#i10000#,#i52061# inline missing

This commit is contained in:
Oliver Bolte
2005-07-18 13:35:18 +00:00
parent 154cb20678
commit 08b8cf300f

View File

@@ -2,9 +2,9 @@
*
* $RCSfile: animationnodehelper.hxx,v $
*
* $Revision: 1.3 $
* $Revision: 1.4 $
*
* last change: $Author: kz $ $Date: 2005-07-14 10:46:18 $
* last change: $Author: obo $ $Date: 2005-07-18 14:35:18 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -100,7 +100,7 @@ namespace anim
@return true, if the functor was successfully applied to
all children, false otherwise.
*/
template< typename Functor > bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
template< typename Functor > inline bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
Functor& rFunctor )
{
try
@@ -133,7 +133,7 @@ namespace anim
/** pushes the given node to the given vector and recursivly calls itself for each child node.
*/
void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
inline void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
std::vector< ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > >& rVector )
{
rVector.push_back( xNode );