use rounded corners by default
Change-Id: Id8cd44f98319c2064d10dcbcb1009a8a29fef484
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@@ -49,7 +49,7 @@ void Renderable3DObject::render()
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Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_Int32 aColor, sal_uInt32 nId)
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: Renderable3DObject(pRenderer, nId)
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, mbRoundedCorners(false)
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, mbRoundedCorners(true)
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, maPos(rPosition)
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, maColor(aColor)
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{
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