tdf#103473: Ensure positive rectangle size

Also remove conversion of both negative scales into rotation,
because it is handled by flip; use strict comparison instead of
approximate float less because it's correct here, and also because
basegfx::fTools::less ultimately uses rtl_math_approxEqual, which
description states: attention
approxEqual( value!=0.0, 0.0 ) _never_ yields true.

Unit test included.

Change-Id: Ia878fce360cf8aed539d95f2d4a1a3ad94379978
Reviewed-on: https://gerrit.libreoffice.org/30373
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
This commit is contained in:
Mike Kaganski
2016-10-29 15:31:29 +03:00
parent 8a0318e4f8
commit 1c708eee63
3 changed files with 26 additions and 8 deletions

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@@ -126,6 +126,7 @@ public:
void testTdf95932();
void testTdf99030();
void testTdf49561();
void testTdf103473();
CPPUNIT_TEST_SUITE(SdImportTest);
@@ -177,6 +178,7 @@ public:
CPPUNIT_TEST(testTdf95932);
CPPUNIT_TEST(testTdf99030);
CPPUNIT_TEST(testTdf49561);
CPPUNIT_TEST(testTdf103473);
CPPUNIT_TEST_SUITE_END();
};
@@ -1486,6 +1488,22 @@ void SdImportTest::testTdf49561()
xDocShRef->DoClose();
}
void SdImportTest::testTdf103473()
{
sd::DrawDocShellRef xDocShRef = loadURL(m_directories.getURLFromSrc("/sd/qa/unit/data/pptx/tdf103473.pptx"), PPTX);
const SdrPage *pPage = GetPage(1, xDocShRef);
SdrTextObj *const pObj = dynamic_cast<SdrTextObj *const>(pPage->GetObj(0));
CPPUNIT_ASSERT(pObj);
Rectangle aRect = pObj->GetGeoRect();
CPPUNIT_ASSERT_EQUAL(3629L, aRect.Left());
CPPUNIT_ASSERT_EQUAL(4431L, aRect.Top());
CPPUNIT_ASSERT_EQUAL(8353L, aRect.Right());
CPPUNIT_ASSERT_EQUAL(9155L, aRect.Bottom());
xDocShRef->DoClose();
}
CPPUNIT_TEST_SUITE_REGISTRATION(SdImportTest);
CPPUNIT_PLUGIN_IMPLEMENT();

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@@ -1671,17 +1671,17 @@ void SdrTextObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const b
double fShearX(0.0);
rMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
// #i75086# Old DrawingLayer (GeoStat and geometry) does not support holding negative scalings
// in X and Y which equal a 180 degree rotation. Recognize it and react accordingly
if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
// flip?
bool bFlipX = aScale.getX() < 0.0,
bFlipY = aScale.getY() < 0.0;
if (bFlipX)
{
aScale.setX(fabs(aScale.getX()));
aScale.setY(fabs(aScale.getY()));
fRotate = fmod(fRotate + F_PI, F_2PI);
}
// flip?
bool bFlipX = basegfx::fTools::less(aScale.getX(), 0.0),
bFlipY = basegfx::fTools::less(aScale.getY(), 0.0);
if (bFlipY)
{
aScale.setY(fabs(aScale.getY()));
}
// reset object shear and rotations
aGeo.nRotationAngle = 0;