typo: realative -> relative

This commit is contained in:
Thomas Arnhold
2014-04-11 08:34:08 +02:00
parent 8de88d9f63
commit 45f28fb212
2 changed files with 2 additions and 2 deletions

View File

@@ -51,7 +51,7 @@ public:
*/ */
bool SetPointsSmooth( basegfx::B2VectorContinuity eFlags, const std::set< sal_uInt16 >& rAbsPoints); bool SetPointsSmooth( basegfx::B2VectorContinuity eFlags, const std::set< sal_uInt16 >& rAbsPoints);
/** Outputs the realative position ( polygon number and point number in that polygon ) from the absolut point number. /** Outputs the relative position ( polygon number and point number in that polygon ) from the absolut point number.
False is returned if the given absolute point is greater not inside this B2DPolyPolygon False is returned if the given absolute point is greater not inside this B2DPolyPolygon
*/ */
static bool GetRelativePolyPoint( const basegfx::B2DPolyPolygon& rPoly, sal_uInt32 nAbsPnt, sal_uInt32& rPolyNum, sal_uInt32& rPointNum ); static bool GetRelativePolyPoint( const basegfx::B2DPolyPolygon& rPoly, sal_uInt32 nAbsPnt, sal_uInt32& rPolyNum, sal_uInt32& rPointNum );

View File

@@ -175,7 +175,7 @@ uno::Reference< XAccessible > SAL_CALL SwAccessibleField::getAccessibleAtPoint(
There are two modes. There are two modes.
- realative - relative
Return bounding box relative to parent if parent is no root Return bounding box relative to parent if parent is no root
frame. Otherwise return the absolute bounding box. frame. Otherwise return the absolute bounding box.