use rounded corners by default

Change-Id: Id8cd44f98319c2064d10dcbcb1009a8a29fef484
This commit is contained in:
Markus Mohrhard
2014-05-10 23:36:02 +02:00
parent fae9fa2bef
commit 2b5590f2c8

View File

@@ -49,7 +49,7 @@ void Renderable3DObject::render()
Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_Int32 aColor, sal_uInt32 nId)
: Renderable3DObject(pRenderer, nId)
, mbRoundedCorners(false)
, mbRoundedCorners(true)
, maPos(rPosition)
, maColor(aColor)
{