#i63310# Optimization: for operator==/!=, first checking for same object (via cheap pointer comparison)
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@@ -4,9 +4,9 @@
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*
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* $RCSfile: cow_wrapper.hxx,v $
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*
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* $Revision: 1.4 $
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* $Revision: 1.5 $
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*
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* last change: $Author: thb $ $Date: 2006-03-28 23:22:28 $
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* last change: $Author: thb $ $Date: 2006-05-11 11:18:21 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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@@ -300,16 +300,16 @@ void cow_wrapper_client::queryUnmodified() const
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};
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template<class A, class B, class P> inline bool operator==( const cow_wrapper<A,P>& a,
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const cow_wrapper<B,P>& b )
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template<class T, class P> inline bool operator==( const cow_wrapper<T,P>& a,
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const cow_wrapper<T,P>& b )
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{
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return *a == *b;
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return a.same_object(b) ? true : *a == *b;
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}
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template<class A, class B, class P> inline bool operator!=( const cow_wrapper<A,P>& a,
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const cow_wrapper<B,P>& b )
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template<class T, class P> inline bool operator!=( const cow_wrapper<T,P>& a,
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const cow_wrapper<T,P>& b )
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{
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return *a != *b;
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return a.same_object(b) ? false : *a != *b;
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}
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template<class A, class B, class P> inline bool operator<( const cow_wrapper<A,P>& a,
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