valgrind: stick 0 at end of successfully read data
Change-Id: Id79f68c9095ab313ac05d2c8b55df71788df81d3
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@@ -884,7 +884,6 @@ void WMFReader::ReadRecordParams( sal_uInt16 nFunc )
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{
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Size aFontSize;
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char lfFaceName[LF_FACESIZE+1];
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lfFaceName[LF_FACESIZE] = 0;
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sal_Int16 lfEscapement = 0;
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sal_Int16 lfOrientation = 0;
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sal_Int16 lfWeight = 0;
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@@ -902,7 +901,8 @@ void WMFReader::ReadRecordParams( sal_uInt16 nFunc )
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pWMF->ReadUChar( aLogFont.lfClipPrecision );
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pWMF->ReadUChar( aLogFont.lfQuality );
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pWMF->ReadUChar( aLogFont.lfPitchAndFamily );
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pWMF->ReadBytes( lfFaceName, LF_FACESIZE );
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size_t nRet = pWMF->ReadBytes( lfFaceName, LF_FACESIZE );
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lfFaceName[nRet] = 0;
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aLogFont.lfWidth = aFontSize.Width();
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aLogFont.lfHeight = aFontSize.Height();
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aLogFont.lfEscapement = lfEscapement;
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