Simplify vertical text drawing on macOS
Rotate only the rotated glyphs instead of rotating everything, then unrotating the upright glyphs. No need for a rotated font either, rotating the graphics is fine. Change-Id: I1fce2c9c6a29abb1353a5fc8485a9c0d34edfbf1
This commit is contained in:
parent
c622982a7a
commit
3a64e01a7e
@ -430,31 +430,39 @@ void AquaSalGraphics::DrawSalLayout(const CommonSalLayout& rLayout)
|
||||
return;
|
||||
|
||||
CTFontRef pFont = static_cast<CTFontRef>(CFDictionaryGetValue(rStyle.GetStyleDict(), kCTFontAttributeName));
|
||||
CGAffineTransform aRotMatrix = CGAffineTransformMakeRotation(-rStyle.mfFontRotation);
|
||||
|
||||
Point aPos;
|
||||
sal_GlyphId aGlyphId;
|
||||
std::vector<CGGlyph> aGlyphIds;
|
||||
std::vector<CGPoint> aGlyphPos;
|
||||
std::vector<bool> aGlyphRotation;
|
||||
std::vector<bool> aGlyphOrientation;
|
||||
int nStart = 0;
|
||||
while (rLayout.GetNextGlyphs(1, &aGlyphId, aPos, nStart))
|
||||
{
|
||||
// Transform the position of non-vertical glyphs.
|
||||
CGAffineTransform aMatrix = CGAffineTransformMakeRotation(-rStyle.mfFontRotation);
|
||||
CGPoint aGCPos = CGPointMake(aPos.X(), -aPos.Y());
|
||||
|
||||
// Transform the position of vertical glyphs.
|
||||
// We don’t handle GF_ROTR as it is not used in CommonSalLayout.
|
||||
bool nGlyphRotation = false;
|
||||
if ((aGlyphId & GF_ROTMASK) == GF_ROTL)
|
||||
// Whether the glyph should be upright in vertical mode or not
|
||||
bool bUprightGlyph = false;
|
||||
|
||||
if (rStyle.mfFontRotation)
|
||||
{
|
||||
nGlyphRotation = true;
|
||||
double nYdiff = CTFontGetAscent(pFont) - CTFontGetDescent(pFont);
|
||||
aMatrix = CGAffineTransformTranslate(aMatrix, 0, -nYdiff);
|
||||
if ((aGlyphId & GF_ROTMASK) == GF_ROTL)
|
||||
{
|
||||
bUprightGlyph = true;
|
||||
// Adjust the position of upright (vertical) glyphs.
|
||||
aGCPos.y -= CTFontGetAscent(pFont) - CTFontGetDescent(pFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Transform the position of rotated glyphs.
|
||||
aGCPos = CGPointApplyAffineTransform(aGCPos, aRotMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
aGlyphIds.push_back(aGlyphId & GF_IDXMASK);
|
||||
aGlyphPos.push_back(CGPointApplyAffineTransform(CGPointMake(aPos.X(), -aPos.Y()), aMatrix));
|
||||
aGlyphRotation.push_back(nGlyphRotation);
|
||||
aGlyphPos.push_back(aGCPos);
|
||||
aGlyphOrientation.push_back(bUprightGlyph);
|
||||
}
|
||||
|
||||
if (aGlyphIds.empty())
|
||||
@ -462,43 +470,30 @@ void AquaSalGraphics::DrawSalLayout(const CommonSalLayout& rLayout)
|
||||
|
||||
CGContextSaveGState(mrContext);
|
||||
|
||||
// Create a transformed font for drawing vertical glyphs.
|
||||
CTFontRef pRotatedFont = nullptr;
|
||||
if (rStyle.mfFontRotation)
|
||||
{
|
||||
CTFontDescriptorRef pDesc = CTFontCopyFontDescriptor(pFont);
|
||||
CGFloat nSize = CTFontGetSize(pFont);
|
||||
CGAffineTransform aMatrix = CTFontGetMatrix(pFont);
|
||||
aMatrix = CGAffineTransformRotate(aMatrix, -rStyle.mfFontRotation);
|
||||
pRotatedFont = CTFontCreateWithFontDescriptor(pDesc, nSize, &aMatrix);
|
||||
CFRelease(pDesc);
|
||||
}
|
||||
|
||||
// The view is vertically flipped (no idea why), flip it back.
|
||||
CGContextScaleCTM(mrContext, 1.0, -1.0);
|
||||
CGContextRotateCTM(mrContext, rStyle.mfFontRotation);
|
||||
CGContextSetShouldAntialias(mrContext, !mbNonAntialiasedText);
|
||||
CGContextSetFillColor(mrContext, maTextColor.AsArray());
|
||||
|
||||
auto aIt = aGlyphRotation.cbegin();
|
||||
while (aIt != aGlyphRotation.cend())
|
||||
auto aIt = aGlyphOrientation.cbegin();
|
||||
while (aIt != aGlyphOrientation.cend())
|
||||
{
|
||||
bool nGlyphRotation = *aIt;
|
||||
bool bUprightGlyph = *aIt;
|
||||
// Find the boundary of the run of glyphs with the same rotation, to be
|
||||
// drawn together.
|
||||
auto aNext = std::find(aIt, aGlyphRotation.cend(), !nGlyphRotation);
|
||||
size_t nStartIndex = std::distance(aGlyphRotation.cbegin(), aIt);
|
||||
auto aNext = std::find(aIt, aGlyphOrientation.cend(), !bUprightGlyph);
|
||||
size_t nStartIndex = std::distance(aGlyphOrientation.cbegin(), aIt);
|
||||
size_t nLen = std::distance(aIt, aNext);
|
||||
|
||||
if (nGlyphRotation && pRotatedFont)
|
||||
CTFontDrawGlyphs(pRotatedFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext);
|
||||
else
|
||||
CTFontDrawGlyphs(pFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext);
|
||||
CGContextSaveGState(mrContext);
|
||||
if (rStyle.mfFontRotation && !bUprightGlyph)
|
||||
CGContextRotateCTM(mrContext, rStyle.mfFontRotation);
|
||||
CTFontDrawGlyphs(pFont, &aGlyphIds[nStartIndex], &aGlyphPos[nStartIndex], nLen, mrContext);
|
||||
CGContextRestoreGState(mrContext);
|
||||
|
||||
aIt = aNext;
|
||||
}
|
||||
|
||||
if (pRotatedFont)
|
||||
CFRelease(pRotatedFont);
|
||||
CGContextRestoreGState(mrContext);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user