INTEGRATION: CWS canvas02 (1.1.2); FILE ADDED

2005/10/11 15:41:33 thb 1.1.2.5: #i54170# Corrected license headers
2005/09/22 21:00:54 thb 1.1.2.4: #i48939# Employing faster XOR masking for the special case nontransparent, non-alpha bitmap redraw in backbuffer (incidently, that matches the typical slide transition sprite update)
2005/07/21 14:52:50 thb 1.1.2.3: #i48939# Factored out round up/down to integer; removed backend specific methods from base Sprite interface; removed updateScreen overwrite from SpriteCanvasBase (too much backend specifics need to be passed to HW canvases); now passing the target OutputDevice directly via Sprite::redraw() method in VCL canvas; made XFont -> impl font conversion dynamic cast, too; removed the getSpriteTargetSurface crap from SpriteCanvas
2005/07/03 20:25:20 thb 1.1.2.2: #i48939# Reworked ParametricPolyPolygon, to extract state in an atomic operation; added more state checking 'isXDirty()' methods to canvascustomspritehelper; added various comments and notes
2005/06/17 23:44:42 thb 1.1.2.1: #i48939# The new canvas base classes expect more functionality in delegate members; these are the helper implementations
This commit is contained in:
Kurt Zenker
2005-11-02 12:05:12 +00:00
parent b12095385e
commit 09d79b93ef

View File

@@ -0,0 +1,131 @@
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: spritehelper.hxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: kz $ $Date: 2005-11-02 13:05:12 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _VCLCANVAS_SPRITEHELPER_HXX
#define _VCLCANVAS_SPRITEHELPER_HXX
#include <com/sun/star/rendering/XCustomSprite.hpp>
#include <vcl/virdev.hxx>
#include <canvas/base/canvascustomspritehelper.hxx>
#include <canvas/vclwrapper.hxx>
#include "backbuffer.hxx"
#include "impltools.hxx"
#include "spritecanvas.hxx"
namespace vclcanvas
{
/* Definition of SpriteHelper class */
/** Helper class for canvas sprites.
This class implements all sprite-related functionality, like
that available on the XSprite interface.
*/
class SpriteHelper : public ::canvas::CanvasCustomSpriteHelper
{
public:
SpriteHelper();
/** Late-init the sprite helper
@param rSpriteSize
Size of the sprite
@param rSpriteCanvas
Sprite canvas this sprite is part of. Object stores
ref-counted reference to it, thus, don't forget to pass on
disposing()!
@param rBackBuffer
Buffer of the sprite content (non-alpha part)
@param rBackBufferMask
Buffer of the sprite content (alpha part)
*/
void init( const ::com::sun::star::geometry::RealSize2D& rSpriteSize,
const SpriteCanvasRef& rSpriteCanvas,
const BackBufferSharedPtr& rBackBuffer,
const BackBufferSharedPtr& rBackBufferMask,
bool bShowSpriteBounds );
void disposing();
/** Repaint sprite content to associated sprite canvas
@param rPos
Output position (sprite's own position is disregarded)
@param io_bSurfacesDirty
When true, the referenced sprite surfaces (backBuffer and
backBufferMask) have been modified since last call.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
void redraw( OutputDevice& rOutDev,
const ::basegfx::B2DPoint& rPos,
bool& bSurfacesDirty,
bool bBufferedUpdate ) const;
private:
virtual void clearSurface();
virtual ::basegfx::B2DPolyPolygon polyPolygonFromXPolyPolygon2D(
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPoly ) const;
// for the redraw
BackBufferSharedPtr mpBackBuffer;
BackBufferSharedPtr mpBackBufferMask;
// necessary to avoid downcasts later on (Sprite interface
// only gets passed ptr to SpriteSurface interface, not
// concrete implementations)
SpriteCanvasRef mpSpriteCanvas;
/// Cached bitmap for the current sprite content
mutable ::canvas::vcltools::VCLObject<BitmapEx> maContent;
/// When true, line sprite corners in red
bool mbShowSpriteBounds;
};
}
#endif /* _VCLCANVAS_SPRITEHELPER_HXX */