remove more unused methods

Change-Id: If50cb8b21aa7b7196027a411f207eff9aee3676a
This commit is contained in:
Markus Mohrhard
2014-05-26 00:35:35 +02:00
committed by Markus Mohrhard
parent 64b5ba4bfa
commit 22e1895acb

View File

@@ -263,10 +263,6 @@ private:
ShaderResources maResources;
PickingShaderResources maPickingResources;
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
glm::mat4 m_Projection;
// Camera matrix
glm::mat4 m_View;
// Model matrix : an identity matrix (model will be at the origin
glm::mat4 m_Model;
@@ -282,8 +278,6 @@ private:
std::vector <Polygon3DInfo> m_Polygon3DInfoList;
glm::mat4 m_D3DTrasform;
glm::mat4 m_3DProjection;
glm::mat4 m_3DView;