenum OpenGLHelper::OptimalBufferFormat()
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{
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#ifdef _WIN32
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return GL_BGRA; // OpenGLSalBitmap is internally ScanlineFormat::N24BitTcBgr
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#else
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return GL_RGBA; // OpenGLSalBitmap is internally ScanlineFormat::N24BitTcRgb
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#endif
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}
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BitmapEx OpenGLHelper::ConvertBufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight)
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{
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assert(pBuffer);
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Bitmap aBitmap( Size(nWidth, nHeight), 24 );
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@@ -564,12 +573,27 @@ BitmapEx OpenGLHelper::ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffe
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{
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BitmapScopedWriteAccess pWriteAccess( aBitmap );
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AlphaScopedWriteAccess pAlphaWriteAccess( aAlpha );
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#ifdef _WIN32
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assert(pWriteAccess->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr);
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assert(pWriteAccess->IsTopDown());
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assert(pAlphaWriteAccess->IsTopDown());
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#else
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assert(pWriteAccess->GetScanlineFormat() == ScanlineFormat::N24BitTcRgb);
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assert(!pWriteAccess->IsTopDown());
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assert(!pAlphaWriteAccess->IsTopDown());
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#endif
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assert(pAlphaWriteAccess->GetScanlineFormat() == ScanlineFormat::N8BitPal);
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size_t nCurPos = 0;
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for( long y = 0; y < nHeight; ++y)
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{
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#ifdef _WIN32
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Scanline pScan = pWriteAccess->GetScanline(y);
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Scanline pAlphaScan = pAlphaWriteAccess->GetScanline(y);
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#else
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Scanline pScan = pWriteAccess->GetScanline(nHeight-1-y);
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Scanline pAlphaScan = pAlphaWriteAccess->GetScanline(nHeight-1-y);
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#endif
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for( long x = 0; x < nWidth; ++x )
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{
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*pScan++ = pBuffer[nCurPos];
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