loplugin:fpcomparison in basegfx
fix comparing of floating point values Change-Id: I54db66968cb999514747171eed82082612e0cac8 Reviewed-on: https://gerrit.libreoffice.org/21708 Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de> Tested-by: Jenkins <ci@libreoffice.org>
This commit is contained in:
committed by
Thorsten Behrens
parent
d8df6631ac
commit
3fc292f7b3
@@ -43,9 +43,9 @@ namespace basegfx { namespace tools
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s = l > 0.5 ? d/(2.0-maxVal-minVal) :
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d/(maxVal + minVal);
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if( r == maxVal )
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if( rtl::math::approxEqual(r, maxVal) )
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h = (g - b)/d;
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else if( g == maxVal )
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else if( rtl::math::approxEqual(g, maxVal) )
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h = 2.0 + (b - r)/d;
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else
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h = 4.0 + (r - g)/d;
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@@ -117,11 +117,11 @@ namespace basegfx { namespace tools
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if( !fTools::equalZero(s) )
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{
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if( maxVal == r )
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if( rtl::math::approxEqual(maxVal, r) )
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{
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h = (g - b) / delta;
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}
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else if( maxVal == g )
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else if( rtl::math::approxEqual(maxVal, g) )
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{
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h = 2.0 + (b - r) / delta;
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}
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@@ -715,7 +715,7 @@ namespace basegfx
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double fCutPos(0.0);
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tools::findCut(aStartPoint, rTangentPrev, aEndPoint, rTangentEdge, CutFlagValue::ALL, &fCutPos);
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if(0.0 != fCutPos)
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if(!rtl::math::approxEqual(0.0, fCutPos))
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{
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const B2DPoint aCutPoint(aStartPoint + (rTangentPrev * fCutPos));
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aEdgePolygon.append(aCutPoint);
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@@ -200,7 +200,7 @@ namespace basegfx
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// add curved edge and generate DistanceBound
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double fBound(0.0);
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if(0.0 == fDistanceBound)
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if(rtl::math::approxEqual(0.0, fDistanceBound))
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{
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// If not set, use B2DCubicBezier functionality to guess a rough value
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const double fRoughLength((aBezier.getEdgeLength() + aBezier.getControlPolygonLength()) / 2.0);
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@@ -270,7 +270,7 @@ namespace basegfx
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aRetval.append(aBezier.getStartPoint());
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// #i37443# prepare convenient AngleBound if none was given
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if(0.0 == fAngleBound)
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if(rtl::math::approxEqual(0.0, fAngleBound))
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{
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#ifdef DBG_UTIL
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fAngleBound = fAngleBoundStartValue;
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@@ -855,7 +855,7 @@ namespace basegfx
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bStartDone = true;
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// if same point, end is done, too.
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if(fFrom == fTo)
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if(rtl::math::approxEqual(fFrom, fTo))
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{
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bEndDone = true;
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}
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@@ -1588,7 +1588,7 @@ namespace basegfx
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fRadiusY = fOne;
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}
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if(fZero == fRadiusX || fZero == fRadiusY)
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if(rtl::math::approxEqual(fZero, fRadiusX) || rtl::math::approxEqual(fZero, fRadiusY))
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{
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B2DPolygon aRetval;
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@@ -1610,7 +1610,7 @@ namespace basegfx
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return aRetval;
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}
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else if(fOne == fRadiusX && fOne == fRadiusY)
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else if(rtl::math::approxEqual(fOne, fRadiusX) && rtl::math::approxEqual(fOne, fRadiusY))
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{
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// in both directions full radius, use ellipse
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const B2DPoint aCenter(rRect.getCenter());
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@@ -1627,7 +1627,7 @@ namespace basegfx
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const double fKappa((M_SQRT2 - 1.0) * 4.0 / 3.0);
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// create start point at bottom center
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if(fOne != fRadiusX)
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if(!rtl::math::approxEqual(fOne, fRadiusX))
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{
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const B2DPoint aBottomCenter(rRect.getCenter().getX(), rRect.getMaxY());
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aRetval.append(aBottomCenter);
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@@ -1673,7 +1673,7 @@ namespace basegfx
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aRetval.setClosed( true );
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// remove double created points if there are extreme radii involved
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if(fOne == fRadiusX || fOne == fRadiusY)
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if(rtl::math::approxEqual(fOne, fRadiusX) || rtl::math::approxEqual(fOne, fRadiusY))
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{
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aRetval.removeDoublePoints();
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}
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@@ -2235,7 +2235,7 @@ namespace basegfx
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/// return 0 for input of 0, -1 for negative and 1 for positive input
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inline int lcl_sgn( const double n )
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{
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return n == 0.0 ? 0 : 1 - 2*int(rtl::math::isSignBitSet(n));
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return rtl::math::approxEqual(n, 0.0) ? 0 : 1 - 2*int(rtl::math::isSignBitSet(n));
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}
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}
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@@ -2484,7 +2484,7 @@ namespace basegfx
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aBezier.setStartPoint(aBezier.getEndPoint());
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}
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if(1.0 == rCut)
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if(rtl::math::approxEqual(1.0, rCut))
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{
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// correct rEdgeIndex when not last point
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if(rCandidate.isClosed())
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@@ -2531,7 +2531,7 @@ namespace basegfx
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{
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const sal_uInt32 nPointCount(rCandidate.count());
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if(nPointCount && 0.0 != rOriginal.getWidth() && 0.0 != rOriginal.getHeight())
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if(nPointCount && !rtl::math::approxEqual(0.0, rOriginal.getWidth()) && !rtl::math::approxEqual(0.0, rOriginal.getHeight()))
