tdf#113377 cui personalization: fix calling into VCL without necessary locking
We assume the SolarMutex is always taken when doing GL calls, but putting DBG_TESTSOLARMUTEX() into WinOpenGLContext::makeCurrent() pointed out two places in the persona code where this invariant wasn't hold, fix those. Opening the dialog and downloading previews of one category, then clicking on an other button to download previews of an other category no longer results in a crash while calling glBindFramebuffer() with this. Change-Id: Ib8148a709f89c2dc44da102e2023cc61ba890744 Reviewed-on: https://gerrit.libreoffice.org/53414 Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk> Tested-by: Jenkins <ci@libreoffice.org>
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@@ -252,6 +252,8 @@ void SelectPersonaDialog::AddPersonaSetting( OUString const & rPersonaSetting )
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void SelectPersonaDialog::ClearSearchResults()
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{
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// for VCL to be able to destroy bitmaps
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SolarMutexGuard aGuard;
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m_vPersonaSettings.clear();
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m_aSelectedPersona.clear();
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for(VclPtr<PushButton> & nIndex : m_vResultList)
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@@ -776,14 +778,14 @@ void SearchAndParseThread::execute()
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continue;
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}
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INetURLObject aURLObj( sPreviewFile );
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// for VCL to be able to create bitmaps / do visual changes in the thread
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SolarMutexGuard aGuard;
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aFilter.ImportGraphic( aGraphic, aURLObj );
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Bitmap aBmp = aGraphic.GetBitmap();
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if( !m_bExecute )
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return;
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// for VCL to be able to do visual changes in the thread
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SolarMutexGuard aGuard;
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m_pPersonaDialog->SetImages( Image( aBmp ), nIndex++ );
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m_pPersonaDialog->setOptimalLayoutSize();
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m_pPersonaDialog->AddPersonaSetting( aPersonaSetting );
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