The likely useless ImplDoTiledRendering() is used in vcl only
So move it to a locale include file in vcl. Now <vcl/window.hxx> does not need to include <config_features.h>. As such it is questionable whether what ImplDoTiledRendering() currently does makes any sense; de facto it now just means that we are on iOS. We have comphelper::LibreOfficeKit::isActive() which probably is what should be used to test whether tiled rendering is used. At least in the cases where LibreOfficeKit's "unstable" API is used for tasks that involve rendering of tiles. Hmm, that sounds like a circular argument. Change-Id: I52c984aec7510526c5294579966345b8340c8642
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@@ -20,7 +20,6 @@
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#ifndef INCLUDED_VCL_WINDOW_HXX
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#define INCLUDED_VCL_WINDOW_HXX
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#include <config_features.h>
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#include <tools/solar.h>
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#include <vcl/dllapi.h>
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#include <vcl/outdev.hxx>
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@@ -439,23 +438,6 @@ enum class GetDlgWindowType
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const char* ImplDbgCheckWindow( const void* pObj );
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#endif
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inline bool ImplDoTiledRendering()
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{
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#if !HAVE_FEATURE_DESKTOP && !defined(ANDROID)
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// We do tiled rendering only for iOS at the moment, actually, but
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// let's see what happens if we assume it for Android, too.
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// (That comment doesn't match what the code does, does it?)
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return true;
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#else
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// We need some way to know globally if this process will use
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// tiled rendering or not. Or should this be a per-window setting?
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// Or what?
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return false;
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#endif
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}
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namespace vcl { class Window; }
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namespace vcl { class Cursor; }
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class Dialog;
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@@ -19,6 +19,8 @@
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#include <tbunosearchcontrollers.hxx>
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#include <config_features.h>
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#include <svx/dialogs.hrc>
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#include <svx/dialmgr.hxx>
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@@ -22,6 +22,8 @@
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#include <sal/config.h>
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#include <config_features.h>
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#include <com/sun/star/uno/Reference.hxx>
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#include <cppuhelper/weakref.hxx>
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#include <list>
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@@ -411,6 +413,21 @@ bool ImplHandleMouseEvent( vcl::Window* pWindow, MouseNotifyEvent nSVEvent, bool
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sal_uInt16 nCode, MouseEventModifiers nMode );
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void ImplHandleResize( vcl::Window* pWindow, long nNewWidth, long nNewHeight );
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inline bool ImplDoTiledRendering()
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{
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#if !HAVE_FEATURE_DESKTOP && !defined(ANDROID)
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// We do tiled rendering only for iOS at the moment, actually, but
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// let's see what happens if we assume it for Android, too.
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// (That comment doesn't match what the code does, does it?)
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return true;
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#else
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// We need some way to know globally if this process will use
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// tiled rendering or not. Or should this be a per-window setting?
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// Or what?
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return false;
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#endif
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}
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#endif // INCLUDED_VCL_INC_WINDOW_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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