remove debug output
Change-Id: Ib77911177ec4d2f5b1f7c7ff75db30b6104f0682
This commit is contained in:
committed by
Markus Mohrhard
parent
6fd54c8e34
commit
31e32d3624
@@ -1602,7 +1602,6 @@ sal_uInt32 OpenGL3DRenderer::GetPixelColorFromPoint(long nX, long nY)
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glReadPixels(nX, nY, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, buf.get());
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Color aColor(buf[3], buf[2], buf[1], buf[0]);
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static sal_Int32 i = 0;
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OUString aFileName = OUString("/home/moggi/Documents/work/shader") + OUString::number(i) + ".png";
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OpenGLHelper::renderToFile(m_iWidth, m_iHeight, aFileName);
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return aColor.GetColor();
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}
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