remove more unused methods
Change-Id: If50cb8b21aa7b7196027a411f207eff9aee3676a
This commit is contained in:
committed by
Markus Mohrhard
parent
64b5ba4bfa
commit
22e1895acb
@@ -263,10 +263,6 @@ private:
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ShaderResources maResources;
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ShaderResources maResources;
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PickingShaderResources maPickingResources;
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PickingShaderResources maPickingResources;
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// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
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glm::mat4 m_Projection;
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// Camera matrix
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glm::mat4 m_View;
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// Model matrix : an identity matrix (model will be at the origin
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// Model matrix : an identity matrix (model will be at the origin
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glm::mat4 m_Model;
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glm::mat4 m_Model;
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@@ -282,8 +278,6 @@ private:
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std::vector <Polygon3DInfo> m_Polygon3DInfoList;
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std::vector <Polygon3DInfo> m_Polygon3DInfoList;
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glm::mat4 m_D3DTrasform;
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glm::mat4 m_3DProjection;
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glm::mat4 m_3DProjection;
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glm::mat4 m_3DView;
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glm::mat4 m_3DView;
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