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{
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B2DPolygon aRetval;
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@@ -2770,7 +2770,7 @@ namespace basegfx
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B2DPolygon growInNormalDirection(const B2DPolygon& rCandidate, double fValue)
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{
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if(0.0 != fValue)
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if(!rtl::math::approxEqual(0.0, fValue))
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{
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if(rCandidate.areControlPointsUsed())
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{
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@@ -233,7 +233,7 @@ namespace basegfx
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void applyLineDashing(const B2DPolyPolygon& rCandidate, const ::std::vector<double>& rDotDashArray, B2DPolyPolygon* pLineTarget, B2DPolyPolygon* pGapTarget, double fFullDashDotLen)
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{
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if(0.0 == fFullDashDotLen && rDotDashArray.size())
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if(rtl::math::approxEqual(0.0, fFullDashDotLen) && rDotDashArray.size())
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{
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// calculate fFullDashDotLen from rDotDashArray
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fFullDashDotLen = ::std::accumulate(rDotDashArray.begin(), rDotDashArray.end(), 0.0);
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@@ -378,7 +378,7 @@ namespace basegfx
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B2DPolyPolygon growInNormalDirection(const B2DPolyPolygon& rCandidate, double fValue)
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{
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if(0.0 != fValue)
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if(!rtl::math::approxEqual(0.0, fValue))
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{
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B2DPolyPolygon aRetval;
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@@ -578,7 +578,7 @@ namespace basegfx
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B2DPoint end (corners[index2corner[j+1]],
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corners[index2corner[j+1]+1]);
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if( start.getX() == end.getX() )
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if( rtl::math::approxEqual(start.getX(), end.getX()) )
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{
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start.setY(start.getY()+fSegmentEndChopVert);
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end.setY(end.getY()-fSegmentEndChopVert);
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@@ -471,10 +471,10 @@ namespace basegfx
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nY += nLastY;
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}
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if( nX == nLastX && nY == nLastY )
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if( rtl::math::approxEqual(nX, nLastX) && rtl::math::approxEqual(nY, nLastY) )
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continue; // start==end -> skip according to SVG spec
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if( fRX == 0.0 || fRY == 0.0 )
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if( rtl::math::approxEqual(fRX, 0.0) || rtl::math::approxEqual(fRY, 0.0) )
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{
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// straight line segment according to SVG spec
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aCurrPoly.append(B2DPoint(nX, nY));
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@@ -857,8 +857,8 @@ namespace basegfx
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}
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else
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{
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const bool bXEqual(aEdgeStart.getX() == aEdgeEnd.getX());
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const bool bYEqual(aEdgeStart.getY() == aEdgeEnd.getY());
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const bool bXEqual(rtl::math::approxEqual(aEdgeStart.getX(), aEdgeEnd.getX()));
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const bool bYEqual(rtl::math::approxEqual(aEdgeStart.getY(), aEdgeEnd.getY()));
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if(bXEqual && bYEqual)
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{
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@@ -176,7 +176,7 @@ namespace basegfx
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aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
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// prepare aspect for texture
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const double fAspectRatio((0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0);
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const double fAspectRatio(rtl::math::approxEqual(0.0, fTargetSizeY) ? 1.0 : (fTargetSizeX / fTargetSizeY));
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return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps);
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}
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@@ -253,7 +253,7 @@ namespace basegfx
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aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY);
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// prepare aspect for texture
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const double fAspectRatio((0.0 != fTargetSizeY) ? fTargetSizeX / fTargetSizeY : 1.0);
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const double fAspectRatio(rtl::math::approxEqual(0.0, fTargetSizeY) ? 1.0 : (fTargetSizeX / fTargetSizeY));
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return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps);
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}
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@@ -52,7 +52,7 @@ double getRandomOrdinal( const ::std::size_t n )
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inline bool compare(const B2DPoint& left, const B2DPoint& right)
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{
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return left.getX()<right.getX()
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|| (left.getX()==right.getX() && left.getY()<right.getY());
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|| (rtl::math::approxEqual(left.getX(),right.getX()) && left.getY()<right.getY());
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}
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class boxclipper : public CppUnit::TestFixture
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@@ -254,8 +254,8 @@ namespace basegfx
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inline B2DTuple average(const B2DTuple& rOld1, const B2DTuple& rOld2)
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{
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return B2DTuple(
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rOld1.getX() == rOld2.getX() ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5,
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rOld1.getY() == rOld2.getY() ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5);
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rtl::math::approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5,
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rtl::math::approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5);
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}
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inline B2DTuple operator+(const B2DTuple& rTupA, const B2DTuple& rTupB)
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@@ -308,9 +308,9 @@ namespace basegfx
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inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2)
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{
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return B3DTuple(
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rOld1.getX() == rOld2.getX() ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5,
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rOld1.getY() == rOld2.getY() ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5,
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rOld1.getZ() == rOld2.getZ() ? rOld1.getZ() : (rOld1.getZ() + rOld2.getZ()) * 0.5);
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rtl::math::approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5,
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rtl::math::approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5,
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rtl::math::approxEqual(rOld1.getZ(), rOld2.getZ()) ? rOld1.getZ() : (rOld1.getZ() + rOld2.getZ()) * 0.5);
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}
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inline B3DTuple operator+(const B3DTuple& rTupA, const B3DTuple& rTupB)
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